You shouldn't play. That is my point. If the game is not meeting your needs after talking with the DM be mature and walk away. You are not a bad person for doing so and neither is the DM for not meeting your wants. People have different play styles and wants. It is only if a player insists that the DM has to meet his or her wants and pushes the issue rather than accept it just differences in taste that the player becomes entitled, because the assumption is that they have to be included in a game and have changes met to accommodate them when the game is being run by someone else.Gaming is about multilateral consent. If my wants aren't met, why should I play?
I have excused myself from the games run on a few occasions. Once was a game run by a boss, but I still got together with them when they played Talisman. Another was run by one of my players. It was a game that by his own admission was out of control and everything was allowed, because he took over the campaign having only played his first two rpg sessions before having the previous DM quite. The third I quit, because it was hack n slash dungeon of the week both of which bore me tears. I excused myself and talked with the DM after the game which resulted in a major change as described my prior post.
Actually, there is a fourth which is my friend's LARP. Our current group LARPs with the exception of myself. I sit that out two Saturdays a month.
Similarly, I have had one player sit out when I ran a supers game. Everyone else wanted a break from fantasy and nobody wanted to play an espionage game, because two of the players are as subtle as bricks and would get everyone killed. That player sat out, but we made sure to have other activities during the month in which to include him.
If everyone else is not having fun, it might be good to bring it to the DM's attention first and then offer the suggestion. However, if you are the only one not having fun, make sureyou are not going to burn bridges with the other members of group unless you don't care.Or I tell the owner of the table and the other people in my group that maybe we should play someone else's game on these nights. I've got a bunch of ideas, but if someone else wants to run things I'd be happy to do that. If we have to go head to head like this, I think the DM should be careful to make sure that it's actually their table and their group first. My way or the highway doesn't really go well if it's not your house or the players have no interest in playing without the person the DM is kicking out.
It depends. In our group, if you are not enjoying yourself, we are going to ask why you continue to play. We don't base our friendship on gaming and try to find other things to do. It might not be weekly that we do things as a group if someone does not want to play, but we find time do other things that includes them.Edit: Or, from another direction, my wants aren't met, but I'm not going to abandon my friends in my Tuesday night game. So I continue to come, but a little more grumpy and paying a little less attention. And it turns out that while I don't have the social weight to force your hand, you don't have the social weight to kick me out without possibly losing the entire group. And so it goes, everyone a little less happy because we focused on who was entitled to what instead of all working together.
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