Here is both the original Marilith Summoner, and the Optimized Marilith Summoner. There are 3 reasons I totally love this build:
First: Mariliths are my favorite demons ever, and demons are my favorite monsters ever, and I love that I get to use them now.
Second: High crit has always appealed to me, even though it's not really optimized. Lightning has also always been my favorite damage type. Lancing Dagger therefore has always screamed at me to be used, but I had a hard time justifying it. Similarly, Ball Lightning is super awesome. Every time I look at the Sorcerer class I say 'Why would I ever play them, when they can't get Ball Lightning??!?!'. Yes I realize it's not actually that fantastic. But I loves it dearly.
Third: I've managed to avoid the Radiant Mafia! (Which, given my half-elf radiant twin-striking mafia, I'm quite proud of.)
The only thing that shows up due to the key is the Summon Marilith power which is from the Dragon magazine, and the fact that Shocking Flame confers the lightning keyword.
Defensive Marilith Summoner, 209.55(@9)
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Only the Important Info
Voidsoul Genasi Wizard/Rimetongue Caller/Radiant One, Level 30
Str 14->24, Con 10->12, Dex 13->15, Int 16->26, Wis 14->16, Cha 8->10
+6 Accurate Staff of Ruin, +6 Summoner's Tome, Epic Siberys Shard of Cold, Gloves of Ice, Ring of Giants, Ring of Giants, Opal Ring of Remembrance, +6 Dawn Warrior Starleather, +6 Cloak of Arachnidia, 291k gold
Resist: 15 Psychic/Poison, 10 Lightning/Fire/Cold/Acid
AC: 43, Fort: 44, Ref: 45, Will: 42
Arcane Admix (Summon Marilith, Cold), Wintertouched, Lasting Frost, Versatile Expertise (Staff), Staff Focus, Elemental Empowerment
Dual Implement Spellcaster, Wizard Implement Mastery, Arcane Mastery, Vistani Heritage, Vistani Foresight, Leather Proficiency
Superior Implement, Robust Defenses, Elemental Warrior, Epic Will, Epic Fortitude, Epic Reflexes
Power: Summon Marilith (Use once, Use once from AP, Use once from Vistani AP, Use once from Tome, Use once from first milestone AP, Use once from second milestone AP, Use once from third milestone AP, total 7 encounters without problem)
+15 lvl +8 int +6 enh +3 feat +1 accurate +2 CA +2 item = +37 vs Ref 42
= 20% miss chance, 10% crit, 70% hit
Damage: 2d10 base +8 int +6 enh +6 item +6 DIS +5 vuln +8 CA +7 str +5 shard +1d6 PP +3 feat +4 gloves = 14.5 + 58 = 72.5 * 0.7 = 50.75 average hit damage per attack
+
Crit = 6d10 + 26 + 58 + 24 rings = 33 + 108 = 141 * 0.1 = 14.1 average crit damage per attack
DPA = 64.85
DPR = DPA * 3 + Aura = 194.55 +15 = 209.55
Offensive Marilith Summoner (379.055, @)
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Stormsoul Genasi Wizard|Fighter/Bloodmage/Archspell
Str 14->24, Con 10->12, Dex 11->13, Int 18->28, Wis 10->12, Cha 8->10
+6 Jagged Lancing Dagger w/ Epic Siberys Shard of Cold, +6 Magic Dagger, Gloves of Ice (Epic), Ring of Giants, Opal Ring of Remembrance, Iron Armbands of Power (Epic), 5 +4 Dancing Rapiers, +6 Runic Starweave, +5 Magic Neck, Ring of Free Time, 2235000 gp (Mummified Hand costs 1.625 if your DM wil allow you to simply wear the Mummified Hand instead of holding it in order to get the benefits. This allows you to wear all 3 rings at once.)
Superior Implement (Lancing Dagger), Wintertouched, Lasting Frost, Light Blade Expertise, Silvery Glow, Elemental Empowerment
Dual Implement Spellcaster, Hybrid: Tempest Technique, Arcane Mastery, Vistani Heritage, Vistani Foresight, Leather Proficiency
Intelligent Melee Training, Improved Defenses, Light Blade Arcane Implement, Arcane Admix (Ball Lightning, Cold), Arcane Admix (Summon Marilith, Cold), Shocking Flame
Powers: Summon Marilith (Signature Spell, usable 1/encounter) + Bolstering Blood), Ball Lightning (Arcane Mastery useable 5 encounters/day (4th encounter uses AP from Vistani Foresight) + Bolstering Blood)), Martial Supremacy
AC: 44, Fort: 43, Ref: 43, Will: 36
Marilith DPR:
Hit: +15 lvl +9 int +6 enh +3 feat +2 CA +2 item +1 Talent +2 signature spell = +40 vs Ref 42 = 5% miss chance, 10% crit, 85% hit
Damage: 2d10 base +2d10 bolstering blood +9 int +6 enh +6 item +6 DIS +5 vuln +7 str +5 shard +4 feat +4 gloves +4 shocking flame +4 energized +2 tempest +3 expertise = 22 + 65 = 87 * 0.85 = 73.95
Crit = 20 ongoing + 40 + 65 +3d10 high crit +12 giants = 29 + 117 + 16.5 = 162.5 * 0.1 = 16.25
DPA = 90.2
DPR = DPA * 3 = 270.6
Dancing DPR:
Hit: +15 lvl +9 int +4 enh +3 prof +3 feat +2 item +2 CA roll twice Martial Supremacy= +38 vs AC 44 = 6.25% miss, 9.75% crit, 84% hit
Damage: 2d8 +9 int +4 enh +4 shocking flame +6 item +3 expertise = 9 + 26 = 35 * 0.84 = 29.4
Crit: 16 +26 +12 +4d6 = 54 + 14 = 68 * *0.0975 = 6.63
Total = 36.03
Ball Lightning DPR:
Hit: +15 lvl +9 int +6 enh +3 feat +2 item +2 CA +1 talent = +38 vs Ref 42 = 15% miss chance, 10% crit, 75% hit
Damage: 3d6 base +2d10 bolstering blood +9 int +6 enh +6 DIS +5 vuln +7 str +5 shard +4 feat +4 gloves +4 energized +2 tempest +3 expertise = 10.5 +11 + 55 = 76.5 * 0.75 = 57.375
Crit: 38 + 55 +12 giants + 20 ongoing + 3d10 = 29 + 105 + 16.5 = 150.5 * 0.1 = 15.05
Total = 72.425
Total DPR: 379.055 (343.025 without Dancing)
Additional Note: You could get 2 Marilith's out in one encounter due to the Bloodmage level 12 Utility ability. This means that for the most part you don't have to worry about the Marilith dying.
And now for a mediocre Marilith Summoner on an Avenger Chassis - due to needing to use Oath too often, and trying to keep myself as well as the Marilith adjacent to enemies, the action economy on this chassis simply doesn't work without large party cooperation.
I'm probably going to actually make a thread based on this version, although sadly he no longer uses a Lancing Dagger OR Ball Lightning..
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Deva Unity Avenger/Morninglord/Radiant One
Str 10->12, Con 13->15, Dex 11->13, Int 16->26, Wis 16->26, Cha 8->10
Vistani Heritage, Wizard MC, Light Blade Expertise, Light Blade Focus, Wintertouched, TWF
TWO, Lasting Frost, Adept Power, Intelligent Melee, Improved Defenses, Light Blade Implement
Arcane Mastery, Vistani Foresight, Hand of Divine Guidance, Arcane Admix (Cold), Punishing Radiance, Dual Implement Spellcaster
Desired DPR Feats that were dropped for defenses: Incendiary Dagger Proficiency
+6 Vicious Incendiary Dagger w/ Epic Khyber Shard of the Fiery Depth, +6 Frost Rapier w/ Paragon Khyber Shard of the Fiery Depth, Opal Ring of Remembrance, Ring of Giants, Iron Armbands of Power (Epic), Gloves of Ice (Epic), 5 +4 Dancing Rapiers w/ Paragon Khyber Shard of the Fiery Depth, +6 Runic Starweave, +6 Magic Neck
Powers: Summon Marilith (Arcane Mastery useable 5 encounters/day (4th encounter uses AP from Vistani Foresight)), Oath of Enmity
Quick Note:
4 attacks per turn, 19% crit rate = 57% chance of at least 1 crit/turn
3 attacks per turn with main hand weapon, 19% crit rate = 47% chance of crit spawning TWO attack per turn
We assume Wintertouched/Lasting Frost for all Marilith and Dancing Attacks, and never for TWO attacks, although technically, that isn't quite the right break down.
Marilith DPR:
Hit: +15 lvl +8 int +6 enh +3 feat +2 CA +2 item = +36 vs Ref 42 = 6.25% miss chance, 19% crit, 74.75% hit
Damage: 2d10 base +8 int +6 enh +6 item +6 DIS +5 vuln +8 ED +5 shard +3 feat +4 gloves +3 expertise +5.7 punishing radiance +10 morninglord +3 unity = 11 + 72.7 = 83.7 * 0.7475 = 62.56575
Crit = 20 +72.7 maxed base +12 giants +6d12 vicious = 104.7 +39 = 143.7 * 0.19 = 27.303
DPA = 89.86875
DPR = DPA * 3 = 269.60625
Dancing DPR:
Hit: +15 lvl +8 int +4 enh +3 prof +3 feat +2 item +2 CA = +37 vs AC 44 = 9% miss, 19% crit, 72% hit
Damage: 2d8 roll +4 int +4 enh +8 ED +5 shard +3 feat +3 expertise +5.7 punishing radiance +10 morninglord +3 unity +6 item = 9 +51.7 = 60.7 * 0.72 = 43.704
Crit: 16 +51.7 +4d6 +8 = 89.7 * 0.19 = 17.043
Total = 60.747
TWO MBA DPR:
Hit: +15 lvl +8 int +6 enh +3 prof +3 feat +2 item = +37 vs AC 44 = 9% miss, 19% crit, 72% hit
Damage: 2d8 roll +4 int +6 enh +8 ED +5 shard +3 feat +5.7 punishing radiance +10 morninglord +3 unity +4 gloves +6 item= 9 +54.7 = 63.7 * 0.72 = 45.864
Crit: 20 +57.7 +6d6 +12 = 110.7 * 0.19 = 21.033
Total = 66.897
Total DPR: 269.60625 + 60.747 + (0.47*(66.897) = 31.44159)
= 361.79484
Incendiary Dagger: +1 to hit (+2.25% hit), +4 to damage for Marilith attacks
= +3*(0.0225*83.7 + 0.96*4) = 3*(1.88325 + 3.84) = 17.16975
Total DPR with pure DPR feats: 378.96459
And now for something completely different. I wanted to start work on this before I post a proper thread, so I'm just doing it here for convenience.
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Goliath Barbarian/PMC Fighter/Martial Archetype
Str 18->28, Con 11->15, Dex 14->22, Int 8->10, Wis 10->12, Cha 10->12
Gouge Prof, Spear Expertise, Student of the Sword, Novice Power, Acolyte Power, Adept Power
Silvery Glow, Deadly Axe, Power Attack, Impaling Spear, Improved Defenses, Goliath Double Attack
Spear Mastery, Martial Mastery, Epic Resurgence, Epic Will, Overwhelming Critical, Toughness
Hurricane DPR:
4 attacks:
To Hit: +15 lvl +9str +6 enh + 3 feat + 2 prof +2 CA -2 PA = +35 vs AC 44 =
AUGH THESE PERCENTAGES ARE STILL WRONG! AUGH!
Round 1:
Hurricane of Blades
Round 2:
Hurricane (19%), Rain of Blows (81%)
Round 3:
Hurricane (8.1%), Rain (28.20366%), Storm of Blades (63.69634%)
Round 4:
Hurricane (7.29%), Rain (25.910777%), Storm (3.102883%), Howl (63.69634%)
Round 5:
Hurricane (6.561%), Rain (15.809834%), Storm (12.806366%), Howl (64.8228%)
Round 6:
Hurricane (5.9049%), Rain (14.663367%), Storm (10.104012%), Howl (69.327721%)
Rain = Hurricane(n-1)*(Hurricane(n-1)*HurricaneCrit + Rain(n-2)*RainCrit +Storm(n-2)*StormCrit + Howl(n-2)*HowlCrit) + Rain(n-1)*RainCrit + Storm(n-1)*StormCrit + Howl(n-1)*HowlCrit
Storm = 1 - Hurricane
- Rain
- Storm (n-1) - Storm (n-2) - Storm (n-3) + Storm(n-1)*Storm(n-2) + Storm(n-1)*Storm(n-3) + Storm(n-2)*Storm(n-3) - Storm(n-1)*Storm(n-2)*Storm(n-3)
Howl = 1 - Hurricane
- Rain
- Storm
Hurricane Crit: 0.1*4 - 0.01*6 +0.001*3 - 0.0001
= 0.3429
Rain Crit: 0.1 + 0.1 + 0.96*0.1 - 0.1*0.1 - 0.1*0.96*0.1 - 0.1*0.96*0.1 +0.1*0.1*0.96*0.1
= 0.26776
Storm Crit: 0.1 + 0.8*0.1 + 0.64*0.1 - 0.1*0.8*0.1 - 0.1*0.64*0.1 - 0.8*0.1*0.64*0.1 + 0.1*0.8*0.1*0.64*0.1
= 0.224992
Howl Crit:
= 0.1
Avenger Kulkor (289 DPR at 30)
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Bugbear Avenger|Artificer/Kulkor Arms Master/Lorekeeper
Str 13->17, Con 12->18, Dex 11->17, Int 8->10, Wis 18->26, Cha 10->12
Arcana, Religion, Nature
Power of Skill, Surprising Charge, Gouge Proficiency, Polearm Momentum, Battle Awareness, Spear Expertise
Axe Focus, Impaling Spear, Deadly Axe, Arcane Admix (Sigil of Luck, Cold), Acolyte Power, Painful Oath
Kulkor Battlearm Student, Lasting Frost, Devastating Critical, Wintertouched, Slashing Storm, Power Attack
Rushing Cleats, +6 Carnage Gouge, Iron Armbands, Gloves of Ice, War Ring, Ring of Giants, Frost Shard, Horned Helm
Overwhelming Strike, Martial Supremacy, Vorpal Weapon, Sigil of Luck
To Hit:
+15 level +8 wis +6 enh +3 feat +2 prof +2 CA +1 power -2 PA +1 charge = +36 vs Ref 42
= 0.045 miss, 0.478 crit, 0.477 hit (on charge)
= 0.065 miss, 0.478 crit, 0.457 hit (kulkor attack)
Damage:
4d7+4 base +8 wis +2 lorekeeper +3 feat +2d7+2 surprising charge +3 expertise +8 oath +5 vuln +8 slashing storm +9 power attack +6 enh +6.6 carnage +6 item +4 gloves +5 shard +3d6 helm +4 sigil = 24+10.5+83.6
= 118.1 (on charge)
= 81 (kulkor)
Crit:
42+18+77 max base +12 giants +6.6 carnage +6d7+6 high crit +6d12 carnage +1d12 war +1d10 devastating
= 236.6 (on charge)
= 183.6 (kulkor)
DPR:
0.477*118.1 + 0.478*236.6 + 0.955*(0.457*81 + 0.478*183.6)
= 288.6
Avenger Kulkor level 16 (87 DPR)
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Longtooth
Str 13->16, Con 10->11, Dex 13->17, Int 8->10, Wis 18->24, Cha 10->12
Gouge Proficiency, Surprising Charge, Power of Skill, Battle Awareness, Kulkor Battlearm Student, Polearm Momentum
Wintertouched, Lasting Frost, Painful Oath, Spear Expertise
To Hit:
+8 lvl +7 wis +3 enh +2 feat +2 ca +2 prof +1 charge = +25 vs AC 30
= 9.75% crit, 86.25% hit (charge)
= 9.75% crit, 84% hit (kulkor)
Damage:
2d5+2 base +7 wis +2d5+2 surprising charge +5 vuln +7 oath +2 expertise +3 enh +4 item +3 shard +2 gloves +2d6 helm = 12+7+37
= 56 (charge)
= 32 (kulkor)
Crit:
20+12+37+3d6+6
= 85.5 (charge)
= 52.5 (kulkor)
DPR: 0.8625*56 + 0.0975*85.5 + 0.96*(0.84*32 + 0.0975*52.5)
= 87.35505
Half-Elf Avenger/Kulkor/Thief of Legend (271 DPR)
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Str 13->16, Con 10->12, Dex 13->22, Wis 18->30
Polearm Momentum, Adept Diletante, Kulkor Battlearm Student, Heavy Blade Expertise, Power of Skill, Heavy Blade Focus
Versatile Master, Heavy Blade Opportunity, Heavy Blade High Crit MBA, Acolyte Power, Lasting Frost, Deadly Draw
Hand of Divine Guidance, Thievery Training, Painful Oath, Slashing Storm, Power Attack, Reckless Attacker
+6 Frost Glaive, +6 Piwafwi, +6 Shadowflow Starweave, Rushing Cleats, Iron Armbands, Gloves of Ice, Frost Shard, War Ring, Ring of Giants, Horned Helm
Stealth: +38
Overwhelming Strike, Brash Strike, Oath of Enmity, Martial Supremacy
To Hit:
+15 lvl +10 wis +6 enh +3 feat +3 prof +2 CA +1 charge -2 power attack = +38 vs AC 44
= 0.050625 miss, 0.3439 crit, 0.605475 hit (charge)
= 0.0729 miss, 0.3439 crit, 0.5832 hit (MBA, no charge)
= 0.0324 miss, 0.3439 crit, 0.6237 hit (brash, no charge)
Damage
4d4 base +10 wis +6 enh +6 item +5 shard +4 gloves +5 vuln +3 feat +9 power attack +3d6 helm +10 oath +10 storm = 10+10.5+68
= 88.5 (charge)
= 58 (MBA)
= 68 (Brash)
Crit:
16+18+68+6d6 frost +1d6 war +6d4 high crit +12 giants
= 143.5 (charge)
= 105.5 (MBA)
= 100.5 (Brash)
DPR: 0.605475*88.5 + 0.3439*143.5 + 0.949375*(0.5832*58 + 0.3439*105.5) + 0.6237*68 + 0.3439*100.5 + 0.3439*(0.5832*58 + 0.3439*105.5)
= 270.575433