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DPR King Candidates 3.0

borg286

Explorer
nisungam said:
so what is this owlbugbear build? so you're going to do over 60 damage in 1 turn?



The build was made by onecrazymojo, and only lists At-Will powers (no encounters or dailys used in the calculations):

The Owlbugbear:

Lvl 6 Bugbear Brutal Rogue 20 Dex 18 Str
Theme- Fey Beast Tamer(Owlbear)
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade
Items- Large Vicious Dagger +2, Iron Armbands of Power

Riposte Strike
+18 Attack (5 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 95% Accuracy
3d6+16 (5 Dex, 4 Str, 1 LBE, 2 Enh, 2 Item, 2 Owlbear)19-34 [26.5] | 36-58 [47] Crit
0.9*26.5 + 0.05*47 = 23.85 + 2.35 = 26.2

Riposte Interrupt / MBA
+17 Attack (4 Str, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 90% Accuracy
3d6+15 (4 Str, 4 Str, 1 LBE, 2 Enh, 2 Item, 2 Owlbear)18-33 [25.5] | 35-57 [46] Crit
0.85*25.5 + 0.05*46 = 21.675 + 2.3 = 23.975*.95 = 22.776


DPR 48.976
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borg286

Explorer
langeweile said:
Hrhr, just realised how badly abusable the Thief is with the charging rules:

L6: Human, Thief
20 Dex
-- Gritty Sergeant Background: Rapier prof, +1 init
-- Feats: Light Blade Expertise, Surprising Charge, Backstaber, Nimble Blade, Mounted Combat
-- Items: L7 Dire Boar (yes folks, you have to pay for that thing), L6 Horned Helmet, L5 Vanguard Rapier +1, GP Bracers of Mighty Striking

Because my mount is my ally, I can use Tactical Trick all day and hence get my distance to charge as well as gaining CA for it.

To-Hit: 3 lvl + 5 dex + 3 prof + 1 enh + 1 exp + 3 CA + 1 charge + 1 WT = +18 vs AC 20 = 5% miss // 90% hit // 5% crit
Damage: 5 dex + 2 finesse + 1 exp + 1 enh + 2d8 rapier + 1d8 vanguard + 1d6 HH + 2 item + 2d8 SA [+ 1d8 crit] = 37 normal // 61.5 crit
=> 0.9 * 37 + 0.05 * 61.5 + 0.95 * (0.6 * 20 + 0.05 * 29) = 49.15 DPR
Easily supposed L20 DPR at L6 without any shenangians, on a perfectly playable build and completely self reliant. Let's say I'm pleased.

If I have a way to gain CA by other means (charing into a flank, target dazed, ...) this becomes even meaner. I then use Unbalancing Trick to gain the distance, and as I knock prone on my hit, my mount deals even more damage.
=> 0.9 * 37 + 0.05 * 61.5 + 0.95 * (0.7 * 24 + 0.05 * 34) = 54.61 DPR with CA

And as long as my mount hits (62% without / 72% with CA like after winning init) I can charge again with an AP. => ~106 DPR on a usual AP nova round using my two Backstabs, without any support needed. Now who said Essential classes couldn't nova ? ;)
Oh, and the guy still makes a great weapon to be wielded by a Warlord or the like...

PS: Numbers look correct, Lej. You still rely on gaining CA by your allies and possibly taking OAs to get your charge, though.
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borg286

Explorer
Talamare said:
Scout - I technically made this for level 5 but there shouldnt be much changes going into 6 if anyone wants to make the changes (or optimize it more)

Lv5 Scout 20 dex Human
Feats - Cunning Stalker, Spiked Chain, Light Blade Expertise, 2 Weapon Fighting
Vanguard Spiked Chain +1, Iron Armbands
Powers - Charging Ram, Lurking Spider

MBA - 16 Attack (5 Dex, 3 Prof, 2 Level, 2 CA, 1 Charge, 1 Enc, 1 Feat, 1 Class) vs 19 AC 85% hit, 10% miss, 5% crit
Damage - 2d4+1d8+12 (5 Dex, 2 Ram, 2 Item, 1 TWF, 1 Enhance, 1 LBE) = 15-28[21.5] (29-35[32] Crit)

21.5 * 0.85 = 18.275 |+| 32 * 0.05 = 1.6 || == 19.875

DWA doesnt change much since the offhand weapon does the same weapon size as the mainhand
Attack - 15 Attack (5 Dex, 3 Prof, 2 Level, 2 CA, 1 Enc, 1 Feat, 1 Class) vs 19 AC 80% hit, 15% miss, 5% crit
2d4+12 (5 Dex, 2 Spider, 2 Item, 1 TWF, 1 Enhance, 1 LBE) = 14-20[17] (21-26[23.5] Crit)

17 * 0.8 = 13.6 |+| 23.5 * 0.05 = 1.175 || == 14.775

You would think you could just add those 2 together but DWA doesnt happen on if MBA misses so 14.775 * 0.9 = 13.2975

DPR = 33.17
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borg286

Explorer
onecrazymojo said:
Lvl 6 version of the Outcast Riposte Rogue

Lvl 6 Human Brutal Rogue 18 Dex 18 Str
Theme- Pack Outcast
Feats- Vigilante Justice Style, Mark of Finding, Light Blade Exp, Nimble Blade, Backstabber
Items- Vicious Dagger +2, Iron Armbands of Power

Riposte Strike
+17 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 90% Accuracy
d4+2d8+13 (4 Dex, 4 Str, 1 LBE, 2 Enh, 2 Item)16-37 [24.5] | 39-61 [46] Crit
0.85*24.5 + 0.05*46 = 20.825 + 2.3 = 23.125

Riposte Interrupt / MBA
+17 Attack (4 Dex, 3 Prof, 2 CA, 2 Enh, 1 Feat, 1 NB, 3 Lvl, 1 WT) 90% Accuracy
d4+2d8+13 (4 Dex, 4 Str, 1 LBE, 2 Enh, 2 Item)16-37 [24.5] | 39-61 [46] Crit
0.85*24.5 + 0.05*46 = 20.825 + 2.3 = 23.125*.9 = 20.813


DPR 43.938

Edits: changed stat array from 16/16 to 15/17. Credit to Talamare. Switched Str and Dex from 16/20 to 18/18 for small boost. Dropped rapier for dagger.
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borg286

Explorer
jonathan_sicari said:
This is a human Pack Outcast at 6th level with no real tricks to it besides spiked chain and lightblade/twoweapon damage feats and IAoP. No mount, no charging, just stands there and beats on people. I'm quite suprised at how much it should generate.

level 6 DPR try

====== Created Using Wizards of the Coast D&D Character Builder ======

DPR try, level 6

Human, Ranger (Scout)

Ranger Wilderness Knacks Option: Ambush Expertise (Ranger)

Ranger Wilderness Knacks Option: Mountain Guide (Ranger)

Two-Weapon Style Option: Flashing Blade Mastery

Level 4 Wilderness Knack Option: Wilderness Tracker (Ranger)

Human Power Selection Option: Heroic Effort

Monster Hunter (Monster Hunter Benefit)

Theme: Pack Outcast



FINAL ABILITY SCORES

STR 10, CON 13, DEX 20, INT 10, WIS 16, CHA 8



STARTING ABILITY SCORES

STR 10, CON 13, DEX 17, INT 10, WIS 15, CHA 8





AC: 21 Fort: 17 Ref: 21 Will: 18

HP: 50 Surges: 8 Surge Value: 12



TRAINED SKILLS

Acrobatics +12, Dungeoneering +11, Heal +11, Nature +11, Perception +11, Stealth +12



UNTRAINED SKILLS

Arcana +3, Athletics +2, Bluff +2, Diplomacy +2, Endurance +3, History +3, Insight +6, Intimidate +2, Religion +3, Streetwise +2, Thievery +7



POWERS

Basic Attack: Melee Basic Attack

Basic Attack: Ranged Basic Attack

Pack Outcast Utility: Body of the Wolf

Human Racial Power: Heroic Effort

Ranger Utility: Aspect of the Lurking Spider

Ranger Utility: Aspect of the Pack Wolf

Ranger Attack: Dual Weapon Attack

Multiple Class Attack: Power Strike

Ranger Utility 2: Ranger's Agility

Ranger Utility 5: Reactive Shift

Ranger Utility 6: Step of Morning Mist



FEATS

Level 1: Light Blade Expertise

Level 1: Spiked Chain Training

Level 2: Nimble Blade

Level 4: Weapon Focus (Light blade)

Level 6: Two-Weapon Fighting



ITEMS

Vicious Spiked chain +2 x1

Iron Armbands of Power (heroic tier) x1

Gauntlets of Blood (heroic tier) x1

Hide Armor x1

Collar of Recovery +1 x1

====== End ======



+ to hit 5 stat+3 level+1 class+1 feat +1 feat+2 CA+2 enhancement+3 proficiency=+18 (95%hit chance)

+to damage 5 stat+2 enhancement +2 Item + 2 Power bonus (lurking spider) +1 feat +1 feat+1 feat=+14

Main hand: (19x.9 + 28.5 x.05)=18.525

Dual Weapon Attack 18.525 x .95=17.59875

Total AT-will DPR= 36.12375
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borg286

Explorer
tl said:
turns out Rogues make excellent chargers even without mounts

Longtooth Shifter Brutal Rogue 6
Str 20, Dex 17
feats:
Gorebrute Charge, WE, Surprising Charge, Backstabber
gear:
Vanguard Dagger +2, Horned Helm, Bracers of Mighty Striking

Dagger MBA
Attack: +18 vs AC
Hit: 2d4 + 2d8 + 1d8 + 1d6 + 19
breakdown
3 (lvl) + 5 (Str) + 2 (Ench) + 3 (prof) + 1 (class) + 1 (feat) + 2 (CA) + 1 (charge)
5 (Str) + 2 (Ench) + 5 (Str on SA) + 2 (bracers) + 2 (shifting) + 3 (gorebrute)
DPR (CA, Ch): (0.9*41)+(0.05*66) = 40.2
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borg286

Explorer
rx-75 said:
Hybrid Fighter/Ranger Charge maunt

lv: 6

Race: Bugbear +2 Str +2 Dex

Str 20, Dex 17

Feature: Hunters Quarry(Hybrid)

Feats:
Surprising Charge, Mounted Combat, Weapon Proficiency (Gouge [DSCS]), Weapon Expertise (Axe)

Items:
Vanguard Gouge +1 (Book AV1), Horned Helm (Book PH1), Dire Boar (Book AV1),
Iron Armband of Power (Book AV1),

Charge whit combat advantage
Attack: +15 vs AC
Hit: 2d8(Brutal1) + 2d8(Brutal1) + 1d8 + 1d6 + 1d6 + 10
Breakdown:
Attack: 3 (lvl) + 5 (Str) + 1 (Ench) + 2 (prof) + 2 (combat advantage) + 1 (charge) +1 (Weapon Expertise Axe)



Damage: 2d8 (Weapon) + 2d8 (Surprising Charge) + 1d8 (Vanguard) + 1d6 (Horned Helm) + 1d6 (Qarry) + 5 (Str) + 2 (Wis) + 1 (Ench) + 2 (Iron Armband of Power)

15/20=0,75

Charge 0,75*41,5=31,125
Crit on Charge 0,05*66,5=3,375
Boar on charge make gore, +9 vs AC, 1d10 + 9, push 2 and knock prone (= 8.2 DPR (Ch)

31,125+3,375+8,2=42,7

[DSCS]= Dark Sun Campaign Seting

tight budgetbut in dark sun you get a set enhansment bonus optional roule but i dont think dark sun got a boar so i dont know if its valid as a top dpr

if no armband it dos 41,05

Coments please
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borg286

Explorer
tl said:
borrowing ideas from RX, optimizing for DPR only.

Longtooth Shifter Brutal Rogue 6
Str 20, Dex 17
feats:
Gorebrute Charge, WE, Surprising Charge, Mounted Combat
gear:
Vanguard Dagger +1, Horned Helm, Dire Boar, Bracers of Mighty Striking

Dagger MBA
Attack: +17 vs AC
Hit: 2d4 + 2d6 + 1d8 + 1d6 + 18
breakdown
3 (lvl) + 5 (Str) + 1 (Ench) + 3 (prof) + 1 (class) + 1 (feat) + 2 (CA) + 1 (charge)
5 (Str) + 1 (Ench) + 5 (Str on SA) + 2 (bracers) + 2 (shifting) + 3 (gorebrute)
DPR (CA, Ch): (0.85*38)+(0.05*56.5) + 8.2 = 43.325

RX also remebered me boars knock prone and another build was born, letting boar knock them prone and then...
hit them with Headman's Chop! Chop! Chop! Chop! Chop!

Longtooth Shifter Ranger 6
Str 20, Wis 18
Running Attack
feats:
Gorebrute Charge, Headman's Chop, WE, Mounted Combat
gear:
Mage's Fullblade +2, Horned Helm, Dire Boar

Fullblade Marauder's Rush
Attack: +16 vs AC
Hit: 1d12 + 1d6 + 1d6 + 18.5
breakdown
3 (lvl) + 5 (Str) + 2 (Ench) + 3 (prof) + 1 (feat) + 1 (class) + 1 (charge)
5 (Str) + 4 (Wis) + 2 (Ench) + 2 (shifting) + 3 (gorebrute) + 2.5 (headman's)

you let your boar attack first, and with it's 50% hit rate, you get 2.5 out of Headman's Crop
DPR (Ch): (0.8*32)+(0.05*56) + 8.2 = 36.6[/sblock]
now, boar knocking prone also means all builds with it get CA 50% of the time, but since everybody forgot about it, I left it out.
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borg286

Explorer
rx-75 said:
human charging rogue

lv: 6

Race: Human +2 str +1 Feat

Str 20, Dex 17

Feature: Brutal scaundrel (Str Mod on Sneak Attack)

Feats:
Backstabber, Surprising Charge, Mounted Combat, Vicious Advantage, Weapon Expertise (Light Blade)

Items:
Vanguard Dagger +1 (Book AV1), Mage´s Weapon Rapier +1(Book AV1), Horned Helm (Book PH1), Dire Boar (Book AV1),
Bracers of Mighty Striking (Book PH1), Boots of Adept Charging (Book AV1), Badge of the Berserker (AV2)

Charge whit combat advantage
Attack: +16 vs AC
Hit: 1d8 + 1d8 + 1d8 + 2d8 + 1d6 + 13
Breakdown:
Attack: 3 (lvl) + 5 (Str) + 1 (Ench) + 3 (prof) + 2 (combat advantage) + 1 (charge)

Damage:1d8 (Weapon) + 1d8 (Surprising Charge) + 1d8 (Vanguard) + 2d8 (Backstabber Sneak Attack) + 1d6 (Horned Helm) + 5 (Str) + 5 (Str on Sneak Attack) + 1 (Ench) + 2 (Bracers of Mighty Striking)

16/20=0,8

Charge 0,8*39=31,2
Crit on Charge 0,05*62,5=3,125
Boar on charge make gore, +9 vs AC, 1d10 + 9, push 2 and knock prone (= 8.2 DPR (Ch)

31,2+3,125+8,2=42,525

and i hawe a party member that slows or emobilises targets whit Att-Will thear for Vicious Advantage if you dont nead that you can upp DPR

if you dont nead Vicious Advantage and Badge of the Berserker (AV2) tou can upp attack by +1 and damage by +1 ot damage by +3
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borg286

Explorer
rx-75 said:
if vanguart is main hand and you dont need Vicious Advantage

lv: 6

Race: Human +2 str +1 Feat

Str 20, Dex 17

Feature: Brutal scaundrel (Str Mod on Sneak Attack)

Feats:
Backstabber, Surprising Charge, Mounted Combat, Weapon Proficiency (Rapier), Weapon Expertise (Light Blade)

Items:
Vanguard Rapier +1 (Book AV1), Horned Helm (Book PH1), Dire Boar (Book AV1),
Bracers of Mighty Striking (Book PH1), Boots of Adept Charging (Book AV1), Badge of the Berserker (AV2)

Charge whit combat advantage
Attack: +16 vs AC
Hit: 1d8 + 1d8 + 1d8 + 2d8 + 1d6 + 13
Breakdown:
Attack: 3 (lvl) + 5 (Str) + 1 (Ench) + 3 (prof) + 2 (combat advantage) + 1 (charge) +1 (Weapon Expertise Light Blade)

Damage:1d8 (Weapon) + 1d8 (Surprising Charge) + 1d8 (Vanguard) + 2d8 (Backstabber Sneak Attack) + 1d6 (Horned Helm) + 5 (Str) + 5 (Str on Sneak Attack) + 1 (Ench) + 2 (Bracers of Mighty Striking)

16/20=0,8

Charge 0,8*39=31,2
Crit on Charge 0,05*63,5=3,175
Boar on charge make gore, +9 vs AC, 1d10 + 9, push 2 and knock prone (= 8.2 DPR (Ch)

31,2+3,175+8,2=42,575


i an trying not to use D magasines sens im not aloud to use them in my game and tear probobly mor out tear
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