(IR) The 3rd IR, Turn 0 - The Sending of the Wanderer - Page 14
Closed Thread
Page 14 of 20 FirstFirst ... 4567891011121314151617181920 LastLast
Results 131 to 140 of 196
  1. #131
    Neither are we looking foward to an Oerth where the Shade have taken over one half, and you have taken over the other half -- any *sizeable* presence by the City of Shade will cause some to bring to the table arguments for war.

    In my old age, I find that the pull of war grows weaker and weaker, and I have many other things to concentrate on. But not all in the UC feel as I do.

    Expel the City of Shadow. You do not need them there. And if they remain, you risk . . . well, you risk. Let us leave it at that.

    Lord Forrester

  2. #132
    Another sending comes from The Shade!

    "Do not listen to the lies of Torillian Commonwealth! There are already working on changing Oerth into their colony, this is why they gave their secrets to Lortmilis!"

    To Edena!

    Shade are going to contact Nations of Kara-Tur that you said are enemies of Commonwealth. Can you speak for them?

  3. #133
    Minor Trickster (Lvl 4)

    Join Date
    Jan 2002
    Southwest Florida
    Read 0 Reviews

    Block Edena_of_Neith




    Here is all the information that is publicly known, or you are able to find out.

    Kas and his 5 million strong have just marched into the Principality of Ulek, and are approaching the borders of the Orcish Empire of the Pomarj.
    Turrosh Mak does NOT have anywhere close to the number of ships needed to ferry that army across the water, unless he devotes his entire navy to doing that - and only that - for an entire Turn.
    The Dark Union does not have enough ships, unless they send their ENTIRE navy down to the Pomarj, and help, and then it will take a full Turn.
    Even working together, Turrosh Mak's fleet and the fleet of the Dark Union would take a full Turn, really, to get the job done.

    It would appear the threat of a Kas / Kevellond War has been adverted, although there is serious destruction in Keoland and the Principality of Ulek (where the dwarvish leader is hiding his people in the mountains.)

    The Baklunish Confederation has set up a defensive line west of Ket.
    They have dug HUGE trenchlines (think of World War One), and put stakes in the ground, and have amassed an army there.
    The dwarves of the Yatils are helping them.

    The Baklunish Confederation has set up a second, much stronger line of defense north of Tovag Baragu.
    Backed by the protection of the great, enchanted forests and their sentient trees and forest spirits, the Baklunish have dug in massively to face the threat of Vecna.
    The titans of Esmerin have already arrived to help them.
    The forces of Orcreich are on the way, as are the halflings of Esmerin.
    It is fair to say the fleet of Zeif is keeping a careful watch on the north. The Solistarim have not been forgotten.
    The Baklunish Confederation and it's allies have now summoned thousands of Planars to their aid, and these are taking up defensive positions beside the baklunish.

    The Kevellond League has fully mobilized. Planars are pouring in to aid them.
    The Yeomanry, where Kas passed through, has every man and woman in the country under arms.
    From the Stark Mounds and from Sterich troops are pouring.
    The army of Keoland is fully mobilized, and all cities are barricaded and ready for a siege.
    Furyondy, Veluna, and all the other places in the Kevellond League are under the process of full mobilization.

    The visit of Jaran the mage to the Lortmil Technomancy turns up NOTHING suspicious.
    EVERYTHING is normal. The dwarves are doing exactly what the Wanderer showed they are doing: they are making firearms, cannon, machine guns, explosives, and other weapons of war.
    Their society is indeed alien, for it is that of late 19th century Europe, and it is beautiful and wealthy beyond the imagination of the medieval visitors.

    The Olympic Games of Torture are on.
    Who's joining in, please?
    There is no shortage of people who join involuntarily, because a lot of looters and arsonists were caught during the panic that followed the Sending of the Wanderer.
    The Cult of Loviatar gets started in spite of the Emperor's efforts to stop it, and quickly spreads to other lands.
    And then, something awful happens ...

    Along with Loviatar, some of the other religions of Toril start cropping up ... and one in particular ... a diety's name is mentioned, and she is said to be the very essence of magic, and all others are pretenders.
    Her cult is growing, her new priestesses powerful, and they have a message and a mission.
    Their dieity is Mystra.

    No news is forthcoming from the Alliance of the Rising Sun, other than they are mobilizing and Planars are coming in by their summoning.
    It is almost disturbing, the way there is no news from the west.
    A lot of spies were sent west ... most of them, have disappeared, without a trace of what happened to them.

    Anabstercorian has sent out messengers with a blunt message: NO TRESSPASSING.
    And the Solistarim mean it. They make a few examples to show the rest to stay clear.
    The Quaggoths suffer more than a few deaths before the fierce Snowmen get the message.

    The aboleth messenger to the Deepwater League may or may not be killed on the spot - that is up to Kaboom.

    Amazingly, divinations show that the Solistarim are not summoning any Planars.
    Like they had to.
    The Efreeti and Salamanders and many Fire Elementals make their HOME in the Godspires!

    Everyone else is pulling in Planars by the thousands.
    Divinations show Oerth being flooded by nascent armies of Planars of all alignments and every type.

    There is no news from the League of Light and Shadow.
    Perrenland is silent.
    The Vesve is silent.
    The Faerie of the Flanaess are silent.
    The Elven Imperial Navy has not moved from it's dockage.

    Vecna has emerged at Tovag Baragu.
    Just a split second before he did, the Doomgrinder clicked that last click.
    (The Doomgrinder is an evil windmill. But it's blades are made of steel, and do not turn. They click, like the minute hand of clocks.
    It is said that when the blades are perfectly up and down, right and left, then Doom will fall on the world.
    The blades have been one click away from standing perfectly vertical and horizontal.
    They just made that final click, an instant before Vecna emerged from Tovag Baragu.
    For anyone interested in tearing the infernal device down, it stands in the Cairn Hills, where Iuz holds power.)

    Tenh, Delrune, and Calrune have built a system of massive fortifications between themselves and the Warlords to the west.
    They have also fortified their northern border with Iuz.
    They have armies deployed to stop any giant attacks from the Rakers.
    Reports say that Gamboge Forest and Phostwood are being turned into gigantic traps for any army so foolish as to set foot inside them.
    The same reports are coming from Celadan Forest.
    They are confirmed in the Grandwood.
    It would appear that the Grandwood is being MASSIVELY fortified, and that help, including Planar help, is being sent there (by whatever magic is available.)
    Also, the people of the Gnarley Forest, always tough and loyal to their woodland, are digging in, bracing for an attack from the Shadow Throne.
    And they are getting help from the Welkwood, and undoubtedly from others.
    The Wild Coast is likewise bracing itself.
    I don't need to say that the fiercely evil and fiercely independent monsters, hoards of monsters, in the Cairn Hills are ready and waiting for the Shadow Empire ... they WANT a fight. They want blood and battle and death.

    The 3 Ulek Nations, the People of the Kron Hills, and the People of the Welkwood just formed into a new nation, called the Kingdom of Ulek.
    It has allied with the Sky-Sea League.
    To it's aid is coming a fleet of flying mountains - dwarven spelljammers, containing thousands of dwarves each (yes, the dwarves, and the dwarves alone, can do this ...)
    Of course, I'm sure the Kingdom of Ulek does NOT appreciate Kas plundering the Principality of Ulek.

    Kas was considering attacking Keoland, but he has changed his mind and marched into the Principality of Ulek on his way to the Pomarj.
    Just what he will do when he gets there, nobody (including me) knows.
    He DID send everyone a message, which said in no uncertain terms what would happen to any power that threatened him.
    He also has revealed that VECNA is arrived in the Present, with his legions, which are TENS OF MILLIONS strong.
    Seers and scryers find out very quickly, all too quickly, that Kas is telling the truth - and many of those scrying Vecna die, along with everyone in the same room, in sprays of blood (Vecna does not like being scried.)

    Conversely, everyone who is sensitive to it feels Vecna scrying THEM. And they can't stop it - no magic seems to ward the scrying away (it's as bad as the Eye of Sauron, except taking the Ring off doesn't help.)
    Wish spells don't stop Vecna's scrying ... although they do harm those attempting the Wish.

    Kas sent some images of what Vecna is like. These images are all too true, and they are actually a severe understatement of the ghastly truth.
    Vecna makes the Solistarim, Iuz, and Ivid look like clergy of Peace and Beauty, in comparison.

    The Scro Armada is taking up positions over Oerth.
    Over Oerth also are the Illithid and Neogi Armadas (along with the dwarven spelljamming mountains.)
    These spelljamming forces are eyeing each other, waiting.

    The United Commonwealth of Toril is allowing all ambassadors to enter their world.
    Your ambassadors find a world of superscience and supermagic (think 11th level magic in use by every country.)
    They find the world is filled with a strange race called the kender, who wish to come to Oerth and explore it.
    They find a world where illithid, aboleth, beholder, phaerimm, elf, orc, troll, gnoll, dwarf, kobold, drow, svirfnebli, gnomes, halfling, human, scro, and just about everything else you can imagine, are all talking, walking, and working together like they were old friends.
    And yes, they have the great cathedrals where the great orgies take place, and yes - they are exactly what the Wanderer said, and more.
    They are an enlightened and noble people, the Torilians - but they are a little sad too.
    They have been through it, so to speak, and the graveyards of the dead are enormous.
    There are great monuments to battles and catastrophes all over the world, even though all the scars of battle have been erased.
    By the way, the UNDEAD walk the streets also, and some of them are rulers, movers and shakers, in the United Commonwealth.
    The United Commonwealth is a democracy, an alien concept to Oerth, where all it's people meet in a vast place called the World Forum, and while someone called the Prime Minister oversees the proceedings, they VOTE on what is to be done.
    Nobody gives commands, nobody orders anyone around. Everything is done in committee, and by vote.
    And, most amazing of all, the common people of the UC get to VOTE for their representatives to this World Forum!!
    And if they don't like their representatives, they can vote them out.
    The representatives of the UC must actually do what the people want, or be expelled!!!

    There are rumors that Iuz is looking for something, and has sent people out to search. Who, and what for, is not known.
    Meanwhile, a great force of humanoids is moving towards Vesve Forest.
    They obviously intend to attack the place.

    There is confirmation that the Frost, Snow, and Ice Barbarians, and Ratik, have allied with the Sky-Sea League. Spies discover this, and report it back to their respective countries.

    There are reports the Scarlet Brotherhood is up to something.
    What, nobody knows.
    The Scarlet Brotherhood has been especially good at keeping spies out (and the fate of those they catch, even I'm not going into.)

    The Shadow Throne is mobilizing. There is no question of it.
    And unlike everyone else, they have their full Planar Army already on Oerth. It is huge. In the hundreds of thousands, at the very least. More like, in the millions.
    Those armies are beginning to move. What is going to get hit first, nobody knows.

    News comes that a spy in the Dark Union has been tortured to death, then raised as an undead. Apparently for his failure to discover that the Lortmil Technomancy existed.
    The Dark Union is mobilizing, and hoards of peasants, struck with blood lust and dark patriotism, are flocking to the God Emperor's banner.
    Worse, a group of ancient elves, locked in ice for thousands of years, has awoken in the Adri Forest.
    These elves are very powerful, and very evil.
    They are mobilizing all the evil forest spirits, and gaining control of the trees, and are preparing to take the Adri Forest.
    They have apparently allied with the Dark Union.

    A lot of spies from the Dark Union are caught in other countries.
    In the Lortmil Technomancy, those caught are summarily executed, on the spot (GnomeWorks made this very clear. Interesting, but no spies seem to be able to get into the Lortmil Technomancy and report anything important ... or, they don't report back at all.)

    There is a rumor that the Quaggoths of the Burneal (the abominable snowmen) are about to launch a major assault, either on the Nomads, the Solistarim, or both.
    There is feverish activity in the Burneal.
    In the barbarian lands, in the evil forests, the quaggoths there are astir, and up to something.

    The Orcish Empire of the Pomarj has been sending ambassadors out, to every nation, to ask about the Sending of the Wanderer, what it means, and whether it is true.
    The Kevellond League has talked with them, and a few others, but most seem to have ignored Turrosh Mak.
    There is a massive buildup of forces in the Hool Marshes, led by no other than the demipower Kalden, Prince of Swords. There are reports of Planars massing there.
    There are reports of extreme cruelty and barbarism in the Pomarj, and these reports are verified. Slaves who do not work hard enough are killed, and turned into undead who will work hard.

    There is, surprisingly, little or no information from the Alliance of the Northwest Crescent.
    However, most of the spies sent there are never heard from again.
    The Wind Dukes of Aaqa are famous for their power, and they do not brook spies.

    The Unseelie have started showing up all over the Flanaess, which is spooking an already terrified populace further (and of course, when news of the arrival of Vecna hits, a SECOND wave of panic rips through the Flanaess, with even the soldiers panicking. Many people die as order is restored brutally and forcefully in evil countries. In good countries, it takes longer for the anarchy to subside. There are more fires and more looting, more people fleeing into the hills, forests, and even mountains looking for shelter. Towns and hamlets lie deserted, the streets of cities are emptied as everyone huddles indoors.)

    The Kevellond League has dug a series of trenches, a fortified battle line, up and down the borders of the drow and giant holdings, and along the lines of the mountains.
    The forces of the Kevellond League are on the move, westward.
    It is confirmed that the demipower Heward is leading one of these forces. It is confirmed that the demipower Murlynd is leading another.

    In the evil nation of Zindia, Seers report an attack is imminent. From what, or where, they do not know.
    Last edited by Edena_of_Neith; Wednesday, 20th February, 2002 at 08:03 AM.

  4. #134
    Scout (Lvl 6)

    William Ronald's Avatar

    Join Date
    Jan 2002
    Northwest Indiana, USA
    Read 0 Reviews

    Block William Ronald

    In a crowded room, a short man with blondish-red hair appears. He is dressed in blue breeches and a red tunic emblazoned with the Black Lion of Keoland.

    He turns to the gathered delegates and speaks.

    "Our world faces many uncertain times. The Kevellond League is seeking the truth about Toril. We know full well that anyone can make a claim and present it as true. Someone seeks to manipulate us all, whether for our good or ill. We soon expect to have answers to our concerns, that we will freely share with others. We urge all nations to pursue their own investigations into the nature of the Torillians. Whether they are truly as the message portrayed is yet to be determined. However, we are convinced that the Lortmils Technocracy is motivated by a love of Oerth and does not seek to rule over us or be the lackey of another world. Indeed, can anyone truly say that the Torillians mean us good or ill? Whether they are from the United Commonwealth of Toril or this Church of Shade that urges an attack on us."

    "Previously, we called for an end of all conflict between nations for the present crisis. However, we still hear those who call for attacks on their neighbors. Perhaps there are even those who wish us to fight amongst ourselves so we will fall when they strike. It has been done before."

    "We are ready to stand with any nation, including our traditional enemies, for our own mutually assured survival."

    "We urge all nations and powers of Oerth, include the Empire of Iuz, the Empire of Aerdi, and all others to stand down in their conflicts with their neighbors. Our situation now resembles that of an old parable:

    There were two towns once. In each town, some parts of the city warried with others while others had peaceful relations. Regardless of the faction, there was courage and cunning to be found on all sides.

    A dragon came to the lands of both towns. One town chose to continue its wars, and its inhabitants were slaughtered and enslaved. The second town, having wiser leaders, put aside their conflicts to deal with the threat of the dragon. Because of their wisdom and courage, the best was slain and the town was saved.

    Which course shall we take, nations of Oerth? Shall we continue our present wars in the face of a foe who could conquer us all. Our shall we, at least for the present, put aside our differences and stand as one. What is your choice, leaders of Oerth?"

    We now seek a truce with all nations and powers of Oerth.I know that I ask a difficult thing: peace with longstanding foes. However, as a popular proverb says, only a fool fights in a burning house. I trust that I am not addressing any fools."

    "Ambassador Gwilym Raonul is journeying to Toril as we speak. There is at least ONE place where he can find the truth. Based on what he learns, we may accept the offer of an embassy to the United Commonwealth of Toril. Indeed, Ambassador Raonul is the person we sent to speak with the peoples of Toril and learn what threat they may pose to Oerth."

    A message appears magically near one of the lieutenants of Kas.
    (Only Mr. Draco and anyone he tells about the message is aware of it. Except for myself -and any possible allies I might have.)

    To : Lord Kas
    From: Archcleric Hazen, President of the Kevellond League

    Our league has no quarrel with you or your people. Or with your enemy Vecna. We will escort you to the borders of our land to assist you in reaching the Pomarj.
    We ask that you respect our people. As we respect yours. I and my allies suggest that you make haste to join your new ally in the lands that we share. We will not hinder your movements in the least, so long as you do not attack. We offer a non-agression pact with you. We also will offer the same non-agression pact with your enemy Vecna. We have no desire to see you and your foe fight each other in this land. Indeed, I suspect there are those besides myself who would look ill upon such a move."

    At the same instant, a message appears near one of the lieutenants of Vecna.

    (Only Vecna and anyone he chooses to tell knows about this message. Except for myself and any possible allies."

    To Lord Vecna
    From Archcleric Hazen, President of the Kevellond League:

    Our league has no quarrel with you or your people. Or with your enemy Kas So long as we are not attacked, we have no desire to attack you.
    We ask that you respect our people. As we respect yours. I and my allies suggest that you make haste to join your new ally in the lands that we share. We will not hinder your movements of Kas in the least, so long as you he does not attack. I have no qualms about letting him join his new ally in the Empire of Aerdi. We will not attack you unless we are attacked by you. We offer a non-agression pact with you. We also will offer the same non-agression pact with your enemy Kas. We have no desire to see you and your foe fight each other in this land. There are those who wold likely look ill on such action. "

    To Iuz:

    "It would appear that the Church of Shade seeks to subvert you to their will. You have warned us about the people of Toril. Do you think that the Church of Shade has a place for you that you would truly desire. We await your answer and your actions."
    Last edited by William Ronald; Wednesday, 20th February, 2002 at 08:06 AM.

  5. #135
    Minor Trickster (Lvl 4)

    Join Date
    Jan 2002
    Southwest Florida
    Read 0 Reviews

    Block Edena_of_Neith

    There is latebreaking news.
    The Kingdom of Ulek has allied with the Lortmil Technomancy.

    Well, well ... the United Commonwealth issued a rebuke to the Sending of the Wanderer.
    And now, they are saying they want the Shadows expelled.
    Powers on Oerth are asking if the United Commonwealth will stay out of the war, and the UC is saying ... yes, but they want the Shadow Empire out of there too.

    The Eternal Alliance of Kara-Tur has nothing to say to the Shade Empire (known as the Church of Shadow on Toril.)
    The Eternal Alliance states that it is neutral, has always been neutral, and will always BE neutral.
    They most CERTAINLY WILL NOT involve themselves in the affairs of a bunch of primitive savages on a primitive backwater world like Oerth.
    And that is their final answer!
    They then expel the emissary of the Church of Shade from their country.

    - - -

    Everyone who is seeking to find out who this Wanderer is, finds out information at about the same time.
    You do not find out where he is, but ...

    He is an elderly man, thousands of years old.
    He is a druid (and to the UC, this should be important, since druids started the trouble on Toril.)
    He is neutral in alignment, and worships the dieties of nature.
    He has a history of bringing peace and contentment to those he has been in contact with.
    He also has a history of bringing news and information to people ... startling and unexpected news. Sorta like the current news he just revealed.
    He has no home. Truly. He is never in the same place twice, and has never visited any place on Oerth more than once.
    He is not a demipower, but he is very powerful. He alone seems to be immune to Vecna's scrying (and, for that matter, the scrying efforts of the United Commonwealth.)
    Last edited by Edena_of_Neith; Wednesday, 20th February, 2002 at 08:15 AM.

  6. #136
    Originally posted by Forrester
    Neither are we looking foward to an Oerth where the Shade have taken over one half, and you have taken over the other half -- any *sizeable* presence by the City of Shade will cause some to bring to the table arguments for war.
    Ah! Then you will wait until the Shade presence is sizeable, something it can not yet be considered as being. They, and we, are far from ruling half of Oerth.

  7. #137

    Festy_Dog's Avatar

    Join Date
    Feb 2002
    Cowering/rotting/brooding in his kennel.
    Read 0 Reviews

    Block Festy_Dog

    Silver Phase lay dumbfounded in his coffin as the wanderer's message filled his vision, but amongst all this, unrelated images flicked for mere fractions of seconds, as if the wanderer's message was bringing back memories of a former life. He disregarded them.

    Quickly he sat up and started analysing what he could remember, but when he came across one of the unrelated images (a female human cleric) his mind was racked in pain. He tried to avoid these strange images where he could from that moment on. An hour later he had gathered his thoughts, and was deeply disturbed by them. His scaly brow furrowed in deep thought.

    "There will be hard times ahead, a test of my physical and mental fortitude, and of my ability to lead," he muttered to himself, he then got out of the coffin and sat on a seat next to a great tome on a desk. He quickly wrote a couple of pages and then tore them out.

    "Khelarque!" he yelled into the dark passage.

    While he waited he took some loose papers from inside the desk and scribbled some more writing. As the oldish Duergar entered the room Silver shoved the fistful of papers at him.

    "Get this done now, our people must be informed of what they have witnessed," he told Khelarque, pointing at a specific page, "I'm doing this personally, but I want you to be aware of it," Silver pointed towards another page, " And this is what you should do after that, get Obni to go with you, you will represent me and Obni will lead. I won't you on your way before the end of the month, the other pages will give you details on additional minor tasks and how everything should must be done."

    "Yes my lord, I will see to these tasks immidiately," replied Khelarque, he had a fair idea of what Silver was thinking, he had been serving him for some time now. He guessed he was going to see Kalanyr about it.

    "I must confer what has happened and what must happen with Kalanyr, I may be gone for some time while we're planning so I'm relying on you" and with saying that Silver Phase turned into a bat and quickly flew out of the crypt into the envoloping blackness.

    Khelarque stood for a moment in the presence of Silver's empty coffin. He wondered how old Silver was, and for exactly how long he had known Kalanyr, then Khelarque looked at the walls and the carved depictions of war upon them, the thought of how many images would be replayed in the coming months came to him. He shrugged the thought off, he had more important things to do.

    Khelarque said some incantations and teleported from the room, leaving it devoid of movement, save the shadows shifting eerily from the flickering candles, burning with the same flame that they had been lit with millenia before.

    What I'm gonna do exactly:
    - send a PL 35 force towards the Amidio Rainforest containing Obni and Khelarque.
    - share what tech I know with Turrosh Mak, Forsaken One, LordMelkor{Talos}, The Dark Union and Kalanyr.
    - Silverphase will personally appear at the conference with Kalanyr then afterwards will return to his crypt to make preparations
    Last edited by Festy_Dog; Wednesday, 20th February, 2002 at 09:23 AM.

  8. #138
    Scout (Lvl 6)

    William Ronald's Avatar

    Join Date
    Jan 2002
    Northwest Indiana, USA
    Read 0 Reviews

    Block William Ronald

    A statement is issued from the Kevellond League.

    "Our ambassadors in the Uleks and the Lortmils speak highly of the good intentions of the rulers of those lands. We ask those rulers to contact us in private to see if we have mutual interests. We are at peace with you."

  9. #139
    TO the leaders of Kara-Tur:

    It seems that your enemies from Torillian Commonwealth are trying to make Oerth their colony! Then they would be unstopable! Could you do something, like diplomatic threats, that would take Commonwealth`s attention and stop them from sending forces to Oerth?

  10. #140
    I am going offline for 8 hours. Edena, in case fighting begins while I am off remember that Shade have entire squadrons of highly skilled Assasins/Sahdowdancers, that are even deadlier because of their Shade template, they will strike at enemy leaders before any invasion.

Closed Thread
Page 14 of 20 FirstFirst ... 4567891011121314151617181920 LastLast

Similar Threads

  1. (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer
    By Edena_of_Neith in forum Playing the Game
    Replies: 195
    Last Post: Thursday, 21st February, 2002, 02:03 AM
  2. Replies: 191
    Last Post: Tuesday, 5th February, 2002, 09:44 AM
  3. (IR) What would your PC do, if he or she received the Sending of the Wanderer?
    By Kalanyr in forum Roleplaying Games General Discussion
    Replies: 67
    Last Post: Monday, 4th February, 2002, 05:05 AM
  4. Replies: 99
    Last Post: Monday, 4th February, 2002, 05:05 AM
  5. Replies: 99
    Last Post: Monday, 4th February, 2002, 05:05 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts