Two As One
Benefit : The character chooses two melee weapons. When the character is wielding both of them, one in his primary hand and one in his off-hand, he fights as if any weapon specific feats (such as Weapon Focus or Improved Criticals) that he possesses for one of the weapons is also possessed for the other weapon. Thus a character with Two as One (Light Mace + Dagger) and Weapon Focus (Dagger), who was wielding a dagger in his off hand and a light mace in his primary hand, gains the benefit of Weapon Focus (+1 to all Attack Rolls) for attacks made with the Light Mace as well as those with the Dagger.
Well-Placed Strikes
Benefit : The character can add his dexterity modifier to damage rolls for successful melee attacks instead of his strength modifier.
Off-Hand Throw
Prerequisite :Two-Weapon Fighting
Benefit : Ranged attacks with the off-hand are affected by the Two-Weapon Fighting and Improved Two-Weapon Fighting feats. Thus a character with Two Weapon Fighting could throw a throwing axe with his off-hand at -8 penalty instead of -10. If he had the Improved Two-Weapon Fighting feat the second off-hand attack allowed by that feat could be a ranged attack (provided the character had the quick-draw feat and could thus could draw a second ranged weapon without taking a standard action).
Normal: Typically only Ambidexterity affects off-hand ranged attacks.
Quickly Slashing
Prerequisite : BAB +9, Ambidexterity, Two Weapon Fighting, and Improved Two Weapon Fighting
Benefit : If the character has a weapon in both hands he may attack once with each of them (for a total of two attacks) for the following situations: The attack at the end of a charge or partial charge, standard actions, and Attacks of Opportunity. These attacks are made at the highest attack bonus (modified for fighting with two weapons).
Normal: A character only gets one attack at the end of charges, in standard actions, or for an Attack of Opportunity
Inverse Thinking
Prerequisite : Ambidexterity, Two Weapon Fighting
Benefit : A character wielding a weapon with a blunt end, grip, or handle, as a double weapon with that bottom end being a 1d6/2x blunt weapon.
Tossing Out The Sink
Prerequisite :BAB +4, Point Blank Shot
Benefit : You can throw any melee weapon that you can wield. Treat it as a thrown ranged weapon with an increment of 10 feet.
Ranged Trip and Ranged Disarm
Prerequisite : Improved Trip and Improved Disarm
Benefit : You may make disarm and trip attacks with ranged weapons as long as the target is within 30 feet. The target may not attempt to trip or disarm you in return.
Thrown Weapons Mastery
Prerequisite :BAB +10, Four Weapon Specific Feats for thrown weapon.
Benefit : You can treat any weapon specific feat you have for a thrown weapon as if you had it for every thrown weapon. These feats only apply to other weapons (as in, not the weapon for which they were taken) when those other weapons are being thrown. If one has Weapon Focus (dagger) it does not apply to melee attacks with spears, but it does apply if one throws a spear.
Benefit : The character chooses two melee weapons. When the character is wielding both of them, one in his primary hand and one in his off-hand, he fights as if any weapon specific feats (such as Weapon Focus or Improved Criticals) that he possesses for one of the weapons is also possessed for the other weapon. Thus a character with Two as One (Light Mace + Dagger) and Weapon Focus (Dagger), who was wielding a dagger in his off hand and a light mace in his primary hand, gains the benefit of Weapon Focus (+1 to all Attack Rolls) for attacks made with the Light Mace as well as those with the Dagger.
Well-Placed Strikes
Benefit : The character can add his dexterity modifier to damage rolls for successful melee attacks instead of his strength modifier.
Off-Hand Throw
Prerequisite :Two-Weapon Fighting
Benefit : Ranged attacks with the off-hand are affected by the Two-Weapon Fighting and Improved Two-Weapon Fighting feats. Thus a character with Two Weapon Fighting could throw a throwing axe with his off-hand at -8 penalty instead of -10. If he had the Improved Two-Weapon Fighting feat the second off-hand attack allowed by that feat could be a ranged attack (provided the character had the quick-draw feat and could thus could draw a second ranged weapon without taking a standard action).
Normal: Typically only Ambidexterity affects off-hand ranged attacks.
Quickly Slashing
Prerequisite : BAB +9, Ambidexterity, Two Weapon Fighting, and Improved Two Weapon Fighting
Benefit : If the character has a weapon in both hands he may attack once with each of them (for a total of two attacks) for the following situations: The attack at the end of a charge or partial charge, standard actions, and Attacks of Opportunity. These attacks are made at the highest attack bonus (modified for fighting with two weapons).
Normal: A character only gets one attack at the end of charges, in standard actions, or for an Attack of Opportunity
Inverse Thinking
Prerequisite : Ambidexterity, Two Weapon Fighting
Benefit : A character wielding a weapon with a blunt end, grip, or handle, as a double weapon with that bottom end being a 1d6/2x blunt weapon.
Tossing Out The Sink
Prerequisite :BAB +4, Point Blank Shot
Benefit : You can throw any melee weapon that you can wield. Treat it as a thrown ranged weapon with an increment of 10 feet.
Ranged Trip and Ranged Disarm
Prerequisite : Improved Trip and Improved Disarm
Benefit : You may make disarm and trip attacks with ranged weapons as long as the target is within 30 feet. The target may not attempt to trip or disarm you in return.
Thrown Weapons Mastery
Prerequisite :BAB +10, Four Weapon Specific Feats for thrown weapon.
Benefit : You can treat any weapon specific feat you have for a thrown weapon as if you had it for every thrown weapon. These feats only apply to other weapons (as in, not the weapon for which they were taken) when those other weapons are being thrown. If one has Weapon Focus (dagger) it does not apply to melee attacks with spears, but it does apply if one throws a spear.
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