A couple of weeks ago, I rolled three critical hits in one night, two of them resulting in a PC death (the third was against the raging barbarian who made it through). This caught my players by surprise as we had very few deaths in all of our 4E playing time, and brought to the fore something that has been bothering me since 5E's release: a 20 is always a critical hit, no matter the skill > AC involved. To assuage the mob, I told them I was exploring ways to mitigate the critical hit:
- 3E's Threat / Confirm mechanic; simple and effective, but the DM does most of the work since I roll more dice than the players in any given night
- an Armor Check concept [ (d20 +(AC - 10)) vs a static DC ] that somebody on these boards mentioned (forgive me, I don't remember who). I like this one because I roll a 20/critical , and the player rolls a defensive roll giving some interaction to the situation.
The problem is, I don't have the math skills to compare these two mechanics. Is one clearly better than the other? Are they about the same? If you were DMing for a group that wanted such a mechanic, which would you choose?
Thanks for any insight..!
- 3E's Threat / Confirm mechanic; simple and effective, but the DM does most of the work since I roll more dice than the players in any given night
- an Armor Check concept [ (d20 +(AC - 10)) vs a static DC ] that somebody on these boards mentioned (forgive me, I don't remember who). I like this one because I roll a 20/critical , and the player rolls a defensive roll giving some interaction to the situation.
The problem is, I don't have the math skills to compare these two mechanics. Is one clearly better than the other? Are they about the same? If you were DMing for a group that wanted such a mechanic, which would you choose?
Thanks for any insight..!