I was thinking about how creatures might evolve in a fantasy world like that of most D&D settings.
Most fantasy settings I'm familiar with assume a 'young Earth' of ancient understanding. It's hard enough having a 10,000 year history. (And I've never seen one that actually achieved that well, as even a few centuries of real history would be impossibly complex.) When you start talking about the millions or billions of years of history necessary for evolution to run its course, I boggle at the scope of imagination required to encompass it.
I imagine the world starting as lifeless, with the exception of elementals. The elementals roam around and alter the landscape, on occasion interacting. Eventually, they might happen to interact in such a way as to create a new type of creature, perhaps by combining together. Thus, single-celled organisms would be formed by a water elemental combining with a specific earth elemental, and possibly a bit of fire.
Sure, but since 'magic', and the world is already animistic with a 'life force' (animating your elementals, for example), what's the point? And what makes you think that such worlds necessarily have single celled organisms. In general, fantasy tends to be based on the ancient Greek understanding of the world. The notion of microorganisms doesn't arrive until late in the modern era, and as such doesn't necessarily play a role in how most fantasy settings are conceived. 'Germ theory' may well have to do with spirits and curses, and not bacteria.
How do you think the evolution of such a world might go? How do you think that a classic world of D&D might have evolved? Where would goblinkind come from? Giants? Animals and plants, even? I look forward to your responses.
I know where everything in my setting comes from, or it doesn't go in.
A nameless creator created the world and left it. His three greatest creations are an organizing principle called 'The Tree of Life' (which is both a literal tree and a metaphysical one) which caused the universe to give forth living beings, an engine of change called 'The Cascade', the glittering globe suspended on an orichalcum thread in the ether - the material world of Korrel. Immediately after departing the universe, the Tree of Life caused it to give forth an abundance of life by spontaneous generation: the fauna, the flora, and the small gods - the various fey, both of the material world, and the cascade. This first event is called, 'The Pollenation' and is on going. Fey and other spirits and even in some cases fauna (maggots from meat, for example) are still called spontaneously into being in their season.
For some unknown number of years, the original beings having no sense of time, the universe was only populated by these beings. However, the Tree of Life was also bearing fruit, and the first of these dropped and its seeds were the family of deities led by the flame eyed god Maglubiyet. For some time, these new beings had commune with the greater fey, giving birth to the Fomorians and many similar beings of semi-divine stature. After a while the second fruit dropped, and it's seeds were the family of gods led by Holy Corwin. For a while too, these two families communed with the greater fey, the genie and each other, giving birth to lesser gods and many giants and like beings. And so it went with each new fruit, and for many years there was peace. However, the family of Umman was mightier than the other families, and his children more comely to the eyes of Corwin's children than those of Maglubiyet, and in the time of the 4th fruit Umman was made High King over the gods in place of Maglubiyet who brooded in black anger who had once ruled alone over all creation and he was estranged from the other gods and dwelt in a place apart from them.
At that point, histories diverge. But to make a long story short, humans blame Maglubiyet for what came after, goblins blame Umman, and the elves blame everyone but themselves. In those days, the greatest spirits of the animals came together, for they were feeling poorly represented in the present affairs, and desired to create for themselves an over king who would petition their cases before the gods. To that end, the spirits breed together, and from this breeding came many of the magical beasts which can be seen to the present day - the whales, the griffins, the hippogriff, and the pegasi, to name but a few. The mighty Griffin Mattatron was acknowledged king over all the fauna, but over the objection of those invertebrates who felt poorly represented and choose their own king. During this time also the race of fire, stone, frost, cloud, and storm giants was first seen, as the result of breeding between the gods and the lords of the genie.
Ultimately, treachery within the house of Umman lead to the God's War, in which Korrel was nearly destroyed and evil brought into the world. To fight in these wars, the gods fashioned races of great servitors - the fiends and the celestials. Finally, after the death of many gods now forgotten to history, the Gods met on the highest remaining mountain peek amidst the smoldering ruins of the world they'd each tried to claim as their sole province and agreed to a truce and a compact. Each would abandon their dwellings on Korrel and fashion new dwellings and dominions in the Astral. They would no longer make open war on each other, and would respect the sovereignty of each other's domain. Additionally, so that the world would not lie in waste, they would fashion lesser servants after the fashion of the lesser fey, having free will, but weak and mortal like the lesser animals, so that these servants could in no wise be a threat to any of them. These servants would be charged with repairing the world and restoring it to as much of its former glory as possible - for it is said before the God's war that the world outshown in beauty even the most remarkable present dwellings of the Gods.
However, immediately the compact was thrown into disarray as no pattern for these new servants could be agreed to - each God desired that the new servants would resemble them in interests and skills. It was Maglubiyet that proposed that multiple designs be accepted, and that gods could work on these new designs as they saw fit, and further that each design be allowed to choose which gods it would serve as it pleased the individual being. This compromise pleased some and displeased others, but was accepted at last and so the six created races of Free Peoples were created and added to the first (the fey) - goblins, elves, humans, dwarves, orine, and idreth.
And so on and so forth.
The important point is that while there is a sort of evolution going on here, and not everything is going as intended or necessarily foreseen (the gods being far from omniscient), most of what is going on is a sort of directed evolution akin to selective breeding. Even the random elements are sentient. The world is expressly animist and theistic, as suits a world with hosts of clerics casting spells. Evolution per se doesn't have a place here, and to the extent that it did, it would be work of the God of Chaos or at least Random Chance who in context is himself (or itself) a natural process (although, it should be said that there is a strange lack of a God of Chaos in the pantheon of gods, that has been noted by scholars).
Now, you might have a billions year old magic world with either no deities or more hand's off and subtle gods of still small voices that hesitated to intervene openly or else the mindless careless gods of Lovecraft, but you then probably wouldn't have clerics. Such a cosmology might well look a lot like Lovecraft, with Russell's "Blind to good and evil, reckless of destruction, omnipotent matter rolls on its relentless way" - Azathoth majestic over all.