Better late than never! Defenses, Attack, and damage reflect Bladesong, given that it will be up most all combat rounds. For the stray round it isn't active, just drop + 2 AC/Attack and + 10 damage. Minor and Major Quests at bottom.
Otthor, level 21
Wood Elf, Wizard (Bladesinger), Sorcerous Sword, Shiradi Champion
Blade Magic Option: Rapier
Fey Anointment Option: Intelligence
Occupation - Military (+2 to Athletics)
Theme: Guardian
FINAL ABILITY SCORES
STR 14, CON 14, DEX 22, INT 26, WIS 15, CHA 11
STARTING ABILITY SCORES
STR 12, CON 12, DEX 14, INT 16, WIS 13, CHA 9
AC: 39 Fort: 35 Ref: 37 Will: 35
HP: 126 Surges: 9 Surge Value: 31
TRAINED SKILLS
Acrobatics +21 b[2d20], Arcana +27, Athletics +18 b[2d20], Endurance +16, Heal +17, Nature +19
UNTRAINED SKILLS
Bluff +12, Diplomacy +12, Dungeoneering +14, History +24, Insight +16, Intimidate +12, Perception +18, Religion +24, Stealth +21, Streetwise +12, Thievery +17
FEATS
Brawling Warrior, Encouraging Shield, War Wizard's Expertise, Stout Shield, Improved Defenses, Jack of All Trades, Armor Proficiency: Hide, Striking Resurgence, Deft Blade, Battle Awareness, Agile Athlete, Skill Power, Martial Resolve
STANDARD ACTIONS (4d8 crit all)
AW Melee Basic Attack M1 30 vs Ref/AC; 2d8+27 dam Special: See Bladespells. Can switch to Cold damage. +1 OA and 1d6 dam.
AW RBA(Magic Missile) R20 (1 Creature) 17 force dam
E Feral Burst Attack CB1 Effect: MBA enemies in CB1.
E Second Wind M1 Effect: MBA + HS.
D Glorious Presence CB2 (Enemies) 27 vs Will; 1d6+27 rad dam + push 2 Effect: You and allies in B gain 2 THP. Special: MBA as Minor Action.
D Twilight Falls AB1-10 (E) 27 vs Will; 1d6+27 psy dam + origin sq dazed EoNT Effect: Zone EoNT. Enemy in zones attack, target has part conceal. Special: MBA as MA.
D Color Spray CBL5 (C) 27 vs Will; 1d6+27 rad dam + dazed EoNT Special: MBA as MA.
D Icy Rays R10 (1 or 2 C) 27 vs Ref; 1d10+27 cold dam + immob EoNT Miss: Slowed EoNT. Special: MBA as MA.
D Fire Sea Travel CB1 (C) 27 vs Ref; 2d6+27 fire dam + can't see past 3 sq EoNT Effect: You teleport 5 sq. Special: MBA as MA.
D Lightning Bolt R10 (1-3 C) 27 vs Ref; 2d6+27 light dam Miss: Half damage. Special: MBA as MA.
D Thunder Cage R10 (1 C) 27 vs Fort; 2d10+27 thun dam + 1d10 + 27 if leave sq before SoNT Special: MBA as MA.
D Imp Glorious Pres CB2 (E) 27 vs Will; 3d6+27 rad dam + push 2 Effect: You and allies in B gain 12 THP. Special: MBA as Minor Action.
D Mirror Sphere R10 (C) 27 vs Will; 1d10+27 psy dam + auto-hit self in addition to target on next attack. No res/imm apply. Miss: Half damage self. Special: MBA as MA.
D Dancing Flames CBL5 (E) 27 vs Ref; 5d6+27 fire dam Miss: Half damage. Special: MBA as MA.
D Force Volley R20 (1-3 C) 27 vs Ref; 2d6+27 force dam + dazed EoNT Special: MBA as MA.
D Enervation R20 (1 C) 27 vs Fort; 3d8+27 nec dam + -1 penalty all (save ends). Each failed ST (penalty worsens by 1, max -4). Miss: Half damage and weak EoNT. Effect: THP = HS value. Special: MBA as MA.
MINOR ACTIONS
AW Mage Hand R5 Effect: Manipulate inanimate objects.
AW Acrobat Self Effect: Stand up from prone.
E Bladesong Self Effect: + 2 PB to defenses, to hit, and + 10 PB damage rolls. Shift Speed. OAs when hit in melee. Bladespell hits even when MBA misses.
E Emerald Eye R10 (1 C) Effect: UEoYNT + 5 PB to Insight against target and + 2 PB attack rolls against target’s Will.
E Brawling Warrior Self Effect: + 1 attack or AC once.
E PoF's Brand CB5 Effect: Extinguish fires and allies can make a saving throw against fire.0
D Refresh Bladesong * 2 Self Effect: Refresh Bladesong.
D Guardian Blades Self Effect: Adjacent enemies that make attack rolls take 8 force damage 1/turn.
D Fire Shield Self Effect: Resist 10 cold/fire. Creatures that make melee attacks against you take 2d6 + 8 fire damage 1/turn.
D Enter the Crucible Self Effect: Spend 1 HS for resist 10 all and immune to Weakened.
D Mass Resistance CB10 (You and allies) Effect: 13 Resistance against either acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
FREE/NO ACTIONS
AW Dazzling Sunray R10 (1 C) Effect: MBA rider. 10 radiant damage and -2 to attack UEoYNT.
AW Lightning Ring R10 (1 C) Effect: MBA rider. 10 lightning damage and 1st time target moves UEoYNT, take damage again.
AW Unseen Hand R10 (1 C) Effect: MBA rider. 10 force damage and slide 3 squares.
AW Breaching Self Effect: When you reduce enemy to 0 HP, spend HS and teleport 5 sq.
E Elven Accuracy Self Effect: Reroll attack roll.
E Spook Self Effect: Arcana for Intimidate.
E Suggestion Self Effect: Arcana for Diplomacy.
E Bladespell Step Self Effect: Teleport 5 sq after bladespell.
IMMEDIATE ACTIONS
E Guardian's Counter CB2 Trigger: Ally hit by attack, you not included. Effect: Interrupt. You and ally shift 2, swapping positions. You become target of attack instead. After attack, MBA attacker.
E Moonstride Self Trigger: Enemy moves adjacent to you. Effect: Reaction. Insubstantial EoYNT and shift 2 away.
E Watch Out! M1 Trigger: Adjacent ally hit by attack, you not included. Effect: Interrupt. You're hit instead. After attack, HS.
E Displacement R5 Trigger: Attack hits you or ally w/in 5 sq of you. Effect: Interrupt. Attacker rerolls and uses new result.
E Strikeback M1 Trigger: Adjacent enemy hits you. Effect: Reaction. MBA enemy.
E Battle Awareness M1 Trigger: Adjacent enemy shifts or hits ally. Effect: Interrupt: MBA enemy.
SPELLS PER DAY
Attack Powers: 3 Encounters as Dailies + 1 Boon Spell + Envervation
Utility Powers: 4
ACTION POINT
Choir of Swords: MBA all adjacent
PROPERTIES/SPECIAL
Fey
Sight: Low Light and Darkvision
Resists: 7 Cold, Fire
Immunities: Blinded, Charmed
Wild Step: Ignore DT when shifting
Reactive Stealth: Stealth check w/ any cover/concealment at initiative
War WIzard: - 5 to hit allies in bursts/blasts
Guardian: + 1 hit enemies who hit Saerie USoTNT. Sense when she is in danger w/in 1 mile.
Martial Resolve: Save at start of turn, as well as end, against dazed, immobilized, slowed, stunned, weakened.
ITEMS AND STUFF
Outside of the Inherent Bonuses, mainly I just took some of the stuff from Frost Brand for The Prince of Frost's Brand, refresh of Bladesong, the Ioun Stone stuff, Belt of Breaching, Strikebacks, Acro Boots, Elven Cloak, Tactical Bracers, Feral Feyhide stuff. Under 800 K budget.
MINOR AND MAJOR QUESTS
Minor Quest: Save the fleeing refugees from the Blood Queen's Mists.
Minor Quest: Report back to the Summer Court about the thwarting of the prophecied Far Realm threat and our unfortunate confrontation with the Winter Court.
Minor Quest: Properly memorialize Exel and Xanob.
Major Quest: Prevent the mists from morphing all of folks in Giliad's Rest and the surrounding areas.
Major Quest: Convince the Summer Court to accept the alliance we've won with Averandox.