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  1. #141

    Minor Trickster (Lvl 4)

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    Should be a great start!

    Will test over the holiday break.

    jh

  2. #142

    Minor Trickster (Lvl 4)

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    Version 9.0 is Released!

    Updated: Ability score randomization choices
    Fixed: height, weight, speed, and racial abilities not showing up.
    Rearranged: USER TAB Race, Class, Level, and Ability Score generation show up first

    https://www.dropbox.com/s/06z6f5lwwh...sion.xlsx?dl=0

    Enjoy!


    Jh

  3. #143

    Minor Trickster (Lvl 4)

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    Release version 9.1: Ability score errata correction

    https://www.dropbox.com/s/xr8anueq2y...SION.xlsx?dl=0

    jh


    VERSION 9.1 FIXED REFERENCE ERRATA
    SKILLS:
    DONE: Skills: added Proficiency title bar and bonus: CELL SKILLS!G27 to the bottom: =IF((SUM(D27:F27 ))<>0,MATH!$C$46,0)
    DONE: Skills!G47, G48 reference two of the skills. Should reference ALL CLASS skills
    DONE: Corrected cells BN8,9: were referencing races 28,29 rather than the drow, eladrin (23,24

    TOP SHEET:
    DONE: corrected column reference for Racial Wepaon proficiency box: PAGE 1: Weapon proficiencies lower cell: =VLOOKUP(MATH!C11,RACE!B6:O34,14,)

    DONE: EB28,28: only shows ôki saveö and number if character is a monk
    DONE: Fixed: CS37, etc. only shows if character is a Mystic
    DONE: Fixed: missing racial spells

    RACE:
    DONE: Corrected Resistances: gnomes (none), tiefling fire, dragonborn type

    MATH:
    DONE: d49: corrected reference column: =VLOOKUP(C11,RACE!$B$6:$AD$50,27)

    ABILITIES
    DONE: Fixed min-max reference error on CLASS: i4:n4 :::: Set to reference =ABILITIES!H36 to h41 as correct scores now
    DONE: Fixed reference error to MIN-max to raw scores: ABILITIES!D71 =IF(USER!$L$6=3,USER!K15,INDEX(CLASS!$I$6:$N$18,MA TH!$C$8,1)) etc.
    DONE: fixed reference error if user wants to keep both chosen scores and chosen scores in specific order. ABILITIES!N71 (etc) now corrected:
    =IF(USER!$O$6=4,USER!K15,INDEX($H$70:$K$76,2,(1+US ER!$O$6)))

    DONE: Add OR function to RANd+Save order determination to get correct output: ABILITIES!:f59 etc.
    *************THEY ARE SET TO NON-MIN MAX, SO MAY GET A MONK WHO IS MORE WISE THAN STRONG



    USER
    DONE: ADDED: ôNON RANDOM USER SETö choice to : USER!ABILITY SCORE RANDOMIZATION so USER determines the min-max order

  4. #144

    Minor Trickster (Lvl 4)

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    9.2.2 Version:

    Rearranging p.2,3

    MATH:
    DONE: Added categories for Skill total score and cells for having total score after the proficiency for the Abbreviated Stat block reference (e.g. Stealth +6, etc.)
    DONE: Cosmetic fix to commas for MATH: SKILLS PROFICIENCY SCORES for abbreviated stat block.
    QUIRKS, appearance: paragraph form
    REMOVED: clutter
    FIXED: fixed wealth on p.1. may move to p.3
    ADDED non-proficiency/non-stat Racial abilities
    DWARF (BASE AND INDIVIDUAL RACE):
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Dw. Resilience: Advantage on saves vs. poison, and resistance vs. poison damage. | Stonecunning: Intelligence(History) check for stonework doubles proficiency bonus.
    ELF BASE
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. |
    Wood:
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Mask of the Wild: May hide even in only lightly obscuring natural phenomena.
    Drow:
    Superior Darkvision: see in dim light within 120' as bright light, and in darkness as dim light. | Sunlight Sensitivity: Disadvantage on attacks and Perception checks that rely on sight when in direct sunlight. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. |
    Halfling
    Lightfoot
    Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Naturally Stealthy: Can attempt to hide even when obscured only by a creature one size larger.
    stout
    Lucky: May re-roll a 1 on attack, ability, or save but must take new roll. | Brave: Advantage on saves vs. being frightened. | Halfling Nimbleness: Can move through the space of any creature that is a size larger. | Stout Resilience: Advantage on saves vs. poison, and resistance vs. poison.
    Draconic
    Breath Weapon: (phb P.34). | Damage Resistance: vs. type associated with ancestry.
    Gnome Forest
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Speak with Small Beasts: Can communicate simple ideas with small or smaller beasts.
    Gnome rock
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Gnome Cunning: Advantage on all Int, Wis, and Cha saves vs. magic. | Artificerĺs Lore: Add 2x proficiency bonus to Intelligence (History) checks related to magic items, alchemical objects, or tech devices. | Tinker: May construct tiny clockwork device (PHB p.37). |
    Halfelf
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. Halforc
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Relentless Endurance: If reduced to 0 hp, may raise it to 1 hp once until next long rest. | Savage Attacks: Roll an additional damage die on a melee critical. |
    Tiefling
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Hellish Resistance: resistance to fire damage. | Infernal Legacy thaumaturgy (see p.43). |
    Eladrin
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Fey Ancestry: Adv on saves vs charm and immune to sleep magic. | Trance: Do not need sleep. Semiconscious meditation for 4 hours counts as 8 hours sleep. | Fey Step: may cast Misty Step once until next long rest. |
    Aasimar
    Darkvision: see in dim light within 60' as bright light, and in darkness as dim light. | Celestial Resistance: resistance to Necrotic damage and Radiant damage. | Celestial Legacy (see DMG p.287).

    ===
    https://www.dropbox.com/s/5yukcj63tr...SION.xlsx?dl=0

  5. #145

    Minor Trickster (Lvl 4)

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    Version 9.4
    aDDED: Bladesinger, SCAG pantheon, squashed two major bugs: 1) USER archetype choice error, 2) skills addition error

    https://www.dropbox.com/s/sj5maspmid...GION.xlsx?dl=0

    ENjay!

    jh

  6. #146

    Minor Trickster (Lvl 4)

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    Version 9.6.1: Finished SCAG archetypes, added the extra gnome, moved all class stuff to the Class tab.

    https://www.dropbox.com/s/0d8ggbaexi...SION.xlsx?dl=0

    Will start adding Xanathar's Archetypes at some point.

    Enjoy!

    Jay H

  7. #147

    Minor Trickster (Lvl 4)

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    Squashed a really nasty skill calculation bug..again...

    https://www.dropbox.com/s/crwo6cvy1j...SION.xlsx?dl=0

  8. #148

    Minor Trickster (Lvl 4)

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    FINAL UPDATE FOR A WHILE (EXCEPT IF YOU GUYS FIND ERRATA):

    9.7 has the XANATHAR's ARCHETYPES!

    https://www.dropbox.com/s/ijoh07ykhi...SION.xlsx?dl=0

    Enjoy!

    jh

  9. #149

    Acolyte (Lvl 2)



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    Hey there! A little late to the party, but I just updated to the latest version on ADnD Downloads.

    Thanks a lot for the hard work!

    https://www.adnddownloads.com/en/res...cter-generator
    Last edited by Saorex; Thursday, 15th February, 2018 at 03:21 AM.

  10. #150

    Minor Trickster (Lvl 4)

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    Thanks!
    My next goal is to get in the following:
    Revised Ranger
    Eberron Race options

    jh

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