spyscribe
First Post
Sidebar - The Darine Confederacy
Yes gentle readers, it’s that time again.
Have you ever wondered why everywhere in the campaign seems to be called “Dar something?” Does it seem a shocking lack of creativity in an otherwise novel narrative?
Don’t answer that.
This is your handy guide to the cities of the Darine Confederacy. Everything you wanted to know but were afraid to ask.
--The Management
The Darine Confederacy
The Darine Confederacy, one of the major “kingdoms” of the Halmae, is a loosely affiliated group of city-states, first founded 150 years ago. The Confederacy is composed of 7 separate city-states, each pledged to a series of treaties with one another. Most treaties are designed to encourage favored, low-tariff trade with each other. There are also provisions not to war on each other, though there is no provision for mutual defense. Each city-state sends two representative Senators to a Confederate Senate. These Senators vote on any issues that require the assent of the entire Confederacy, including decisions on whether or not new city-states shall be admitted.
The Confederacy is composed of:
Dar Darine
The oldest city-state on the Darine peninsula, and the originator of the idea of the Confederacy. Because of its role in the founding of the Confederacy, Darine considers itself the premiere city-state. They are a very advanced culturally, much more so than many of the other city-states. Art, literature, and philosophy achieve their highest peaks in Dar Darine. Darines are also somewhat snooty and superior about themselves, not unlike many modern day New Yorkers. Dar Darine is a democratic city-state (in the sense of Greek democracy).
Dar Henna
Dar Henna is an affluent city-state, seldom concerned with the affairs of others. Given their position in the middle of the Darine Peninsula, they only joined the Confederacy to gain non-aggression treaties with all their neighbors (though they don’t object to the trade benefits). Hennans are more obsessed with internal status and power than what the outside world is up to. The power brokers of Dar Henna wage a constant war of backroom politics. Dar Henna is ruled by a Doge, elected by the nobility from their own ranks.
(Dar Henna is also Lira’s hometown. Really, is it a wonder she has a weasel familiar?)
Dar Karo
Karonians are focused primarily on external trade. Their craftspeople are the best in the Confederacy. Anything legal can be found in the markets here, and you’ll never find it finer made anywhere. Dar Karo is the only place in the Halmae where double masterwork items can be purchased. It’s the newest city-state to be admitted to the Confederacy. Dar Karo is ruled by a monarch.
Dar Und
Though once a thriving city-state, Dar Und has come upon bad times. It is now a sham of a city. The proper government, overrun with crime and corruption, effectively collapsed almost twenty years ago, leaving the city-state to be ruled by the crime bosses (as much as anyone is in control at all). There is little in the way of public services, and the outlying lands are rife with banditry. The only reason anyone still does any business at all with Dar Und is because of its strategic position on the major river on the Darine Peninsula. River piracy is seldom worth the cost of “protection.”
Dar Aego
Dar Aego is a decadent city-state, a hedonistic oligarchy where the rich do as they please, and don’t give a damn what the poor do as long as they stay out of sight. The inner city is built entirely of marble and gold, in which each manor tries to be more opulent and ostentatious than the next. The outer city, the poor quarter, is a grotesque shantytown build of wood and dirt. The only rule in Dar Aego is the Golden Rule—whoever has the gold makes the rules. Dar Aego is ruled by a monarch.
Dar Thane
Dar Thane is a militaristic city-state, far and away the most stringent of the Confederate city-states. It is ruled by a General who appoints his own successor. Thaneans have a very rigid, martial philosophy. Discipline, order, bravery, and physical prowess are their chief values and their chief virtues. Dar Thane is located at the very tip of the Darine Peninsula, close to the Empire of Ebis, with whom they have frequent clashes.
Dar Pykos
Dar Pykos, the central principality of the campaign, is a fairly typical fantasy medieval city-state. It has the full range of social classes: nobles, freemen, merchants, craftsmen, mercenaries, beggars, etc. It is ruled by King Orin and well civilized. Dar Pykos is the great melting pot, where people from all over the Halmae (even elves and dwarves), can be found living in relative harmony. The Great Library is located in Dar Pykos, as well as the only Mages Academy in the world.
(Although Dar Pykos is the campaign “home base” for all of the characters, Anvil is the only PC actually from the city. Thatch, Reyu, and Hue all hail from outside the confederacy.)
Yes gentle readers, it’s that time again.
Have you ever wondered why everywhere in the campaign seems to be called “Dar something?” Does it seem a shocking lack of creativity in an otherwise novel narrative?
Don’t answer that.
This is your handy guide to the cities of the Darine Confederacy. Everything you wanted to know but were afraid to ask.
--The Management
The Darine Confederacy
The Darine Confederacy, one of the major “kingdoms” of the Halmae, is a loosely affiliated group of city-states, first founded 150 years ago. The Confederacy is composed of 7 separate city-states, each pledged to a series of treaties with one another. Most treaties are designed to encourage favored, low-tariff trade with each other. There are also provisions not to war on each other, though there is no provision for mutual defense. Each city-state sends two representative Senators to a Confederate Senate. These Senators vote on any issues that require the assent of the entire Confederacy, including decisions on whether or not new city-states shall be admitted.
The Confederacy is composed of:
Dar Darine
The oldest city-state on the Darine peninsula, and the originator of the idea of the Confederacy. Because of its role in the founding of the Confederacy, Darine considers itself the premiere city-state. They are a very advanced culturally, much more so than many of the other city-states. Art, literature, and philosophy achieve their highest peaks in Dar Darine. Darines are also somewhat snooty and superior about themselves, not unlike many modern day New Yorkers. Dar Darine is a democratic city-state (in the sense of Greek democracy).
Dar Henna
Dar Henna is an affluent city-state, seldom concerned with the affairs of others. Given their position in the middle of the Darine Peninsula, they only joined the Confederacy to gain non-aggression treaties with all their neighbors (though they don’t object to the trade benefits). Hennans are more obsessed with internal status and power than what the outside world is up to. The power brokers of Dar Henna wage a constant war of backroom politics. Dar Henna is ruled by a Doge, elected by the nobility from their own ranks.
(Dar Henna is also Lira’s hometown. Really, is it a wonder she has a weasel familiar?)
Dar Karo
Karonians are focused primarily on external trade. Their craftspeople are the best in the Confederacy. Anything legal can be found in the markets here, and you’ll never find it finer made anywhere. Dar Karo is the only place in the Halmae where double masterwork items can be purchased. It’s the newest city-state to be admitted to the Confederacy. Dar Karo is ruled by a monarch.
Dar Und
Though once a thriving city-state, Dar Und has come upon bad times. It is now a sham of a city. The proper government, overrun with crime and corruption, effectively collapsed almost twenty years ago, leaving the city-state to be ruled by the crime bosses (as much as anyone is in control at all). There is little in the way of public services, and the outlying lands are rife with banditry. The only reason anyone still does any business at all with Dar Und is because of its strategic position on the major river on the Darine Peninsula. River piracy is seldom worth the cost of “protection.”
Dar Aego
Dar Aego is a decadent city-state, a hedonistic oligarchy where the rich do as they please, and don’t give a damn what the poor do as long as they stay out of sight. The inner city is built entirely of marble and gold, in which each manor tries to be more opulent and ostentatious than the next. The outer city, the poor quarter, is a grotesque shantytown build of wood and dirt. The only rule in Dar Aego is the Golden Rule—whoever has the gold makes the rules. Dar Aego is ruled by a monarch.
Dar Thane
Dar Thane is a militaristic city-state, far and away the most stringent of the Confederate city-states. It is ruled by a General who appoints his own successor. Thaneans have a very rigid, martial philosophy. Discipline, order, bravery, and physical prowess are their chief values and their chief virtues. Dar Thane is located at the very tip of the Darine Peninsula, close to the Empire of Ebis, with whom they have frequent clashes.
Dar Pykos
Dar Pykos, the central principality of the campaign, is a fairly typical fantasy medieval city-state. It has the full range of social classes: nobles, freemen, merchants, craftsmen, mercenaries, beggars, etc. It is ruled by King Orin and well civilized. Dar Pykos is the great melting pot, where people from all over the Halmae (even elves and dwarves), can be found living in relative harmony. The Great Library is located in Dar Pykos, as well as the only Mages Academy in the world.
(Although Dar Pykos is the campaign “home base” for all of the characters, Anvil is the only PC actually from the city. Thatch, Reyu, and Hue all hail from outside the confederacy.)