BigVanVader
First Post
"Quick, everyone! J-Lo and Phi-Fi are hanging out down on the pier!"
Don't be fooled by the rocks that she got, she still enjoys quality seafood at affordable prices.
That's how that song went, right?
"Quick, everyone! J-Lo and Phi-Fi are hanging out down on the pier!"
I get that troupe-based play supports 'always start at level 1'. Does it not create additional difficulty for the kind of detailed accounting, particularly about time, associated with Old School?
In line with the flow of the current discussion, I tend to think that a player whose character bites the big one ought to be given the choice.
I also like Hackmaster's protege system, where you can bank XP and gear toward a backup character so you don't have to start over at 1st level post-swack iron dragon...
RE: Letting the high level guys fight the dragon while the low level guy holds off the orcs. This requires way to much suspension of disbelief to pull it off more than once or twice EVER.
GM: OK, the dragon breathes fire on all you guys, make a save....except STEVE, he just happens to be out of range fighting the orc.
Because every high-level bad guy has no minions under its level - 2 or something?
Because every high-level bad guy has minions under its level - 2 or something?
And why does the big nasty not just squish the low level PCs like a bug some times, so that his minions can swarm the higher level PCs? Sounds out of character for big nasties to not be nasty.
Sometimes it might, but given the choice between spending your action on the guy who just dealt 7 points of damage with an arrow or the guy who just smote you for 45 points, there's a clear and present danger posed by the high-level guy that sometimes just can't wait. Not to mention if two or three pcs just whacked you for 45 each.
Preach it, brother! In multi-party campaigns like the ones I tend to run, time management can become a complete PITA. It's doable, of course, but it needs some player co-operation sometimes and can be a tricky juggling act.I get that troupe-based play supports 'always start at level 1'. Does it not create additional difficulty for the kind of detailed accounting, particularly about time, associated with Old School? It seems to me that either the PCs that are not being currently played don't go on adventures in their downtime, presumably performing activities such as those described on page 187 of the 5e PHB, or one ends up with a situation where different PCs are in different times. The latter approach seems to me to be unworkable as it could result in time paradoxes if a session set in the game world's past results in changes to a particular location or character that weren't accounted for in a session set in the present.
Dragons really ought to have plenty of kobolds or other low-level lackeys serving them. I don't know why the image rubs you wrong, but it's actually rather traditional and typical of bad-ass monsters in D&D, at least before 4e, to have a wide range of lower-level creatures serving under them. Heck, in some old modules, you have multiple levels of lackey- you have giants served by ogres and trolls served by goblins, for instance.