So I have been sitting on a level 16 build. I continued the riposte style of my previous builds, but switched it up with some White Lotus variety. I also might've stole some goods ideas from the previous king of 12 and 16, the Archer (Painful Oath & Pelor's Sun Blessing are just insane). I really haven't had the chance to sit down and write it all up, but after today's talk of possibly switching everything up, I thought I really ought to post the build before the format doesn't matter anymore. The build successfully utilizes crit-fishing, multi-attacks, and frost/radiant cheese. All I am missing is a little bit of charge-cheese and maybe some revenant/dancing weapons to hit absolutely every damage boosting trick there is. But those will have to wait till the 24 and 30 variants to squeeze those in.
Lvl 16 Half-Elf Avenger Morninglord 24 Wis 18 Dex
Dilettante- Eldritch Strike, Censure- Pursuit
Feats- Adept Dilettante, Cunning Stalker, Mark of Finding, Two-Weapon Fighting, White Lotus Riposte, Versatile Master, Painful Oath, Two-Weapon Opening, Lasting Frost
Items- Pelor's Sun Blessing, Bracer's of Mighty Striking (paragon), Ring of Giants, Gloves of Ice, Melegaunt's Darkblade Greatsword +4 with Shard of Merciless Cold (paragon), Radiant Gauntlet Axe +3 with Shard of Radiance (paragon), Frozen Whetstones (heroic)
Some assumptions:
-Your target is only adjacent to you and you have them oathed.
-At 100g a pop and a minor action, you can afford to apply a Frozen Whetstone to the greatsword every combat at the start. I like being able to throw up this damage from the start, so no whetstone on the gauntlet axe, though. If you wanted to assume you added it on a later round, it would add 2.642 DPR.
-Assuming frost vulnerability from the start is the norm here, so I went ahead and did the same. If you miss your target or attack a new one, subtract 4.689 from the expected damage.
-Utilizing a bit of cheese with the guantlet axe; doesn't require proficiency (so I just lose the +2 prof bonus). Keeps hands free to hold/use other things. While I do not get the bonus damage from TWF (since TWF specifies a weapon in each hand), it qualifies for TWOpening, which only specifies mainhand/offhand weapons. So when I crit with greatsword, I let go of it with my OH as a free action and make my OH attack with the axe, followed by using another free action to regrab the greatsword. This isn't absolutely necessary for the build, it just so happens to be the most elegant at tying several elements together with the limited resources available at 16 that I am trying to cram in. If there is a qualm with the build, I anticipate it being here.
-For WLR, I have made a couple of assumptions. 1) It can stack from making multiple successful attacks against the enemy, each then applying an effect that deals x damage if the target tries to attack me. 2) That the auto damage from WLR (as a no action) will resolve after the immediate interrupt granted by WLMR, potentially adding 1 or 2 additional hits, each applying another iteration of WLR that will resolve after the interrupt. Honestly, this is a very small fraction of the DPR, so if a point of contention, it wont effect much. All it really does is make it an extremely bad choice for the enemy to choose to attack you, meaning the OA attack is the default option.
Two Weapon Opening Eldritch Strike
+20 Attack (8 Lvl, 7 Wis, 3 Enh, 2 CA) v AC 30 | Base Accuracy 55%
OoE Double Roll: Crit [1-(0.95*0.95)] = 9.75% | Hit [1-(0.45*0.45)-crit] = 70%
d8+34 (7 Wis, 3 Enh, 4 Itm, 7 Plr, 3 RS, 10 VlnR) [38.5] | 48+3d6 [58.5] Crit
0.7*38.5 + 0.0975*58.5 = 26.95 + 5.704 = 32.654
Eldritch Strike
+24 Attack (8 Lvl, 7 Wis, 4 Enh, 3 Prof, 2 CA) v AC 30 | Base Accuracy 75%
OoE Double Roll: Crit [1-(0.9*0.9)] = 19% | Hit [1-(0.25*0.25)-crit] = 74.75%
d10+51 (7 Wis, 4 Enh, 4 Itm, 7 Plr, 7 PO, 10 VlnR, 2 FW, 2 GI, 3 SMC, 5 LF) [56.5] | 69+4d6 [83] Crit
0.7475*56.5 + 0.19*(83 + 32.654) = 42.234 + 21.974 = 64.208
OA / WLMR
0.9375*64.208 = 60.195
Preliminary DPR 124.403
Now we get into the bonus damage based on the monster's choice of taking the WLMR and however many WLR procs, or, trying to escape and triggering the bonus to damage from Censure of Pursuit being added into the OA and your expected damage on the following turn.
OA (+8 to all damage till end of your next turn)
We will calc by taking chance OA hits plus chance OA crits and OH hits. Since the OA/Main attack are the same, we will then double this to get the total added damage if the bad decides to draw the OA.
0.9375*8 + 0.19*0.7975*8 = 7.5 + 1.212 = 8.712*2 = 17.424
WLR (7 damage of the same type as attack when target attacks you)
Since the initial attack is both cold and radiant, we get to tack on 15 damage from the vulnerabilities, 10 from the OHs. And since we are doing damage to a target vuln to radiant, we also get to tack on another 7 from Pelor's boon to all of them. To calc, we will take damage for that iteration times the chance the first hit, plus chance WLMR hit, plus chance that either drew a crit, plus chance both drew a crit.
0.9375*29 + (0.7974*0.9375)*29 + (0.19 + 0.7475*.19)*29 + (0.19*0.19)*29 = 27.188 + 21.679 + 9.629 + 1.047 = 59.543
Final Expected DPR
141.827 (draw OA) / 183.946 (attacks back)
If anyone sees any mistakes or has any questions, please let me know. I do not doubt the likelihood I goofed somewhere on some math, since there was a ton of it that was a bit complicated. But assuming it wasn't a massive, gross error....I am pleased with the new king.