[Rogues Gallery] Playing Dice with the Universe

KirayaTiDrekan

Adventurer
This thread for player character stats for my Playing Dice with the Universe Play-by-Post game. I'll be updating the first post of this thread with XP and treasure totals as well.
 

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Binder Fred

3 rings to bind them all!
Sir Trinibar, 5th level cleric

Played in the real world by Herbert - Bert for short - a short science major with quick blue eyes behind his pair of heavy glasses. High forehead, thinnish brown hair. He's just finished taking an elective humanities class with the professor. Not that athletic (gets winded easy), was president of the historical model-building club back in high-school.

Dithered between a whole slew of characters before finally settling on Sir Trinibar of the Shining Sword, armor-plated crusader for the Light, five minutes before the game actually begins (still busily listing up his gear as it starts, as a matter of fact ;)).

[sblock=Sir Trinibar's stats (Basic Box)]Level 1 cleric (Acolyte)
XP 0/1500
Alignment: Lawful
Languages: Common, Lawful

Str 13 +1
Dex 11
Con 11
Int 5 -2 (Can't read or write; cursed)
Wis 15 +1 (+5% XP)
Cha 8 -1

AC 2 (Plate armor and shield)
HP 6
Saving Throws (DR/Poi 10, Wnd/Poly 11, Prl/Stn 13, Brth 15, S/S 14)

THAC0 18 (19 missiles)
Move: 30' (Running 90')

Abilities:
Can use all armor and shields
Can wield all non-edge weapons
Turn Undead (2d6 HD of [roll 2d6] (Sklt 7, Zmb 9, Ghl 11, Wgh -))

Equipment: 130 gp total
Plate mail & Holy Cross Shield (95)
Crimson tabard
Family's Flanged Mace (5) "Scarlet tassels and capper" (1d6+1)
Leather sling + 30 lead bullets (2) +1 40 / 80 /-1 160 (1d4+1)
Leather Back Pack (5) "Flap branded with cormorant of house Trinibar"
12 Iron Spikes + small hammer (3)
2 Large Sacks (4)
6 Torches (1)
Water skin (1)
1 week Standard Rations (5)
Hand Axe (4)
Sharpening Stone (3), also counts as flint​
Flat purse with a total of 2 solitary gp in it.[/sblock][sblock=NOT CURRENT (OD&D stats)]Level 5 cleric (Curate)
XP 12000/25000
Alignment: Lawful
Languages: Common, Lawful, Dragon.

Str 11
Dex 13 +1 Missiles
Con 8
Int 11 +1 language
Wis 15 +10% XP
Cha 5

AC 2 (Plate armor and shield)
HP 14/14
Saving Throws DR/P 9, Wnd Poly Prl 10, Stn 12, Brth 14, S&S 12)

Move: 12'
THAC0 17 (16 missiles), Damage 1d6
Turn 2d6 Undead: 2d6 (Sklt+Zmb D, Ghl+Wig T, Wrai 7, Mum 9, Spct 11)
Remembered Spells (2, 2): To be announced

Equipment: 130 gp total
Plate mail & Holy Cross Shield (85)
Crusader helm (10)
Crimson tabard
Family Flanged Mace (5) "Scarlet tassels and capper"
Leather sling and 20/20 lead bullets (1) "each inscribed with a cross"
Leather Back Pack (5) "Flap branded with cormorant of house Trinibar"
12 Iron Spikes (1)
1 Large Sacks (2)
Water skin (1)
6 Torches (1)
Steel Mirror and razor (5)
4 days Standard Rations (5)
Hand Axe (3)
Sharpening Stone (1)​
Flat purse with a total of 3 solitary gp in it

N.B. Can use all magical armor and all non-edge magical weapons.

[sblock=Possible blessings]1st Level
Cure Light Wounds (Full Turn, 1 creature, 1d6+1 HP)
Purify Food and Water (12 man-days of rations)
Detect Magic ("Limited range and short duration")
Detect Evil (12", 6T)
Protection from Evil (+1 saves & -1 HD vs Evil, blocks Enchntd, 12T)
Light (3" radius, 12T)

2nd Level
Find Traps (3" radius, 2T) Magical and mechanical
Hold Person (18", 1-4 (-2 save if vs single target), 9T)
Bless (Targets not in combat, +1 Tohit and Morale, 6T)
Speak with Animals (3", 6T)[/sblock]http://invisiblecastle.com/roller/view/4347676/
http://invisiblecastle.com/roller/view/4347689/
http://invisiblecastle.com/roller/view/4361401/
http://invisiblecastle.com/roller/view/4363366/[/sblock][sblock=Sir Trinibar's figurine on the table]
attachment.php
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Leif

Adventurer
*Only First level so far!*

Josh Frankel, a/k/a Sir Dublemas the Bold (and Stocky), Dwarf (Fighter):
S-13
I-8
W-9
D-11
C-14
Ch-9

Fighter - Prime Requisite: Strength. Starting Level: Veteran. Starting Hit Dice (roll to determine starting Hit Points): 1d6+1.
--Saving Throws
-Death Ray/Poison: 12
-Wands, Polymorph, Paralyzation: 13
-Turn to Stone: 14
-Dragon Breath: 15
-Staves and Spells: 16

Dwarf - As Fighter, but limited to Level 6 in advancement. Roll saving throws vs. magic at four levels higher than their actual level. Able to note the presence of slanting passages, traps, shifting walls, and new construction in underground settings. Able to speak the languages of Gnomes, Kobolds, and Goblins.

Alignment: Law

Starting Gold: starting gold (3d6=6) = 60 gp.

Equipment:
Plate Mail (50gp)
Battle Axe (7gp)
Hand Axe (3gp)
Large Sack and 3 days' rations borrowed from Bert, a/k/a Sir Trinibar [Binder Fred]


AC: 3 (I think?)
HP: starting HP (1d6+1=5)

[sblock=Josh's Background and Sir D's]
Description: Josh Frankel is a fairly recent hire to the university's grounds crew. He was a Phys. Ed. major (sophomore) last year, but flunked out. He turned his work-study job into full-time employment without much difficulty, since he had much more aptitude for the "work" than he ever did for the "study," anyway. Josh is a short, stocky fellow who has dark red hair and wears a thick and heavy beard.

Sir Dublemas is a stereotypical Dwarf who recently left his home in the mountains and made his way to human settlements because he heard that there were opportunities to be had there for doughty warriors to sally forth and smite goblins, orcs, hobgoblins, and even the occasional ogre. Sir Dublemas inherited his father's armor (because his older brothers had already earned their own), weapons, family pride, and title, but, alas, Dear Old Dad had fallen on a spate of rotten luck these past 20-30 years, and so he had little money to impart to his progeny. Sir Dublemas spent the last of his meager inheritance to travel to human lands. He is quite hungry at the moment, too.

His father is Sir Devinhall the Mighty, and he has two older brothers who are ahead of him in line to inherit, Sir Dalfon and Sir Dugger. Dublemas's honorific 'Sir' is by courtesy alone out of respect for his father. It is not used among non-Dwarves, and he doesn't use it when introducing himself in any event. Dalfon and Dugger have earned their titles of "Sir" by doughty deeds of derring-do and just general bad-a**edness. Dublemas hopes to follow their example and bring still more honor to the House of Devinhall.
[/sblock]
 
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