sniktch vs. nitessine, judgement-
alsih2o
nitessine- odd, and groovy story. it is a round of big weirdness. i really like the way the statue pic was handled, and both competitors really made me proud of them in their use of the stilts pic. while these stand out as the strongest point for illustration handling, i found the story to be 2 parts i enjoyed, hinged together a bit loosely.
sniktch- putting the child so near the center of the story was a gutsy move.i found the homonculus treatment of the statue pic to not be the strongest, but of the stilt pic strength in both of them, i find sniktches to be the stronger.
i have to give sniktch my vote by a slim margin.
maldur
Sniktch vs NiTessine
Sniktch
Another episode in the action hero satyr's story
Go Khorr!!
NiTessine
Introspective (hope I spelled that right), very athmospheric.
Round goes to NiTessine for a more onorthodox story, may he rest in peace.
arwink
Sniktch
After the rollicking combat of his first instalment, it was nice to have this
well paced piece that offers a bit more background to the adventures of
Sniktch's hero. There are some nice mythical overtones here that could perhaps
be brought further into the fore - retelling Khorr's tale as though it were a
folk legend could lend it a nice touch and bring in a resonance with the
traditionally folksy focus of most tales revolving around fey have in modern
renditions. Although I was impressed with the use of the stilts, I'm not
entirely sure it fit in with the rest of the story - it's the only picture
element that felt truly "tacked on" and out of place. The exposition here is
perhaps a little over-done, at times relying on telling us background a little
more than showing us. Particularly in the scene were Grundy is sent to train
the fiend-child, where the lingering implications of "I am here to teach you"
are immediately dashed by explaining what exactly the golem does. Leaving it
hanging could well lend a greater impact the atrocities that occur at the
village later.
NiTessine
NiTessine paints an interesting picture of a man who has lived an interesting
life, but there's no real sense of narrative present. Although interesting and
well told, the story doesn't ever really go anywhere or do anything. I was
waiting for some sign of internal conflict that needed to be resolved before
death, even something as simple as lingering guilt or doubt about his
reactions, but Vinnezen is - in his current state - dull. While the elements
of his past show signs of a good story, in the stories present he doesn't want
or need anything, and as such he doesn't leap off the page or grab the reader.
Great picture use, good voice and well told, but in need of something more.
NiTessine and Sniktch have both presented good pieces, but in the end its that
lack of forward momentum that gives Sniktch's the edge. Although my instant
reaction to NiTessine is to steal all the cool cultural elements for a future
game, it doesn't really do anything for me as a story. This round goes to
Sniktch
looks like sniktch snuck this one by.