MortalPlague
Adventurer
Think of it as a design experiment.
I'm letting my players help me populate a dungeon, and give it a living, organic history. I've come up with the basic location; an ancient dwarf tunnel-fortress that cuts through a mountain but has been abandoned for centuries. There are occasional merchant caravans and travelers that take the road, always hastening through the old ruins. And there are rumors that the place is haunted.
Taking this in mind, I sent an e-mail to one of my players:
I've had a few back and forths with my player playing the goblins. I have since given one PC control of a lone chuul, working its way up from the caverns it lay buried in. I've handed another player a pair of ogres and their cave bear pet. We also have a small family of yetis coming down from the mountains, and a kuo toa tribe coming up from below. I'm going to see how this all shakes out; the racial politics, the conflicts, how the dungeon gets explored and modified as a result. We'll see if any of the factions work out uneasy truces, or even alliances. Maybe one or two will be wiped out. Those that remain will be the dungeon denizens when I put this together and set it before my PCs.
I'm letting my players help me populate a dungeon, and give it a living, organic history. I've come up with the basic location; an ancient dwarf tunnel-fortress that cuts through a mountain but has been abandoned for centuries. There are occasional merchant caravans and travelers that take the road, always hastening through the old ruins. And there are rumors that the place is haunted.
Taking this in mind, I sent an e-mail to one of my players:
Email said:You are a goblin. Through treachery, cowardice, and bullying, you have risen to be the leader of a miserable yet numerous band. One might even call it a horde, were one feeling generous.
The ancient tunnel the dwarves cut through the mountain has been still and silent for centuries. They say it's haunted. But 'they' say a lot of things, and perhaps there's good eating there. Merchants use the tunnel sometimes, and not a lot of people would think twice if they went missing. If you bring your horde food and riches, maybe you can stay in charge. You've become used to the luxuries of being the leader.
Examining the tunnel and the mountain, you discover three entrances. A small stone doorway leads into the upper galleries. In the tunnel proper, a passage leads off into the rock, presumably to the hostel (if your dwarf-speaking goblin is reading it correctly), and one leads from the tunnel down some rough stairs into a cellar.
Where will you scout? Where will you lurk?
I've had a few back and forths with my player playing the goblins. I have since given one PC control of a lone chuul, working its way up from the caverns it lay buried in. I've handed another player a pair of ogres and their cave bear pet. We also have a small family of yetis coming down from the mountains, and a kuo toa tribe coming up from below. I'm going to see how this all shakes out; the racial politics, the conflicts, how the dungeon gets explored and modified as a result. We'll see if any of the factions work out uneasy truces, or even alliances. Maybe one or two will be wiped out. Those that remain will be the dungeon denizens when I put this together and set it before my PCs.