D&D 5E Rhenny's Princes of the Apocalypse Campaign - Session 5 Update

Rhenny

Adventurer
We have not been able to play for nearly a month. This session was actually 2 mini-sessions on two successive nights. Unfortunately we could only get 2 of the 5 regular players to play, but we still enjoyed it.

This will be kind of long...read on if you like.

Session 5 – “Helping Constable with “The Believers” and Checking out Pell’s Ghost Tale”

PCs (3rd Level)

Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists)
Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley)
Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on)
Turytopple the Gnome Paladin (A gnome trying to fight evil)
Kippipop the Gnome Sorcerer (Looking for mystery and lore)
Namfoodle “Foo” the Gnome Rogue (Trying to find riches)

Part I (1 hour of play)

The party emerged from the Tomb of the Moving Stones and saw a small group of people around the sinkhole near the Helm at Highsun and The Swinging Sword. One middle aged man approached them and told them that he was Constable Harburk and he asked what happened down in that hole.

Hundar, without saying a word, trodded toward The Swinging Sword Inn and went inside to find a place to sleep. The others spoke with the Constable. Foo took the lead and told Harburk about “The Believers” and the “Bringers of Woe” and the dead bodies they found, and the boy and the half-orc the “rescued”. Harburk seemed genuinely shocked. He told them how some of the town folk had gone missing recently, and even heard a rumor about a delegation from Mirabar that was supposed to make it to Goldenfields, but had been missing for over a month. He wondered if any of this was connected. He thanked the group for their bravery and took Pate, Tury, Kippi and Zeed to help him round up some of the town folk who were named as “Believers.” Harburk also said that he’d go down the sinkhole to take a look at the dead bodies to see if he could identify any. After this, Foo decided to follow Hundar into the inn.

In the Inn, Hundar walked directly to a corner of a dining area and plopped himself down. When the innkeeper, Kaylessa spoke to him and asked if he wanted a room, he mumbled something about the sinkhole and fighting down there. Kaylessa had heard the commotion outside and realized that this Half-Orc was one of the adventurers so she shrugged her shoulders and let Hundar sleep.

Foo came in and spoke with Kaylessa and found out more about the strange events plaguing Red Larch and this region. She also mentioned how Mitrhra granddaughter, Pell had been telling about a ghost she saw only a little to the west. She said others didn’t believer her, but Kaylessa did. Then Foo arranged for a room, which Kaylessa rented him for a discount (only 1 gold for 2 days). Foo also asked if Kaylessa had any toy stuffed bears and a blankie so that Hundar could sleep comfortably. She actually did have a few stuffed animals that she saved for when Pell and other children came around. Together, they covered Hundar with the blankie and Foo put the teddy bear right next to the brutish warrior. Hundar stirred in his sleep, grabbed the teddy and threw it in Foo’s direction, but it just hit the floor with a small squeek.

In the morning, all of the adventurers gathered and Kaylessa gave them good directions to the place where Pell had seen the ghost. Hundar, Foo and Pate would scout it out while the others helped Harburk with “The Believers.”

Hundar, Foo and Pate spent only an hour and found a dark hole in the side of a hillside. Foo could see that there was a stone door inside the hole that was ajar. Hundar pushed it open more and with that metal cans toppled from above the doorway, making a clatter. A goblin emerged from bushes near the opening and pointed a shortbow at Hundar. He warned the adventurers to leave. He said that was their cave and there was a ghost inside. The goblin called for another (Geeraugh), and a huge figure crashed through the bushes behind the goblin (Mougra). The half-ogre and the goblin seemed to be in business together.

As the group decided what to do, Foo told Hundar to “take care of the big one.” Then Foo darted into the bushes behind some rocks and disappeared. This alerted the goblin and the goblin fired at Hundar, but his arrow did not hit the mark. Pate stepped behind Hundar and started to sing a inspirational tune for Hundar. The half-ogre charged forth and threw a javalin at Hundar, but the missile flew past its mark and hit the side of the hill. Hundar approached the half-ogre and politely said he was now going to smash him with his warhammer. Hundar took out a lot of pent up anger on the half-ogre, smashing him twice with his weapon (action surge and a crit on the second attack). That was enough to knock the half-ogre unconscious, but Hundar did not kill it; he merely knocked it unconscious. With that, the goblin basically gave up and the party helped him drag his unconscious companion to their camp. Then they told the goblin that they were going to go inside the cave. The goblin was upset since he and his partner were eager to attempt the cave exploration themselves, but he realized he could do nothing but care for his fallen partner. He knew he was outmatched by this party.

Comments

We had a lot of fun roleplaying the interactions with Constable Harburk, the scene in the Swinging Sword Inn, and during the encounter with Mougra and Geeraugh.

Since many of the players could not play, I had most of the PCs remain in Red Larch to help with the Constable. The group is building good relationships with the town folk.



Part II (1 ½ hours of play)

At the camp just 40’ away from the stone door in the hill, Mougra, the Goblin, tended to his unconscious partner, Geerhaugh, the half-ogre. Still morning, Hundar, Foo and Pate walked into the opening in the hill, Hundar in the lead, moving past the large stone door that he had already pushed open. Inside a 30’ hallway, all was quiet. Hundar walked ahead, followed by Foo and Pate as the hallway opened into a 30’ by 30’ room. The group saw a black stone table in the center and a rusted iron door in the middle of the south wall. They all inspected the table and found that there were rust stains on the tabletop; perhaps iron objects once rested there. Since there was nothing else of note, Foo checked the iron door for traps and found none. Then, Hundar moved up to the iron door and gave it a kick. It didn’t open so he kicked again. For over 30 seconds, Hundar kicked the door and finally it burst open. That’s when a ghostly warrior, with armor and spectral sword materialized right next to Hundar, with its sword pointed at Hundar’s neck.

The specter told the group to leave this place. It would let no one disturb his master, noble Longfellow. When the group hesitated, and Hundar told the specter to stand down or suffer the consequences, the spectral warrior started to hack at Hundar, but Foo and Pate moved more quickly. In the fight, Foo, Hundar and Pate did damage to the creature, but its incorporal form resisted much of the damage. Hundar dodged an attack, but Foo wasn’t as lucky. He felt the icy cold spectral chill of the phantom blade pierce his body, but was able to resist the additional life drain that might have weakened him further. Using an extra burst of energy, Hundar made two attacks at the creature (action surge), and with his second warhammer blow (crit!), laid the specter to rest.

Inside the next chamber, a 20’ x 20’ chamber, the group saw a stone coffin and an iron chest. Again, Foo checked for traps and found none, so Hundar decided to bring his warhammer down upon the lid of the coffin multiple times to try to break it open. Foo, not trusting what might be in the coffin, hid in the corner of the room, while Pate stood just outside the doorway. When the stone crumbled, it revealed 4 rusty swords placed atop a skeletal body. The swords immediately took flight and spun dangerously in the air. Hundar dodged a number of attacks as Pate and Foo moved in to combat these flying blades too.

After about 4 rounds of combat, only a few swords remained. That’s when the group felt a tremor. Foo could tell that the epicenter was not right upon them, but it seemed close. Then the tremor stopped. The adventurers faced the two remaining swords, but because they moved so quickly, they were hard to take down. Foo and Pate both got nicked by the blades. Then, from outside, the party heard screaming. Hundar asked if Foo and Pate could handle the swords alone if he ran out to investigate. The rogue and bard assured him that they could handle it so Hundar ran, dodging another attack as he left.

As Hundar ran outside, he saw Mougra, the goblin, running inside, asking for help. Mougra screamed that horrible creatures burrowed up and attacked. He feared for Geerhaugh and his own life. Outside, Hundar saw two very large insect creatures. One was feasting on Geerhaugh and the other sensed Hundar and moved towards him, spitting a stream of acid right on the Half-Orc. It burned horribly, but Hundar took it.

Meanwhile, back in the burial room, Pate was able to take down a sword. Then he turned to Foo and asked Foo if he could handle the last sword. Foo assured Pate that he’d be fine, so Pate ran outside to see what was going on.

Hundar and Pate faced off against one of the horrible insect creatures, which Pate knew was an ankheg. Hundar was very lucky, dodging a number of attacks from the acid dripping mandibles of the first creature. He also smashed the ankheg badly (Crit!). The second creature continued to consume Geerhaugh, so Hundar and Pate did not have to face them both at first, but before they could kill the first one, the other one finished eating and moved to strike Hundar. Hundar was able to dodge once more, and when Pate conjured a cloud of daggers on the first creature, he killed it.

Meanwhile, back in the burial room, Foo was having trouble with the last flying sword. The sword would swoop down on him, cut into him, and then fly around up high, so that the Gnome had a very tough time connecting with his rapier and dagger. (no bonuses or special effects, just bad dice rolling). After a few rounds, the flying sword hit hard (crit) and Foo went down, a bloody mess. Mourgra saw this so he yelled out to the others, “your Gnome friend has gone down!”

Pate looking at Hundar and the remaining ankheg, decided to run to aid Foo. But, in the time it took Pate to get to his friend, the flying sword made another devastating attack on the unconscious Gnome. (Yikes…auto-crit..2 failed death saves…luckily Foo made his other death save). With no time to spare, Pate staunched Foo’s wounds and made Foo conscious again, but then he heard screams of agony from outside.

Outside, Hundar fought the remaining ankheg, this one a bit larger than the other. The creature bit Hundar and crushed him, grappling him as acid dripped down over his body. Any normal adventurer would not have been able to withstand the pain and damage, but Hundar clung to life (Half-Orc resilience…fighting with only 1 hp left). Hundar slammed his warhammer down on the creature and the carapace began to split, but it was far from dead. Before Pate could get there and act, the creature bit again, and crushed Hundar in its maw. Hundar went unconscious, but Pate ran up from behind and brought him back to consciousness. Hundar ushered forth his resolve (second wind) and smashed the Ankheg again (crit!). The carapace split some more, but it still would not die.

Foo, who was still on the ground inside the burial room, crawled out the door of the room and then bolted for the outside. He noticed that the flying sword would not leave the room. Outside, he saw that Hundar was still held the ankheg’s mandibles, bleeding and burning from acid. Foo moved up for a sneak attack, and hit the mark. His rapier pierced the creature’s body and finally it fell. As Foo got in close, he saw that the larger ankheg had an iron collar on with the same Earth Cult symbol they had seen on the dead bodies they found in the Tomb of Moving Stones, the cloaks of the “Bringers of Woe” and on the defeated earth cult priest’s robes.

Exhausted, the group rested and tried to heal as best they could. By this point, Pate was out of spells (and everyone used at least 2 if not 3 HD of healing with Pate singing a song to help them mend).

Inside the burial room, Foo inspected the iron chest, no trap, but locked. With ease, behind his back, Foo unlocked the chest (crit success!). Inside they found a soggy, unrecognizable book and some ruined clothes. Foo saw that the chest had a false bottom and when he pulled it open, he found 2 rings, a locket with a half-elven woman’s picture etched on the inside of it, and a pearl. Pate said that he could use the pearl to help him identify magical items, so the group gave it to him. They also let him take the jewelry.

Within an hour, Foo, Hundar and Pate made it back to Red Larch to the comfort of the Swinging Sword Inn. They had lunch and told Kaylessa about their adventure. She was relieved that they ahd dealt with the threats and lived to return. Later that day, the others returned to the inn and the entire party had a large dinner together so that they could share stories and rejuvinate.

After sleeping the night, Pate gathered the group’s loot and detected magic. He found that the dagger that Hundar had found in the Tomb of Moving Stones was a magic dagger (+1) that made no sound when it cut or stabbed. It also could shed 10’ of light when the word, “Rezur” was spoken. Hundar gave the dagger to Foo.


Comments

Again we only had 2 players (Hundar and Foo). Since things were a little too easy (these guys are 3rd level and this is only a level 1 part of the adventure), I added more flying swords into the scenario and had the ankhegs attack as the PCs were fighting inside the burial chamber. (This was reprisal for defeating the Black Earth Cultists inside the Tomb of the Moving Stones).

This really pushed them to the edge. If Mougra, the Goblin, had not run away from the ankheg and into the chambers, the others would not have known that Foo had gone down inside the burial chamber. Since the flying sword was still attacking (I ruled that they would attack while any creature remained in the room, but they would not leave the room), Foo would have been killed in 1 more round. Very exciting.

Hundar and Foo seem to be forming an interesting relationship. They make fun of each other, and Hundar even threatens to maim or kill the Gnome, but in the end, they are watching out for each other.

I think when Hundar gave the magical dagger to Foo it was symbolic. I don't think Hundar can express joy and gratitude with words. Half-orcs are not so open with their emotions, unless the emotion is anger. lol

By the way, Half-Orc crits (for a Champion fighter that crits on a 19 or 20), and the half-orc resilience, really make a difference.
 

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