5E The Rise of Tiamat
The Rise of Tiamat
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Quickly rate The Rise of Tiamat

Wizards of the Coast

Game system(s): D&D 5th Edition,
Line: Tyranny of Dragons,
Genre: Fantasy,

Sun 26 October 2014
Wolfgang Baur, Steve Winter,
Hardcover (96 pages)
$29.95

Fun with stats: The Rise of Tiamat is ranked #40 out of 68 products with 10 or more reviews, placing it in the 43% percentile. It is rated -1.3 points lower than the overall average product rating of 76.3%. With 19 reviews, this is the #31 most reviewed product.

75% HIT

Rated by 19 readers at 75% who deem this a HIT. A recommended purchase.
Read all 19 reviews | Write Your Own
EN World's official review of this product gave it 82%. Read this review.
There are 4 external reviews of this product with a combined rating of 69%. Read these reviews.

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
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  1. #2

    4 out of 5 rating for The Rise of Tiamat

    The Rise of Tiamat is an epic and smashing conclusion to the campaign arc that began with Hoard of the Dragon Queen, and will likely be one of those adventure series that players and DMs will be discussing with the same fond-dread as Tomb of Horrors and The Drow Series/Demonweb Pits from earlier editions. While perhaps not the sandbox of the earlier adventure, the outcome of The Rise of Tiamat does depend considerably more on the creative roleplaying, diplomacy, and problem solving of the player-characters. There choices during the course of the episodes will, in essence, transform them from mere adventurers to epic heroes of the Forgotten Realms.

  2. #3
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    5 out of 5 rating for The Rise of Tiamat

    I enjoyed the first part so I had to get the new one. I think this is going to be amazing fun to run. It will be great to see the characters achieve the high levels and I look forward to the epic battles!
    Last edited by Allensh; Thursday, 13th November, 2014 at 04:48 AM. Reason: removing emoticon

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    4 out of 5 rating for The Rise of Tiamat

    http://melsmifgames.wordpress.com/2014/10/23/pre-release-review-of-the-rise-of-tiamat-a-grand-draconic-finale/

    I continue to be impressed with the quality of craftsmanship & effort put into everything WotC has been releasing with this edition. This is adventuring on a very grand scale. Makes me want to pick up HotDQ. Check my blog for a far more in depth analysis!
    Last edited by SharnDM; Monday, 20th April, 2015 at 03:36 PM.

  4. #5

    4 out of 5 rating for The Rise of Tiamat

    While I had some pretty legitimate beefs with Hoard of the Dragon Queen, The Rise of Tiamat highlights everything I like about high level campaigns: heroic situations, proactive enemies and political alliances.

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    5 out of 5 rating for The Rise of Tiamat

    Excellent, artwork and production values are top notch. Stats for Big T alone make this a must.

  6. #7

    4 out of 5 rating for The Rise of Tiamat

    The newest edition of D&D gets off to an amazing start with this action packed, dragon themed story. Playing with a mix of veterans and new players The Rise of Tiamat was highly enjoyable and we were never bogged down in rules too much that the story didn't move along. Kudos to the design team and writers for this story line. We look forward to the next installment and future stories in the 5E brand.

  7. #8

    4 out of 5 rating for The Rise of Tiamat

    Last week I was able to pick up my copy of The Rise of Tiamat and peruse it. It was written by Steve Winter & Alexander Winter of Kobold Press and the hardbound book is 94ish pages. The book has the same thick paper feel and artistic theme of Hoard of the Dragon Queen and appears to be high quality and durable. Wizards of the coast was kind enough to send some media so I could add to this article.

    We havenít finished Hoard of the Dragon Queen, so I have a long time to prepare for this one. Or maybe setup a game with higher level characters starting at level 7 or 8, right where HotDQ ends. The adventure is setup with 4 stages with several episodes that are run according to the Outline. Here are the episode listing as found in the book:

    Episode 1: Council of Waterdeep Page 18
    Episode 2: The Sea of Moving Ice Page 24
    Episode 3&4: Death to the Wyrmspeakers Page 38
    Episode 5: The Cult Strikes Back Page 54
    Episode 6: Metallic Dragons, Arise Page 58
    Episode 7: Xonthalís Tower Page 62
    Episode 8: Mission to Thay Page 75
    Episode 9: Tiamatís Return Page 94

    And the Outline for the Adventure:

    Stage 1
    Episode 1: Council of Waterdeep (1st)
    Episode 3&4: Death to the Wyrmspeakers (Varram the White) *
    Episode 2: The Sea of Moving Ice *
    Episode 5: The Cult Strikes Back (Part 1) *
    Stage 2
    Episode 1: Council of Waterdeep (2nd)
    Episode 3&4: Death to the Wyrmspeakers (Neronavain) *
    Episode 6: Metallic Dragons, Arise
    Episode 5: The Cult Strikes Back (Part 2) *
    Stage 3
    Episode 1: Council of Waterdeep (3rd)
    Episode 7: Xonthalís Tower *
    Episode 8: Mission to Thay *
    Episode 5: The Cult Strikes Back (Part 3) *
    Stage 4
    Episode 1: Council of Waterdeep (4th)
    Episode 9: Tiamatís Return

    There is a guide for episodic leveling with 7 milestones. So at the end a character should be at level 14 or 15 for the final battle. Using the advancement guide from the book, you have to remember thereisnít a fixed chronological run for these episodes, so you have to go back and look at the outline. The outline is just a guide and before Episode 9 is started, all the remaining unfinished episodes should be completed. Here is the listing in the book with some clarifications on the stages for the milestones for advancement:

    Stage 1 Ė Episode 3: Death to the Wyrmspeakers (Varram the White)
    Stage 1 Ė Episode 2: The Sea of Moving Ice
    Stage 1 Ė Episode 5: The Cult Strikes Back 1st Attack
    Stage 2 Ė Episode 4: Death to the Wyrmspeakers (Nerovain)
    Stage 2 Ė Episode 5: The Cult Strikes Back 2nd Attack
    Stage 3 Ė Episode 7: Xonthalís Tower
    Stage 3 Ė Episode 8: Mission to Thay
    Stage 3 Ė Episode 5: the Cult Strikes Back 3rd attack

    There are several detailed NPCs that are used in the game, and some are returning from Hoard of the Dragon Queen. This amount of detail will require that the Dungeon Master set aside time for a lot of reading and preparation. I would not recommend trying to take this adventure, and try to play any part of it on the fly. This adventure has tons of nuances in it that can get lost, and the players will miss out.

    There are a lot of roleplaying elements required for the players in order to be successful, and the player characters being able to bring the factions into this final fight is crucial. All the factions are listed, and there are other groups that are enemies that can be pulled into the partyís cause. I donít think it is overly complex, but can be a very enthralling experience.

    Now, as before with the Hoard of the Dragon Queen, the back of the book has some special NPCs and creatures. Tiamat is also listed, and with Tiamat we get the 2nd look at a CR 30 creature. Here are some of her stats:

    AC:25, HP: 30d20+300, Speed 60ft, 120ft flying, Str 30,Dex 10, Con 30,Int 26, Wis 26, Cha 28, Regeneration 30, inate spell: divine word DC 26. Multiattack: 3 attacks 2 claws+19 to hit, 4d6+10 dmg, 1 tail +19 to hit, 4d8+10 dmg. and then 5 legendary action points with massive damage for each. So Tiamat has 5 points where a bite is 1, and a breath weapon is 2 points. With 5 points she could for a bite and 2 breath weapons from 2 of her 5 different breaths, or 3 bites and 1 breath, or 5 bites, etc. Yikes!

    Not only is Tiamat fighting you but there are lots of dragons, so the party might fail. The final failure of the party, and the victory of the Cult of the Dragon could possibly happen. If that is the case, then you would have a campaign world run by Evil Dragons. Sounds horrific with dragons gobbling, and squishing people left and right at their whim. The DM should prepare for that possibility to have a group of high level characters try to save the world again if Tiamat rises.

    There is a downloadable PDF that is not currently available at the time I bought this last week, and I donít see it on the D&D website yet. The PDF is there so that it will allow anyone to play with only have the PDF of the basic rules and this book. I actually think that is pretty cool. All of the maps are set for 1 square equaling 20 feet, 1 square equaling 15 feet, or 1 square equals 10 feet. The DM will have to be aware of that if you plan to print out any of these maps.

    Overall I really liked the layout and design of the adventure, and canít wait to actually run a game. It was put together very smartly, and has a great feel about it. It will be a great challenge for players, and at the end could lead to that Epic final campaign that every player dreams about. Every game is different, and whatever the outcome, I think the game will be fantastic! and I am sure that you will too.
    Tell me what you think, and always have fun!;)
    -Michael

    FROM: [http://tribality.com/2014/10/28/the-...iamat-review/]
    Last edited by Morrus; Friday, 14th November, 2014 at 04:25 PM.

  8. #9
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    4 out of 5 rating for The Rise of Tiamat

    This is a really good adventure. It has some fantastic and really fun scenes and a very epic storyline to conclude your PC's career. It is immeasurably higher in quality than the first 4E published adventures, which together formed an adventure path/campaign. But, as the second half of the first published campaign, it could have done more to provide tips and hints for the DMs. Some encounters need work in order to really shine and the designers could have seen this coming and provided more ideas and how-to instructions for a new DM. That part is a missed opportunity. There is a lot to like about this. One of them that isn't often mentioned is how well the team developed the Cult of the Dragon as a foe, how well they capture dragon culture, and how well they introduce the Sword Coast as a part of the Realms.

  9. #10
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    5 out of 5 rating for The Rise of Tiamat

    This grand adventure is well designed from beginning to end. The power struggles are superb, as well as the direct conflicts. Well worth the purchase.

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