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DPR King Candidates 3.0

borg286

Explorer
banysan2 said:
LVL12 = 1/2ELF - Thief - Bard - Daring Blade - by Banysan2

Lvl 12 - Half-Elf - Thief, Bard Multclass - Daring Blade (All martial power's attacks and damage atributes are changed to CHA)
Your target starts adjacent to you.
-Minor action and Move action, used to apply a Frozen Whetstone on both weapons.
-Assuming frost vulnerability from the start.

Theme/BG/Atributes
Show

Theme - Fey Beast Tamer: Young Owlbear
Background Gritty Sargeant - Weapon Proficience ( Rapier ).

Starting Atributes - STR 10, CON 13, DEX 14, INT 8, WIS 10, CHA 20. (assing lvl 4 and 8, DEX and CHA)
Lvl 12 Atributes - STR 11, CON 14, DEX 17, INT 9, WIS 11, CHA 23.

Relevant Power's: Ambush Trick (CA aways), Twin Strike



Feats
Show

Light Blade Expertise
Backstaber
Bardic Dilletante
Two Weapon Fighting
Lasting Frost [retraning lvl11]
Swift Blade Style*
Versatile Master
Icy Heart
*Swift Blade Style - add DEX bonus to Dam, if both twin strike attacks Hit. This description is Add to the Twin power card description, allowing to change DEX for CHA.


Itens
Show

Subtle Rapier +3, Siberys Shard of Merciless Cold (Paragon Tier), Gloves of Ice, Subtle Short Sword +2, Siberys Shard of Merciless Cold (Heroic Tier), Quickhit Bracer (Heroic Tier), Frozen Whetstones.


Hit -
Show

+23 Main Hand [+6 Cha, +3 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 90% Accuracy
+22 offHand [+6 Cha, +2 Enc, +1 Twt, +6 1/2lvl, +2 lbw, +2 CA, +3 Prof] = 85%




Damage:
Show

+3(MH) or +2(OH) Enchatament
+2 Gloves
+3(MH) or +1(OH) Shard
+2 Light blade Expertise
+3 Weapon Fienesse
+1 Two Weapon Fight
+3 Icy Heart
+3 (MH) + 2(OH) Subtle
+2 Young Owlbear: Ferocious Companion Aura
+2 Whetstone
+5 Lasting Frost
+6 + 1d6 IF BOTH HIT Swift Blade Style + Bracer
1d8 + 29 (MH)[33.5] / 1d6 + 25 (OH) [28.5] - 1d6+6 if both Hit - 3d8 if at least one hit


DPR
Show

Mh - 85% Normal Hit, 5% Critical, 10% miss
Oh - 80% Normal Hit, 5% Critical, 15% miss
Chance to hit Both = 76,5% (for swift blade maths)
Chance to hit at least one = 98,5% Chance to at least one critical = 9.75% At least one normal Hit = 88.75% (for sneak maths)

MH + OH normal Hit = (0,85*33.5+0.8*28.5) = 51.275 DPR
MH + OH critical hit = (0.05*47.5 + 0.05*41.5) = 4.45 DPR
Sneak = (0.8875*13,5+0.0975*24) = 14.321 DPR
Both Hit = (0.765*9.5) = 7.2675 DPR

Total DPR = 77.3135 ~ 77.31 DPR


KPR1 = (77.3135/120) = 0.644
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borg286

Explorer
landsknecht73 said:
I think IronSky's Wizard|warlock(Hellfire Rebuke) and Wizard|warlock(Scorching Burst) is out now due to the change to Hellfire of Mephistopheles (although with a few mods the damage can almost be the same)



I'm all ears on how to do that. I'll see if I can touch it up this weekend.



****Updated 7/22******
Updated includes some minor changes (including Called Shot) and a Level 12 Build

****Updated 7/27******
- Updated to add Arcane Admixture Cold to take advantage of Gloves of Ice and added Subtle Weapon
- Removed level 12 for now...will update with new stuff...just wanted to get feedback on the level 16 first.

****Updated 7/28******
- Added Level 12 Build

Much of the build stolen shamelessly from IronSky - just needed an updated version for a game with Hellfire of Meph... removed

Here is a build I had been working on...at 16 it comes pretty close with Hellish Rebuke on a pure Infernal Warlock. Revnent Tiefling would have been easier, but I left it straight up tiefling for flavor...I also have not factored in the numbers for Bloodied. The 85.5 DPR I can guarantee with the Shadowrift Dagger. I could also switch around some feats to get WLMR...but left it out since I cannot always count of the damage. I also added in Eldritch Admixture gloves (Cold) to help punch through fire resistance.


The Numbers at Level 16 - DPR: 93.9

Attack Bonus: 22 (26) vs Reflex
6 Con
8 ½ Level
4 Enhancement
1 Hellfire Blood
2 Versatile Expertise
1 Superior Implement
(1 Prime Shot)
(2 Combat Advantage-Shadow Warlock Armor)
(1 Arcane Underpinning)

Damage Bonus: 1d6+44+2d6 3.5+44+7=54.5 / Rebuke 3.5+39=42.5
6 Con
4 Enhancement
3 Off-Hand Enhancement
1 Hellfire Blood
2 Weapon Focus
3 Blood Pact of Cania
3 Fundamental Mastery
3 Superior Implement Bonus
(3 Siberys Shard of the Mage)
(5 Called Shot)
(5 Lasting Frost)
(4 Subtle Weapon - Dagger)
(2 Gloves of Ice)

DPR:
Inital Damage/Crit (.90*54.5)+(0.05*86) = 53.4
Rebuke Damage/Crit (.90*42.5)+(.05*45) = 40.5
DPR = 93.9

Build Level 16
====== Created Using Wizards of the Coast D&D Character Builder ======
Alt 16, level 16
Tiefling, Warlock, Academy Master
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Arcane Admixture Damage Type: Arcane Admixture Cold
Arcane Admixture Power: Hellish Rebuke
Background: Imbuer (Imbuer Benefit)

FINAL ABILITY SCORES
Str 11, Con 22, Dex 13, Int 18, Wis 9, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.


AC: 27 Fort: 24 Reflex: 24 Will: 21
HP: 109 Surges: 12 Surge Value: 27

TRAINED SKILLS
Religion +17, History +17, Intimidate +15, Bluff +17

UNTRAINED SKILLS
Acrobatics +9, Arcana +14, Diplomacy +10, Dungeoneering +7, Endurance +14, Heal +7, Insight +7, Nature +7, Perception +7, Stealth +11, Streetwise +10, Thievery +9, Athletics +8

FEATS
Level 1: Blood Pact of Cania
Level 2: Hellish Blast (retrained to Weapon Focus (Light Blade) at Level 8)
Level 4: Superior Implement Training (Ashen rod) (retrained to Arcane Implement Proficiency at Level 7)
Level 6: Hellfire Blood
Level 8: Superior Implement Training (Incendiary dagger)
Level 10: Versatile Expertise
Level 11: Dual Implement Spellcaster
Level 12: Called Shot
Level 14: Arcane Admixture
Level 16: Lasting Frost

POWERS
Eldritch Blast: Eldritch Blast
Infernal Pact: Hellish Rebuke
Warlock encounter 1: Chains of Levistus
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Avernian Eruption
Warlock utility 6: Shadowslip
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Feast of Souls
Warlock utility 10: Accursed Souls
Warlock encounter 13: Killing Flames (replaces Chains of Levistus)
Warlock daily 15: Caution of Dispater (replaces Flames of Phlegethos)
Warlock utility 16: Hero's Defense

ITEMS
Boots of the Fencing Master (heroic tier), Shadowrift Blade Dagger +3, Shadow Warlock Drowmesh +3, Khyber Shard of the Fiery Depth (paragon tier), Gloves of Ice (paragon tier), Circlet of Indomitability (heroic tier), Razordark Bracers (paragon tier), Subtle Incendiary dagger +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


The Numbers at Level 12 - DPR: 69.8
Attack Bonus: 17 (21) vs Reflex
5 Con
6 ½ Level
3 Enhancement
1 Hellfire Blood
1 Superior Implement
(1 Prime Shot)
(2 Combat Advantage-Shadow Warlock Armor)
(1 Arcane Underpinning)

Damage Bonus: 1d6+29+2d6 =39.5 (Crit: 6+29+12+18=65) / Rebuke 1d6+29=32.5 (Crit: 6+29=35)
5 Con
3 Enhancement
3 Off-Hand Enhancement
3 Blood Pact of Cania
1 Hellfire Blood
2 Weapon Focus
3 Superior Implement Bonus
(1 Siberys Shard of the Mage)
(5 Lasting Frost)
(3 Sublte Weapon)

DPR:
Inital Damage/Crit (.90*39.5)+(0.05*65) = 38.8
Rebuke Damage/Crit (.90*32.5)+(.05*35) = 31
DPR = 69.8

Level 12 Build
====== Created Using Wizards of the Coast D&D Character Builder ======
12 DRP Build, level 12
Tiefling, Warlock, Academy Master
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
Arcane Implement Proficiency: Arcane Implement Proficiency (Dagger)
Versatile Expertise: Versatile Expertise (Light Blade)
Versatile Expertise: Versatile Expertise (Rod)
Background: Imbuer (Imbuer Benefit)

FINAL ABILITY SCORES
Str 11, Con 21, Dex 13, Int 17, Wis 9, Cha 14.

STARTING ABILITY SCORES
Str 10, Con 18, Dex 10, Int 14, Wis 8, Cha 11.


AC: 23 Fort: 24 Reflex: 22 Will: 22
HP: 88 Surges: 11 Surge Value: 22

TRAINED SKILLS
Religion +14, History +14, Intimidate +13, Bluff +15

UNTRAINED SKILLS
Acrobatics +7, Arcana +11, Diplomacy +8, Dungeoneering +5, Endurance +11, Heal +5, Insight +5, Nature +5, Perception +5, Stealth +9, Streetwise +8, Thievery +7, Athletics +6

FEATS
Level 1: Blood Pact of Cania
Level 2: Hellish Blast (retrained to Weapon Focus (Light Blade) at Level 8)
Level 4: Superior Implement Training (Ashen rod) (retrained to Arcane Implement Proficiency at Level 7)
Level 6: Hellfire Blood
Level 8: Superior Implement Training (Incendiary dagger)
Level 10: Versatile Expertise
Level 11: Dual Implement Spellcaster
Level 12: Lasting Frost

POWERS
Eldritch Blast: Eldritch Blast
Infernal Pact: Hellish Rebuke
Warlock encounter 1: Chains of Levistus
Warlock daily 1: Flames of Phlegethos
Warlock utility 2: Ethereal Stride
Warlock encounter 3: Fiery Bolt
Warlock daily 5: Avernian Eruption
Warlock utility 6: Shadowslip
Warlock encounter 7: Infernal Moon Curse
Warlock daily 9: Feast of Souls
Warlock utility 10: Accursed Souls

ITEMS
Shadow Warlock Leather Armor +2, Boots of the Fencing Master (heroic tier), Shadowrift Blade Dagger +3, Gloves of Eldritch Admixture (heroic tier), Siberys Shard of the Mage (heroic tier), Diamond Cincture (heroic tier), Circlet of Indomitability (heroic tier), Cloak of Translocation +2, Subtle Incendiary dagger +3
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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borg286

Explorer
lazyphilosopher said:
I looked at Mengu74’s recent build and at my last build (community.wizards.com/go/thread/view/758...) and decided to squish them together and get a small bit more dpr.

in DPR King Candidates 2.0 template

68.465 DPR Spiked Chain Shifter (12), by Lazyphilosopher (1,6,8,@)


- Build -

Race: Longtooth Shifter


Class: Hybrid Ranger/Fighter


Paragon: Kensai


Ability scores: Str. 23 Con. 11 Dex. 16 Int. 9 Wis. 16 Cha. 11

Feats:

1 Spiked Chain Training
2 Hybrid Talent (Prime Shot)
4 Weapon Expertise
6 Weapon Focus
8 Prime Punisher (retrained)
10 Wintertouched
11 Lasting Frost
12 Called Shot

At-Will: Twin Strike

Utility: Battle Fury Stance

Equipment:
Frost Spiked Chain +3 (Lv 13) (Found Item)
Siberys Shard of Merciless Cold (Paragon Tier) (Lv 12) (Found Item)
Gloves of Ice (Paragon Tier) (Lv 11) (Found Item)
Iron Armbands of Power (Heroic Tier) (Lv 6) (Bought 1800 gp)
Battle Harness Leather Armor +2 (Lv 9) (Bought 4200 gp) new/edit
Blood Fury Hand Axe +1 (Lv 3) (Bought 680 gp) new/edit

DPR Calculation:

To Hit with Twin Strike: +23 vs AC 26 hit 85% crit 5% miss 10%

6 (1/2 level)
6 (Strength)
3 (Spiked Chain Prof.)
1 (Prime Shot)
1 (Weapon Expertise)
1 (Kensai)
3 (Enhancement)
2 (Combat advantage)


Average Damage Per Hit with Twin Strike: 33

5 (Spiked Chain)
5 (vulnerable 5 cold)
2 (Gloves of Ice)
5 (Called Shot)
3 (Enhancement)
2 (Iron Armbands of Power)
3 (Siberys Shard of Merciless Cold)
2 (Weapon Focus)
2 (Longtooth Shifting)
4 (Battle Fury Stance)


Damage Per Hit on a Crit with Twin Strike: 46.5

8 (Spiked Chain)
28 (Static Damage)
10.5 (Crit Die for Frost Weapon)


Chance to do Hunter's Quarry damage per round with Twin Strike:

.85+(.85)(.1)=.935

Average damage on Hunter's Quarry: 7

Crit damage with Hunter's Quarry: 12

Chance to Crit with Hunter's Quarry:

.05+.05(.95)=.0975


Total Expected DPR:

(.85)(33)(2)+(.05)(46.5)(2)+(.935)(7)+(.0975)(12)=68.465
saving
 

borg286

Explorer
Mengu74 said:
I was working on a slightly different version of a Hybrid Fighter|Ranger. The only reason I ended up going Hybrid was for Battle Fury Stance.

Here is what it looks like currently. He does cold damage through his PP feature Draconic Blade instead of the traditional frost weapon, which leaves his weapon slot open for a subtle weapon. The rest of the build is pretty similar to LDB's Stormwarden. Through retraining, I squeezed in some of the more potent paragon feats into the level 12 build.

66.48 DPR (69.9675 while bloodied) Dragonborn Ranger|Fighter Honorable Blade (12), by Mengu74 (1,6,8,@)

DPR Relevant bits

Dragonborn Ranger|Fighter Honorable Blade (12)

Dragon Breath Cold

Str 22

Feats:
Hybrid Talent Prime Shot
Spiked Chain Training
Weapon Focus (Light Blade)
Weapon Expertise (Light Blade)
Lasting Frost
Wintertouched
Prime Punisher
Called Shot

Powers:
Twin Strike
Battle Fury Stance

Items:
Subtle Spiked Chain +3
Siberys Shard of Merciless Cold (paragon tier)
Gloves of Ice (paragon tier)
Iron Armbands (heroic tier)

Twin Strike
+22 vs AC (+6 strength +6 level +3 proficiency +3 enhancement +1 expertise +1 prime +2 CA)
2d4+29 damage (+3 enhancement +2 feat +2 item +2 gloves +3 shard +5 vulnerability +5 called shot +3 subtle +4 stance)
Quarry
2d6

DPR = (lots of boring calculations) = 66.48 (while bloodied with +1 attack, DPR becomes 69.9675)
saving
 

borg286

Explorer
Project_Vile said:
This is my level 16 build, which I believe is legit. I've went over the rules a handful of times, and everything seems like it's legal and works the way I think it does. It's a boring Brutal Barrage build, however, so it's all been done before, just never submitted to this thread I imagine. It's well below item budget, and has the cheese tags: BB, Frost, NoLFR, Solo, and Typed. I added a sheet for it, which I've been working on, but wanted to check it out against some scrutiny.

Build:

Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Sairin 16DPRKing, level 16
Genasi, Battlemind|Warlock, Soaring Blade
Eldritch Strike: Eldritch Strike Constitution
Eldritch Pact (Hybrid): Sorcerer-King Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Psionic Augmentation (Hybrid): Hybrid Power Point Option
Hybrid Talent: Prime Shot
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Twofold Pact: Elemental Pact
Elemental Manifestation: Firesoul
Firepulse: Firepulse Constitution
Background: Recent Convert (Recent Convert Benefit)
FINAL ABILITY SCORES
Str 11, Con 24, Dex 13, Int 19, Wis 11, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 18, Dex 11, Int 14, Wis 10, Cha 8.

AC: 28 Fort: 29 Reflex: 28 Will: 24
HP: 112 Surges: 14 Surge Value: 28
TRAINED SKILLS
Arcana +17, History +17, Endurance +22, Acrobatics +17
UNTRAINED SKILLS
Bluff +10, Diplomacy +7, Dungeoneering +8, Heal +8, Insight +8, Intimidate +10, Nature +10, Perception +8, Religion +12, Stealth +9, Streetwise +7, Thievery +9, Athletics +8
FEATS
Level 1: Hybrid Talent
Level 2: Cunning Stalker
Level 4: Versatile Expertise
Level 6: Killing Curse (retrained to Twofold Pact at Level 11)
Level 8: Mindbite Scorn (retrained to Primed Curse at Level 13)
Level 10: Cold Adaptation (retrained to Lasting Frost at Level 12)
Level 11: Monastic Disciple
Level 12: Shocking Flame
Level 14: Prime Punisher
Level 16: Called Shot
POWERS
Hybrid at-will 1: Eldritch Strike
Hybrid at-will 1: Conductive Defense
Hybrid Power Point Option: Frigid Darkness
Monastic Disciple: Iron Soul Flurry of Blows
Psionic Defense (Hybrid): Blurred Step
Hybrid daily 1: Living Fortress
Hybrid utility 2: Telepathic Challenge
Hybrid daily 5: Vestige of Ugar
Hybrid utility 6: Mirror Darkly
Hybrid at-will/encounter 7: Forceful Reversal
Hybrid daily 9: Command Insanity
Hybrid utility 10: Ethereal Sidestep
Hybrid at-will/encounter 13: Brutal Barrage (replaces Conductive Defense)
Hybrid daily 15: Mind Blade (replaces Living Fortress)
Hybrid utility 16: Instant Move
ITEMS
Inix Leather Armor of Dark Majesty +3, Firewind Blade Longsword +3, Rain of Hammers Ki Focus +1 (5), Shielding Blade Dagger +1, Amulet of Protection +4, Claw Gloves (heroic tier), Couters of Second Chances (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


(Updated Numbers after removing the RoHKi)
KP2R: 2.87
KP5R: 6.92
KP10R: 12.31

Mean KPR: 1.35

(EDIT: I'm not entirely sure if I'm allowed to include a mini-encounter nova or not, it's simply using a RoH Ki Focus for a minor action use of BB. If that's frowned upon, I'll take it out.)

(EDIT2: Removed the RoHKi and updated my numbers to reflect the change, it's not quite as absurd over the first 2 rounds, but in a home game, I could see having at least a couple of the RoHKi to use their Daily Minor action attack powers. Because not everyone would potentially see it that way, I've removed them from my calculations.)
saving
 

borg286

Explorer
onecrazymojo said:
So I have been sitting on a level 16 build. I continued the riposte style of my previous builds, but switched it up with some White Lotus variety. I also might've stole some goods ideas from the previous king of 12 and 16, the Archer (Painful Oath & Pelor's Sun Blessing are just insane). I really haven't had the chance to sit down and write it all up, but after today's talk of possibly switching everything up, I thought I really ought to post the build before the format doesn't matter anymore. The build successfully utilizes crit-fishing, multi-attacks, and frost/radiant cheese. All I am missing is a little bit of charge-cheese and maybe some revenant/dancing weapons to hit absolutely every damage boosting trick there is. But those will have to wait till the 24 and 30 variants to squeeze those in.

Lvl 16 Half-Elf Avenger Morninglord 24 Wis 18 Dex
Dilettante- Eldritch Strike, Censure- Pursuit
Feats- Adept Dilettante, Cunning Stalker, Mark of Finding, Two-Weapon Fighting, White Lotus Riposte, Versatile Master, Painful Oath, Two-Weapon Opening, Lasting Frost
Items- Pelor's Sun Blessing, Bracer's of Mighty Striking (paragon), Ring of Giants, Gloves of Ice, Melegaunt's Darkblade Greatsword +4 with Shard of Merciless Cold (paragon), Radiant Gauntlet Axe +3 with Shard of Radiance (paragon), Frozen Whetstones (heroic)

Some assumptions:
-Your target is only adjacent to you and you have them oathed.
-At 100g a pop and a minor action, you can afford to apply a Frozen Whetstone to the greatsword every combat at the start. I like being able to throw up this damage from the start, so no whetstone on the gauntlet axe, though. If you wanted to assume you added it on a later round, it would add 2.642 DPR.
-Assuming frost vulnerability from the start is the norm here, so I went ahead and did the same. If you miss your target or attack a new one, subtract 4.689 from the expected damage.
-Utilizing a bit of cheese with the guantlet axe; doesn't require proficiency (so I just lose the +2 prof bonus). Keeps hands free to hold/use other things. While I do not get the bonus damage from TWF (since TWF specifies a weapon in each hand), it qualifies for TWOpening, which only specifies mainhand/offhand weapons. So when I crit with greatsword, I let go of it with my OH as a free action and make my OH attack with the axe, followed by using another free action to regrab the greatsword. This isn't absolutely necessary for the build, it just so happens to be the most elegant at tying several elements together with the limited resources available at 16 that I am trying to cram in. If there is a qualm with the build, I anticipate it being here.
-For WLR, I have made a couple of assumptions. 1) It can stack from making multiple successful attacks against the enemy, each then applying an effect that deals x damage if the target tries to attack me. 2) That the auto damage from WLR (as a no action) will resolve after the immediate interrupt granted by WLMR, potentially adding 1 or 2 additional hits, each applying another iteration of WLR that will resolve after the interrupt. Honestly, this is a very small fraction of the DPR, so if a point of contention, it wont effect much. All it really does is make it an extremely bad choice for the enemy to choose to attack you, meaning the OA attack is the default option.

Two Weapon Opening Eldritch Strike
+20 Attack (8 Lvl, 7 Wis, 3 Enh, 2 CA) v AC 30 | Base Accuracy 55%
OoE Double Roll: Crit [1-(0.95*0.95)] = 9.75% | Hit [1-(0.45*0.45)-crit] = 70%
d8+34 (7 Wis, 3 Enh, 4 Itm, 7 Plr, 3 RS, 10 VlnR) [38.5] | 48+3d6 [58.5] Crit
0.7*38.5 + 0.0975*58.5 = 26.95 + 5.704 = 32.654

Eldritch Strike
+24 Attack (8 Lvl, 7 Wis, 4 Enh, 3 Prof, 2 CA) v AC 30 | Base Accuracy 75%
OoE Double Roll: Crit [1-(0.9*0.9)] = 19% | Hit [1-(0.25*0.25)-crit] = 74.75%
d10+51 (7 Wis, 4 Enh, 4 Itm, 7 Plr, 7 PO, 10 VlnR, 2 FW, 2 GI, 3 SMC, 5 LF) [56.5] | 69+4d6 [83] Crit
0.7475*56.5 + 0.19*(83 + 32.654) = 42.234 + 21.974 = 64.208

OA / WLMR
0.9375*64.208 = 60.195

Preliminary DPR 124.403

Now we get into the bonus damage based on the monster's choice of taking the WLMR and however many WLR procs, or, trying to escape and triggering the bonus to damage from Censure of Pursuit being added into the OA and your expected damage on the following turn.

OA (+8 to all damage till end of your next turn)
We will calc by taking chance OA hits plus chance OA crits and OH hits. Since the OA/Main attack are the same, we will then double this to get the total added damage if the bad decides to draw the OA.
0.9375*8 + 0.19*0.7975*8 = 7.5 + 1.212 = 8.712*2 = 17.424

WLR (7 damage of the same type as attack when target attacks you)
Since the initial attack is both cold and radiant, we get to tack on 15 damage from the vulnerabilities, 10 from the OHs. And since we are doing damage to a target vuln to radiant, we also get to tack on another 7 from Pelor's boon to all of them. To calc, we will take damage for that iteration times the chance the first hit, plus chance WLMR hit, plus chance that either drew a crit, plus chance both drew a crit.
0.9375*29 + (0.7974*0.9375)*29 + (0.19 + 0.7475*.19)*29 + (0.19*0.19)*29 = 27.188 + 21.679 + 9.629 + 1.047 = 59.543

Final Expected DPR
141.827 (draw OA) / 183.946 (attacks back)

If anyone sees any mistakes or has any questions, please let me know. I do not doubt the likelihood I goofed somewhere on some math, since there was a ton of it that was a bit complicated. But assuming it wasn't a massive, gross error....I am pleased with the new king.
saving
 

borg286

Explorer
anihilation said:
Hi all,


I’ve created a level 16 version of Arrow for the new king of DPR at that level. I just love archers and want to show that they can compete with their melee cousins. The build concept is very similar to the level 12 version, however changing the paragon path is essential for the level 16 feature of Morninglord.



Features:


Arrow doesn't get to roll twice for attacks, but gains other benefits for the Oath power

Painful Oath adds radiant damage to all attacks and extra Radiant damage for Morninglord feature plus Pelor's to kick for one attack per round

32 Frozen Whetstones adds Cold damage

Combat advantage provided by frost cheese

The theme is pretty weak right now, the Samurai only adds 1d6 to a crit for a whopping 0.3 DPR. If anyone can find something better please let me know.





130 DPR – Arrow (level 16) – [1, 6, 8]

Attack and Damage
Show



Twin Strike
+27 to hit vs 30 AC (90%)
+8 Level
+7 Dex
+2 Prof
+4 Enhance
+2 Expertise
+2 Prime Shot
+2 CA


+56.5 Damage


+6.5 Superior Greatbow

+4 Enhancement

+5 Lasting Frost

+10 Morninglord feature

+4 Pelor’s Sun Blessing

+4 Bracers of Archery

+3 Sly Hunter

+3 Syberys Shard of Radiance

+2 Gloves of Ice

+2 Frozen Whetstone

+2 Prime Shot Weapon

+4 Battle Fury Stance

+5 Called Shot

+2 Bow Expertise



Once per Round:


+18 Painful Oath

+7.7 Quarry





Attacks:
85% Chance to hit for 56.5 damage
85% Chance to crit for 56.5 damage
5% Chance to crit for 85.5 damage
5% Chance to miss

Chance for 1 hit: 88.0%
Chance for 1 crit: 9.8%

DPR per Attack: 2*(0.85*56.5) = 104.6 DPR
DPR from Quarry: (.88*7 + .098*12) = 7.34 DPR
DPR from Painful Oath: (.98*18) = 17.6 DPR

Total DPR = 129.6





Arrow level 16 Character Build:
Show



============ Created Using Wizards of the Coast D&D Character Builder ======
Arrow, level 16
Human, Ranger/Avenger, Morninglord
Hybrid Ranger Option: Hybrid Ranger Reflex
Hybrid Avenger Option: Hybrid Avenger Reflex
Hybrid Talent Option: Ranger Combat Talent
Ranger Combat Talent Option: Prime Shot (Hybrid)
Human Power Selection Option: Heroic Effort
Theme: Samurai

FINAL ABILITY SCORES
STR 11, CON 12, DEX 24, INT 11, WIS 18, CHA 9

STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8


AC: 25 Fort: 20 Ref: 28 Will: 23
HP: 100 Surges: 7 Surge Value: 25

TRAINED SKILLS
Acrobatics +20, Athletics +13, Heal +17, Nature +17, Perception +17, Stealth +20

UNTRAINED SKILLS
Arcana +8, Bluff +7, Diplomacy +9, Dungeoneering +12, Endurance +9, History +8, Insight +12, Intimidate +9, Religion +8, Streetwise +7, Thievery +15

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Samurai Utility: Iaijutsu
Human Racial Power: Heroic Effort
Hunter's Quarry Power: Hunter's Quarry
Avenger Feature: Oath of Enmity
Ranger Attack 1: Twin Strike
Ranger Attack 1: Two-Fanged Strike
Fighter Utility 2: Battle Fury Stance
Avenger Utility 6: Oath of Enduring Wrath
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Ranger Utility 16: Back on Target

FEATS
Level 1: Bow Expertise
Level 2: Wintertouched
Level 4: Brawling Warrior
Level 6: Weapon Proficiency (Greatbow)
Level 8: Acolyte Power
Level 10: Hybrid Talent
Level 11: Lasting Frost
Level 11: Sly Hunter
Level 12: Called Shot
Level 14: Painful Oath
Level 16: Prime Quarry

ITEMS
Bracers of Archery (paragon tier) x1
Pelor's Sun Blessing (level 3)
Frozen Whetstone (heroic tier)
Prime Shot Greatbow +4 x1
Ring of Giants x1
Siberys Shard of Merciless Cold (paragon tier)
Gloves of Ice (paragon tier)
====== End ======





Edits:

1. Illeist made a good point below. I swapped out Weapon Focus for Pervasive Light to ensure each attack gains the benefit of the radiant vulnerability. I'm not clear on the keyword/damage type rules so this way there should be no question that the damage works.

2. Fixed the quarry 2d6 average damage roll from 7 to 9 since it is affected by Avenging Resolution

3. Added the theme Fey Beast Tamer Theme, Changed Hybrid Fighter to Hybrid Avenger, Adjusted feats to complement the Avenger's benefits, added stronger theme on radiant damage for additional damage through the Morninglord vulnerability plus Pelor's bonuses.

4. Adjusted the item list to make sure it fits within the 160,000g budget of a newly created level 16 character, this decreased the DPR overall but it's still very high for the level.

5. Removed Fey Beast Tamer as it doesn't play nice with Prime Shot. Adjusted feats to compensate based on feedback. Net loss of 10 DPR, but still good.
saving
 

borg286

Explorer
banysan2 said:
The lvl16 version of THE Daring Fang

Daring Fang - Lvl16 Brutal Scoundrel/Bard/Daring Blade/Human - By Banysan2


This time is a Scoundrel Thief, based on Ripost Strike.

Assumptions:
- My Owlbear is adjacent to me (CA + 2dam)
- My enemy starts adjacent to me (minor action for whetstone)
- Frost Vulnerability from the start


BASICS:
Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Daring Fang, level 16
Human, Thief (Rogue), Daring Blade
Human Power Selection Option: Bonus At-will
Proficiency: Weapon Proficiency (Rapier)
Associate: Trained Young Owlbear
Gritty Sergeant (Gritty Sergeant Benefit)
Theme: Fey Beast Tamer

FINAL ABILITY SCORES
STR 11, CON 12, DEX 18, INT 9, WIS 11, CHA 24

STARTING ABILITY SCORES
STR 10, CON 11, DEX 14, INT 8, WIS 10, CHA 18


Relevant POWERS
Rogue Attack 1: Riposte Strike
Rogue's Trick 1: Acrobat's trick
Rogue's Trick 1: Thug's trick


FEATS:
Show

Level 1: Light Blade Expertise
Level 1: Melee Training (Charisma)
Level 2: Backstabber
Level 6: Bardic Dilettante
Level 8: Vigilante Justice Style
Level 11: Lasting Frost
Level 11: Icy Heart [lvl4 retraining]
Level 12: Nimble Blade [lvl 10 retraining]
Level 12: Unikite Staff Pratice
Level 14: Mark of Finding
Level 16: Rash Sneak Attack


ITEMS
Show

Footpad's Friend Rapier +3 x1
Siberys Shard of Merciless Cold (paragon tier)
Gloves of Ice (paragon tier) x1
Frozen Whetstone (paragon tier)
Iron Armbands of Power (paragon tier) x1
====== End ======
{cke_protected_1}


HIT:
Show

First Hit and Riposte: +27 vs AC (+8 1/2lvl, +7 Cha,+3 enchant, +3 Prof, +2 LBE, +2 CA, +1 NB, +1 TWT)
Accuracy: 90%
Normal Hit: 85%
Critical Hit: 5%


Damage:
Show

Sneak Damage = 3d8+ CHA[7] (Footpad's Friend Weapon) +2 [Rash Sneak Attack] = 3d8+9

First Attack: 1d8[W] + 7 [CHA] + 3 Enchant + 3[Icy Heart] + 4[Whetstone] + 2[Gloves of Ice] + 2[Owlbear] + 5 [Lasting Frost] + 4 [Weapon Finesse] + 2 LBW + 3 Shard = Sneak [3d8+9] = 4d8+44

Riposte Attack: 1d8[W] + 7 [CHA] + 3 Enchant + 3[Icy Heart] + 4[Whetstone] + 2[Gloves of Ice] + 2[Owlbear] + 5 [Lasting Frost] +4 [Weapon Finesse] + 2 LBW + 3 Shard + 3 [Unikite Staff Pratice] = Sneak [3d8+9] = 4d8+47

Opportunity Attack: 1d8[W] + 3 [CHA] + 3 Enchant + 3[Icy Heart] + 4[Whetstone] + 2[Gloves of Ice] + 2[Owlbear] + 5 [Lasting Frost] +4 [Weapon Finesse] + 2 LBW + 3 Shard + 3 [Unikite Staff Pratice] + 4 [Acrobat's Trick] = Sneak [3d8+9] = 4d8+47


DPR:
Show

First Attack: [0.85*62+0.05*86.5] = 57.025
Riposte Attack: [0.85*65+0.05*89.5] = 59.725
Opportunity Attack: [0.85*65+0.05*89.5] = 59.725
Riposte > Opportunity
DPR= 57.025+59.725 = 116.75 [Riposte] or [OP]


KPR = DPR/(24+lvl*8) = 116.425/152 = 0.768
saving
 

borg286

Explorer
ris71 said:
I present Wil - Dex Slayer - Thoughts, advice?


====== Created Using Wizards of the Coast D&D Character Builder ======
Wil, level 16
Half-Elf, Fighter (Slayer), Crimson Hunter
Slayer Weapon Specialization Option: Sweeping Sword
Half-Elf Power Selection Option: Dilettante
Auspicious Birth (Auspicious Birth Benefit)
Theme: Primal Guardian

FINAL ABILITY SCORES
STR 16, CON 13, DEX 22, INT 11, WIS 17, CHA 9

STARTING ABILITY SCORES
STR 13, CON 10, DEX 18, INT 10, WIS 13, CHA 8


AC: 31 Fort: 27 Ref: 27 Will: 24
HP: 127 Surges: 10 Surge Value: 31

TRAINED SKILLS
Athletics +15, Endurance +13, Heal +16, Nature +16

UNTRAINED SKILLS
Acrobatics +13, Arcana +8, Bluff +7, Diplomacy +9, Dungeoneering +11, History +8, Insight +13, Intimidate +7, Perception +11, Religion +8, Stealth +13, Streetwise +7, Thievery +13

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primal Guardian Feature: Mark of Thunder
Multiple Class Attack: Power Strike
Fighter Utility: Unfettered Fury
Fighter Utility: Duelist's Assault
Fighter Utility: Mobile Blade
Ranger Attack: Rapid Shot
Seeker Feature: Inevitable Shot
Seeker Attack 1: Guardian Harrier
Primal Guardian Utility 2: Sandstep
Endurance Utility 6: Third Wind
Fighter Utility 10: Clearheaded
Crimson Hunter Attack 11: Ravaging Shot
Crimson Hunter Utility 12: Hunter's Mobility
Fighter Utility 16: Relentless Advance

FEATS
Level 1: Archery Mastery
Level 2: Light Blade Expertise
Level 4: Hidden Sniper
Level 8: Primal Sharpshooter
Level 10: Nimble Blade
Level 11: Versatile Master
Level 12: Two-Weapon Fighting
Level 12: Icy Heart
Level 14: Deft Blade
Level 16: Primal Eye

ITEMS
Bracers of the Perfect Shot (paragon tier) x1
Eagle Eye Goggles (paragon tier) x1
Siberys Shard of Merciless Cold (paragon tier)
Amulet of Protection +3 x1
Frozen Whetstone (paragon tier) x6
Earthhide Armor of Dark Deeds +3 x1
Boots of the Fencing Master
Vicious Dagger +4 x1
Shielding Blade Longsword +1 x1
Gloves of Ice (paragon tier) x1
====== End ======

Using lasting frost/armor of dark deeds/hidden sniper for perma CA and concealment. Start with sandstep to give you the concealment you need to start the ball rolling. I do not use frost cheese, since I don't think vulnerability imposed on first hit is reliable for DPR due to two or three hit kills.
Defenses are effectively +2 with perma conceal, and AC is an additional +1 any round I shift.

Rapid Strike, RBA Vicious Dagger:
Attack:
+8 - half level
+6 - Dex
+3 - Prof
+4 - Enhancement
+2 - Expertise
+2 - CA
+1 - Nimble Blade
+1 - Crimson Hunter
+2 - Eagle Eye Goggles
-2 - Rapid Shot

+27 vs Reflex (Deft Blade), Crit on 19-20

Damage Per attack:
+2.5 - Average dagger damage
+4 - Enhancement
+2 - Light blade Expertise
+6 - Dex (ranged attack)
+11 - Dex +5 (slayer)
+6 - Dex - Primal Eye
+4 - Whetstone
+3 - Icy Heart
+2 - Gloves of Ice
+4 - Bracer of Perfect Shot
+3 - Dragon Shard
+1 - Two Weapon Fighting
+3 - Battle Wrath

51.5

Crit Damage:
51.5 + 1.5 (brings 1d4 to max) + 26 (average on 4d12) = 79

Average DPR per attack = (.85*51.5) + (.10*79) = 51.675


DPR: 51.675*2.178=112.548 DPR
saving
 

borg286

Explorer
langeweile said:
I mulled over some builds if wouldn't get similar number with a Riposte Rogue (cf L6 Strangler). They all came in between about 80 and 95 DPR at L16.
The best in fact uses catch-22 without Riposte. It's a bit more tactical demanding, but also more durable as it's always hidden instead of being in melee with some baddy. The advantage is that it scales very well, as it doesn't rely in a do-or-die fashion on its L16 feature. During Heroic you can easily play him as regular Riposte Rogue and then just retrain the feats.

L12 & 16 Bugbear Rogue

22/22 Dex, 20/22 Str
-- Gritty Sergeant Background: Rapier prof, +1 init
-- Cunning Sneak
-- Feats: Light Blade Expertise, Backstabber, Silvery Glow, Improved Cunning Sneak, Risky Shift, Acolyte of the Veil, Drawn Shadows, Lasting Frost // +L16: TWF, TWO
-- Paragon Path: Champion of the Vigil
-- Items: +3 Frost Rapier, Syberis Shard of Merciless Cold (Paragon), Gloves of Ice (Paragon), Bracers of Mighty Striking (Heroic / Paragon), +2 Frost Dagger; Enshrouding Candle, Assassin's Cloak, item with bonus to Stealth (eg. Boots of Stealth)
-- relevant Powers: Acrobatic Strike, Persistent Tail

Sequence:
Requirement: no allys directly nearby (same as for example Melee Ranger using the Prime Shot feat chain)
Basis: Enshrouding Candle & Drawn Shadows give us perma-concealment, which is enough to hide with Cunning Sneak
-- shift 2 to hide
-- Acrobatic Strike -> shift 2 again as effect to re-hide
-- target can't attack us due being hidden, hence must either
---- move (OA !) and we also follow with Persistent Tail
---- shift (we stay adjacent with Persistent Tail) and then use a ranged attack (OA !)
-- attacking always from hiding grants us CA, and due our PP 19-20 crit range and (L16) a re-roll when missing

L12: 82.82 DPR
To-hit: 6 lvl + 6//5 dex//str + 3 enh + 3 prof + 2 CA + 2 exp = +22 vs AC 26 = 15% miss // 75% hit // 10% crit, -5% on Str attacks
DMG: 6//5 dex//str + 2 exp + 3 enh + 3 feat + 1d10 rapier + 5 vul + 3 Shard + 2 GoI + 2 item + 3d8 SA = 45 hit // 70.5 crit, -1 on Str attacks
TWO MBA with Dagger: 5 str + 2 exp + 2 enh + 3 feat + 1d6 dagger + 5 vul + 1 Shard + 2 GoI + 2 item = 25.5 hit // 35 crit

(0.75 * 45 + 0.1 * (70.5 + (0.7 * 25.5 + 0.1 * 35))) + (0.7 * 44 + 0.1 * (69.5 + (0.7 * 25.5 + 0.1 * 35))) = 82.82 DPR


L16: 103.59 DPR
To-hit: 8 lvl + 6 dex//str + 3 enh + 3 prof + 2 CA + 2 exp = +24 vs AC 30 = 25% miss // 65% hit // 10% crit, reroll a miss
DMG: 6 dex//str + 2 exp + 3 enh + 3 feat + 1 TWF + 1d10 rapier + 5 vul + 3 Shard + 2 GoI + 4 item + 3d8 SA = 48 hit // 73.5 crit
TWO MBA with Dagger: 6 str + 2 exp + 2 enh + 3 feat + 1 TWF + 1d6 dagger + 5 vul + 1 Shard + 2 GoI + 4 item = 29.5 hit // 39 crit

2 * (1 + 0.25) * (0.65 * 48 + 0.1 * (73.5 + (1 + 0.25) * (0.65 * 29.5 + 0.1 * 39))) = 103.59 DPR



@ Lej:
How do you gain proficiency with the Gouge ?
That background I use only works for martial weapons.
saving
 

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