On "Vancian Magic"

The article is here.

An excerpt:
"While the real world development of Dungeons & Dragons mirrors this source material in that a few odd spells are named after the wizard that developed them, there really is a lot more going on here. Not only has Jack Vance constructed a detailed far future science fantasy setting, but he has also crafted an apocalyptic origin story to account for its magic system. His true genius lies in how he established an extremely hard upper limit to the number of available spells in his world. The spell-casters in his tales all hunger after more and greater knowledge precisely because they have so little at their disposal. They pursue it with every ounce of cunning they can muster. But about the only way most of them can get it is by taking it from their rivals!"

And again:
"The wizards, then, are nearly all charlatans. They’re like jazz musicians that can only learn a set number of songs, can’t improvise on a set of chord changes, and forget what little they do know at the end of a set. They’re like engineers that can only solve a few well known problems and who can only actually tackle a fraction of what was previously solvable. They are like the most typical math student of today who has knowledge of only a handful of tricks, is barely able to recognize when to apply them, and who is essentially innumerate when separated from his calculator. Despite their trappings of learning and lore, these wizards amount to little more than barbarian looters of a fallen empire."
 
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That was a very interesting essay.

I have never liked the D&D style of magic (call it what you will), which is why I never play magic users in that system. To date, the only rpg magic system that I really like is oWoD Mage.
 



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