So now that the books are out and the rules are in our hands, how can we BREAK 'em?
What are some of the rules xxxploitz that we can use to "optimize" (wink) our characters?
I want to know all the stuff I can do to make my DM cry!
So now that the books are out and the rules are in our hands, how can we BREAK 'em?
What are some of the rules xxxploitz that we can use to "optimize" (wink) our characters?
I want to know all the stuff I can do to make my DM cry!
If the worst it's possible to break the game is "wizard gets to wear heavy armor," I'm pretty comfortable saying the game is solidly balanced.Start your wizard with a single level of life cleric and you get heavy armor, healing spells that you can scale up, etc.
If the worst it's possible to break the game is "wizard gets to wear heavy armor," I'm pretty comfortable saying the game is solidly balanced.
I definitely think they did a better job than 3e, and there are real tradeoffs to any of the "broken" ideas I've seen so far. But to the degree that the game can be broken, it's almost certainly through multiclassing.
So now that the books are out and the rules are in our hands, how can we BREAK 'em?
What are some of the rules xxxploitz that we can use to "optimize" (wink) our characters?
I want to know all the stuff I can do to make my DM cry!
So now that the books are out and the rules are in our hands, how can we BREAK 'em?
What are some of the rules xxxploitz that we can use to "optimize" (wink) our characters?
I want to know all the stuff I can do to make my DM cry!