D&D 5E 5e CB's Stonefast OOC -- COMPLETE

Skarsgard

Explorer
I am happy to modify my character to accomodate, mainly it would involve a bit of a gear change and a slight tweak to stats? But I am more than happy to do it.
 

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No, sit tight, please. Let's see if we get a fifth or sixth submission. I'd posted the summation of where we're at with submissions in case someone happened along and wanted to know what we're lacking.
 

tuxgeo

Adventurer
So far, that's three submissions with ranged attacks: a Rogue with ranged weapons, a Fighter with throwable handaxes, and a Cleric with Sacred Flame (good to 60 feet).

I'm starting to think this party needs another archer; now ditching the Hill Dwarf rogue named "Guran Glimnode" due to his being boring*, and working instead on a Human cleric (of Eldath) with a shortbow.
(* Guran turned out to have four Ability Scores at 14, two at 10. That's danged mediocre.)
 


Forged Fury

First Post
Fulgrim also has Fire Bolt as a Known Cantrip. It has a range of 120'

ETA: Also, just for clarification, he uses a warhammer, not a battleaxe. I designed a Hero Forge Miniature of him if anyone wants to get an idea of what he looks like. It's attached to my character sheet submission.
 
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[MENTION=95059]Forged Fury[/MENTION]: Thank you. I've updated the Characters Submitted post to reflect use of a warhammer, not a battleaxe.

Based on everyone chiming in to say what non-primary ranged attacks their proposed PCs have, you all probably have sufficient ranged attackery to be successful on a classic dungeon crawl. Tight spaces underground lend themselves to melee and spellwork more than they do archery.
 

Forged Fury

First Post
[MENTION=11146]CanadienneBacon[/MENTION]

Quick question reference the adventure. Since we're basically approaching this as a Let's Play 5E D&D, can you give us insight into whether the adventure should result in leveling up, or are we going to stay 1st Level throughout? In the interest of seeing as much as the game has to offer, I might change my spell list if progression is going to be stagnant. It's also totally fine if you don't want to share that information as well.
 

HoJo

First Post
I think I like this new system. I am getting Excited! That being said is there anyway to move up the 18th deadline? If not all is well.
 

tuxgeo

Adventurer
Getting in while there's still room: I changed Guran from Hill Dwarf to Mountain Dwarf to make him less boring.



Guran Glimnode

NG Male Mountain Dwarf Rogue (Thief) with "Acolyte" Background
AGE: 49 - HEIGHT: 4' 5" - WEIGHT: 185 lbs. - SPEED: 25 feet

AC 15 (= 13 Chain Shirt + 2 DEX bonus)
Maximum HP 10 (= 8 + 2 CON bonus) [HP and GOLD are maxed at 1st level, per DM]
Initiative +2, Passive Perception 15

Race: Dwarf
- Ability Increase: +2 CON bonus
- Darkvision; also, Advantage on Saves vs. poison, & resistance to poison damage.
- Weapon Proficiencies: battleaxe, handaxe, throwing hammer, and warhammer
- Artisan Tool Proficiency: MASON'S TOOLS
- Stonecunning: double Prof. bonus to INT (History) checks about stonework
- Languages: Common and Dwarven

Subrace: Mountain Dwarf
- Ability Increase: +2 STR; also, Proficiency with light and medium armor

Background: Acolyte
- Proficiency in INSIGHT, RELIGION, & 2 Languages: GIANT & GNOMISH

Class: Rogue
- Armor: Light armor
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tool Proficiencies: Thieves' tools
- Saving Throw Proficiencies: DEX, INT
- Skill Proficiencies: ATHLETICS, INVESTIGATION, PERCEPTION, STEALTH
- Expertise: Double the proficiency bonus for: Insight, Perception
- Sneak Attack: Once per turn, you can deal extra damage to one creature that
you hit with a weapon attack using a finesse or a ranged weapon, if:
(a) you have advantage on the attack roll; or
(b) another enemy of the target is within 5 feet of it, that enemy isn't
incapacitated, and you don't have disadvantage on the attack roll.
- Thieves' Cant: You know the secret language used by thieves.

Ability Scores: [Point Buy Array: 14-14-13-12-10-10]
[7 points] STR 16 (+3) (= 14 + 2 Racial)
[7 points] DEX 14 (+2)
[4 points] CON 14 (+2) (= 12 + 2 Racial)
[2 points] INT 10 (+0)
[5 points] WIS 13 (+1)
[2 points] CHA 10 (+0)
===========
[= 27 points]


* ATTACKS (LEVEL 1) *
(using STR for all attacks)
-> Shortsword (piercing; Finesse)
1d20+5;1d6+3
-> Dagger (piercing, melee or thrown; Finesse)
1d20+5;1d4+3
-> Handaxe (slashing, melee or thrown)
1d20+5;1d4+3
-> Light hammer (bludgeoning, melee or thrown)
1d20+5;1d4+3

-> SNEAK ATTACK:
1d6


=SKILL BONUSES=
Code:
Bonus Skill
===== =====
+2    Acrobatics (DEX) 
+1    Animal Handling (WIS) 
+0    Arcana (INT) 
+5    Athletics (STR)    [Proficient: +3 STR, +2 Prof.] 
+0    Deception (CHA) 
+0    History (INT) 
+5    Insight (WIS)    [Proficient: +1 WIS, +4 Prof. (EXPERTISE)] 
+0    Intimidation (CHA) 
+2    Investigate (INT)    [Proficient: +0 INT, +2 Prof.] 
+1    Medicine (WIS) 
+0    Nature (INT) 
+5    Perception (WIS)    [Proficient: +1 WIS, +4 Prof. (EXPERTISE)] 
+0    Performance (CHA) 
+0    Persuasion (CHA) 
+2    Religion (INT)    [Proficient: +2 Prof.] 
+2    Sleight of Hand (DEX) 
+4    Stealth (DEX)    [Proficient: +2 DEX, +2 Prof.] 
+1    Survival (WIS)

Traits:
(1) I tend to compensate for my average intelligence by using my strength.
Raised in a temple to Moradin, I was kept busy with manual labor because
my mediocre aptitude for religious training made me a less likely candidate
for the clergy than other, quicker pupils. I ended up learning more in the
streets and shops behind the temple than I did "between pulpit and pew."
(2) Also, I was charged with helping to rebuild the worship of Moradin in
the north, where a real priest or cleric would have no congregation and no
temple building, but where a devout dwarf who openly worships Moradin might
slowly be able to lead others to do the same through sheer force of example.
Ideal: "Pertinacity": I keep hoping that that word means more than I have been
lead to believe, and that the timely application of our energies in the
right directions, pertaining to the right subjects, and in the right places
at the right times, will make for a better world for dwarves to live in.
Bond: I owe my life to the priest who took me in when my parents died.
Flaw: I am at least as comfortable with instant opportunism as I am with
Moradin's Law. (This does mean that my "sheer force of example" might not
be quite as "sheer" as those who bestowed my religious charge might like.)

Equipment:
Starting Wealth for the Rogue class is 4d4*10 GP, so that's 160 GP maximized

Code:
GP    LBS.  DESCRIPTION
===   ====  ===========
50    20    Chain Shirt: AC 13 + DEX modifier (maximum 2) 
2     1     Dagger: 1d4 piercing; Finesse, light, thrown (20/60) 
5     2     Handaxe: 1d6 slashing; Light, thrown (20/60) 
5     2     Handaxe: 1d6 slashing; Light, thrown (20/60) 
2     2     Light hammer: 1d4 bludgeoning; Light, thrown (20/60) 
10    2     Shortsword: 1d6 piercing; Finesse, light 
2     4     Clothes, traveling  
10    0     Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 
              10 torches, 10 days rations, waterskin; 50 feet of hempen rope 
5     1     Holy Amulet of Moradin, worn on a chain outside of armor 
1     2     Pouch (2 each)
10    8     Mason's tools
25    1     Thieves' tools
===   ===
127   45 (plus whatever an Explorer's Pack weighs)

(33 GP left in bottom of pack)
 
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Forged Fury said:
. . . can you give us insight into whether the adventure should result in leveling up, or are we going to stay 1st Level throughout?
I toted up XP from monster encounters. From monsters alone, a group of 4-6 will definitely reach 3rd level. That's just the monsters. I give XP for skill usage, roleplay, creativity, the passage of time, and I'll also be looking into supplementing the dungeon with traps and the Creature Collection (which has a pretty good menagerie of old skool monsters). It's a reasonably safe bet that even a party of six PCs will attain 4th level. Whether we want to continue the game beyond the Stonefast module and turn it into a campaign...I dunno. I never rule out the possibility, but I've DMed and gamed too much PbP to say with confidence what we'll do as a group. I'm open to the idea of continuing beyond Stonefast. Cross that bridge when we come to it?

HoJo said:
I think I like this new system. I am getting Excited! That being said is there anyway to move up the 18th deadline? If not all is well.
Possibly? I'm waiting on someone. I've PMed that person about the game. If they don't respond by Sunday night, then we can probably close the barn doors and proceed. I'll modify the Character Submission post to reflect this change.
 

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