dd.stevenson
Super KY
The design goal of these house rules is to supplement old school environmental exploration; both to address the most common failure state, and to expand the scope for arc-driven campaigns. To accomplish this, these rules provide options for player interaction while enforcing skill use scarcity so as to not overshadow player skill.
Using Discernment Skills
Ordinarily, exploration requires little rules interaction: you simply declare your character's actions, ask questions, and perhaps remind the DM of your character's proficiencies. The DM then tells you what you are aware of, as per ordinary old school-style play.
If you want more information, you may ask a question using a Discernment Skill. To do this, you must spend Inspiration.
Spending Inspiration You may ask the DM two questions below. Each question you ask must be associated with a skill in which you are proficient, OR be associated with your character's race. You need not ask both questions at once; however, unspent questions are lost after a rest.
Jack of All Trades If you have this class ability, you are considered proficient in all applicable discernment skills for the purpose of these house rules.
The Five Discernment Skills
Wisdom(Insight) You analyze a social interaction to determine the reality of the situation. You may ask questions from the list below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
Wisdom(Investigation) You search for clues and make deductions based on those clues. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
Wisdom(Perception) You look, listen and smell your surroundings in an effort to discover previously overlooked parts of your environment. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
Intelligence(Arcana) To activate this skill you usually need an ARCANE OBJECT: a mysterious tome, a circle of runes, the pelt of an unnatural creature, a tale of a powerful ritual, or a gate affiliated with the planes. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate). The DM may impose a time or resource cost.
Intelligence(Nature) You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate). The DM may impose a time or resource cost.
Administrative Stuff
[sblock="Change Notes"]2/3/14 Original Document
2/4 Changed wording, formatting, deleted Stealth references for the time being
2/5 Changed GIMME refresh pool to 3 (away from proficiency bonus)
5/20 Replaced GIMMEs with Hit Dice.
6/5 Rewrote questions for that 'kid in a candy store' vibe
6/11 Changed the skills to allow one question for non-proficient, and 1d4 questions for proficient characters.
8/9 Changed the skills to use inspiration and modified the results of spending this inspiration.
8/10 First stab at investigation
11/8 Updated investigation, deleted sblocks, culled verbiage, removed the know creature questions, removed history & religion
11/12 Removed bardic inspiration use; reduced normal inspiration to 2 questions; reduced class-specific exceptions
[/sblock]
TODO:
--I haven't expanded the race-specific questions beyond the standard 2E races. I probably won't go to the trouble until one of my players decides to play a non-2E race.
Using Discernment Skills
Ordinarily, exploration requires little rules interaction: you simply declare your character's actions, ask questions, and perhaps remind the DM of your character's proficiencies. The DM then tells you what you are aware of, as per ordinary old school-style play.
If you want more information, you may ask a question using a Discernment Skill. To do this, you must spend Inspiration.
Spending Inspiration You may ask the DM two questions below. Each question you ask must be associated with a skill in which you are proficient, OR be associated with your character's race. You need not ask both questions at once; however, unspent questions are lost after a rest.
Jack of All Trades If you have this class ability, you are considered proficient in all applicable discernment skills for the purpose of these house rules.
The Five Discernment Skills
Wisdom(Insight) You analyze a social interaction to determine the reality of the situation. You may ask questions from the list below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
- Who has authority here?
- Who warrants my scrutiny?
- How does this person's body language betray intent?
- Does this situation reek of magical influence?
- Elf racial benefit How powerful is this person's spirit?
- Halfling racial benefit Is this person a good soul?
Wisdom(Investigation) You search for clues and make deductions based on those clues. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
- What happened here recently?
- How is this useful or valuable to me?
- Where should I narrow my search for clues?
- Elf racial benefit What do the air movements and echoes tell me about this place?
- Halfling racial benefit Which tiny, significant detail has yet to be discovered?
Wisdom(Perception) You look, listen and smell your surroundings in an effort to discover previously overlooked parts of your environment. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate).
- In which direction lies a nearby structural secret?
- Is this person, place or thing other than it seems?
- From which direction do I feel the tell-tale tingle of nearby magic?
- What thing here is most worth possessing?
- Human, Halfling racial benefit From which direction do I feel eyes watching me?
- Dwarf racial benefit Where am I in relation to the surface?
- Gnome racial benefit In which direction do I smell nearby shiny, sparkly things?
Intelligence(Arcana) To activate this skill you usually need an ARCANE OBJECT: a mysterious tome, a circle of runes, the pelt of an unnatural creature, a tale of a powerful ritual, or a gate affiliated with the planes. You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate). The DM may impose a time or resource cost.
- What experiment is likely to be productive?
- What time and place are most auspicious?
- Who among my forerunners and peers have dealt with this?
- What is this thing's foil?
- Human racial benefit How could this increase my power?
- Elf racial benefit Why does my heart warn me of this thing?
- Gnome racial benefit Using this, how could I create excitement and fun with only moderate danger?
Intelligence(Nature) You may ask questions listed below, which the DM must answer truthfully (although they may be as vague or specific as they like, and may give a negative answer if appropriate). The DM may impose a time or resource cost.
- Who subsists on this ecosystem?
- Whence this natural disturbance?
- How does nature conceal secrets here?
- Elf racial benefit What songs do these trees sing?
- Dwarf racial benefit What tales do I hear whispered in stone-speech?
- Gnome racial benefit What has transpired here under the stars?
Administrative Stuff
[sblock="Change Notes"]2/3/14 Original Document
2/4 Changed wording, formatting, deleted Stealth references for the time being
2/5 Changed GIMME refresh pool to 3 (away from proficiency bonus)
5/20 Replaced GIMMEs with Hit Dice.
6/5 Rewrote questions for that 'kid in a candy store' vibe
6/11 Changed the skills to allow one question for non-proficient, and 1d4 questions for proficient characters.
8/9 Changed the skills to use inspiration and modified the results of spending this inspiration.
8/10 First stab at investigation
11/8 Updated investigation, deleted sblocks, culled verbiage, removed the know creature questions, removed history & religion
11/12 Removed bardic inspiration use; reduced normal inspiration to 2 questions; reduced class-specific exceptions
[/sblock]
TODO:
--I haven't expanded the race-specific questions beyond the standard 2E races. I probably won't go to the trouble until one of my players decides to play a non-2E race.
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