Annika Demrok
Neutral Good Human Oracle of Flame 1
Annika's a human woman of surpassing beauty and hair that is blonde near her scalp, orange along most of its length, deepening in shade to a subdued red at its very tips. She has blue eyes and is fair-skinned, with a light dapple of freckles over her cheeks and nose. She's of medium height, maybe five and a half feed, with a slim build that speaks of an active, but not terribly strenuous, lifestyle. Her clothes are sturdily made but clearly not intended to stand out or make her stand out; a dress of white and forest green, and a dark blue cloak. A set of light leather is fitted over her clothes to offer some protection.
She is carrying a light crossbow and at her side if a curious blade curved in a half-circle, like a harvesting sickle only built strongly enough for use in a fight. She has a satchel and a couple of pouches on her belt, but judging from how they crumple, there's not much in them, if anything.
Str 10
Dex 16
Con 14
Int 10
Wis 10
Cha 18
AC 15 (10 + 3 dex + 2 armor)
HP 10
Fort +2
Ref +3
Will +2
Init +3
Race Features
+2 Cha
Bonus Feat
Bonus skills
Favored Class: Oracle
- +1 skill point
Class: Oracle
Proficiencies: Simple Weapons, Light and Medium armor, shields (except tower)
Orisons
Mystery: Flame
Bonus Spells
Revelations
- Touch of Flame (Su) - Std act for melee tch attack, 1d6+1 per 2 oracle lvls, 7/day
- Molten Skin (Ex) - Resist Fire 5. Increases with level.
Curse: Tongues
- Gain Ignan language. During combat, can only speak and understand Ignan.
Traits
- Marked by Unknown Power (Manifests as a glowing 'phoenix crest' in palm of hand)
- Sacred Touch
[sblock=Trait Details]To save time looking them up.
Marked by Unknown Forces
You may cast light three times per day as a spell-like ability, but this ability only targets the palm of your hand, and it manifests as a glowing sigil representing your ominous birth—a holy or unholy symbol, a demonic symbol, or perhaps some other distinctive marking established by you and your GM. Those who recognize this symbol have a starting attitude toward you of one step closer to friendly (if they are followers of or scholars studying the sign) or one step closer to hostile (if they are opposed to the sign or its followers).
Sacred Touch
As a standard action, you may automatically stabilize a dying creature merely by touching it.[/sblock]
Feats
B Weapon Finesse
1 Extra Revelation
Skills (6)
Acrobatics +7
Diplomacy (Cha) +8
Sense Motive (Wis) +4
Acrobatics (Dex) +7
Intimidate (Cha) +8
Perform-Sing (Cha) +8
Spellcasting (Oracle CL 1, DC 14+lvl)
1 - 4/4
Known
0 - Detect Magic, Guidence, Enhanced Diplomacy, Spark
1 - Burning Disarm, Shield of Faith, Cure Light Wounds
Equipment
Cash: 68
Weapons
Sickle, +3, 1d6; 20x2, 2lbs, 6gp
Light Crossbow, 1d8; 19-20x2, 80', 4lbs, 35gp
- 10 Bolts, 1lb, 1gp
Armor
Leather Armor, AC +2, 15lbs, 10gp
Gear
Backpack, 2lbs, 2gp
2 Belt Pouches, 1lb, 2gp
[sblock=Background]Annika is the daughter of a well known bard named Rupert Demrok, and has spent much of her life either with her aunt and uncle, or on the road with her father. For as long as she can remember, she's wanted to be like him...to travel the world and see sights and sing the songs of stories old and new to anyone and everyone. When she was old enough, her father started bringing her along more and more. Teaching her his art and trade, and eventually taking her on his various adventures. That's how she died, in fact.
While exploring some old ruined temple uncovered recently by a hillside mudslide, looking for old treasures and tales within, Annika accidentally fell victim to an ancient curse that had lain in wait for despoilers for who knows how long. It inflicted a slow creeping rot that that marched relentlessly up her hand towards her arm. Eventually it would claim her heart and head, and kill her.
Rupert called in every favor to try to avert Annika’s doom, but it was to no avail. Divinations revealed that even should she die, the curse would linger on in her body; corrupting it beyond hope of raising. The magic required to undo the curse was beyond his reach. There was a man he knew though, a peculiar and eccentric hermit of the hills he had helped once long ago. This man came to him and said that there was still a way to save her…though it would change her destiny forever. Rupert agreed.
They went into the high hills, then onward into the mountains…carrying Annika along with them. At an eyrie at the highest peak, in a nest made of obsidian and seared stone, they came before a giant bird made of living flame; a phoenix from out of legend. The hermit urged him to make his request as only he could…so Rupert began to sing. Annika, conscious but too weak to walk, raised her voice in complement to his as well… At the end of their impromptu tribute to one another, the phoenix was moved and came down from its high perch. Forcing Rupert back, it enfolded Annika in its wings…and flared into a fire too great and hot to look at directly. When it faded, both it and Annika were gone; just ashes on the bottom of the nest.
From those ashes though, Rupert pulled Annika out…alive. The wasting curse was gone. She had a strange mark now though, stretched across her shoulders on her back. Looping lines of darker skin, like a birthmark only far larger and more complex than any natural birthmark. The shape of it strongly suggested stylized feathers and wings…and flames. Her hair too, once bright cornsilk blonde, had turned an equally vivid orange-red.
Unfortunately, there was little time for reunions. The strange solitary man who had answered Rupert’s call for help, who had guided them to the phoenix, asked for something in return from the bard. A task that would take him far away. Rupert gave Annika what help he could, from the little he had left, but had to keep his word and fulfill his end of the agreement.
And so the bearer of the phoenix crest went out alone to find her new fate.[/sblock]