Okay, here's my first shot at calculating something like this . . .
Longtooth Shifter Druid Blightbeast:
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====== Created Using Wizards of the Coast D&D Character Builder ======
level 16
Longtooth Shifter, Druid, Blightbeast
Build: Guardian Druid
Primal Aspect: Primal Guardian
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Totem)
FINAL ABILITY SCORES
Str 14, Con 20, Dex 14, Int 11, Wis 22, Cha 9.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 13, Int 10, Wis 16, Cha 8.
AC: 29 Fort: 26 Reflex: 23 Will: 27
HP: 107 Surges: 12 Surge Value: 26
TRAINED SKILLS
Nature +19
UNTRAINED SKILLS
Acrobatics +9, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +14, Endurance +14, Heal +14, History +8, Insight +14, Intimidate +7, Perception +14, Religion +8, Stealth +9, Streetwise +7, Thievery +9, Athletics +11
FEATS
Druid: Ritual Caster
Level 1: Enraged Boar Form
Level 2: Superior Implement Training (Accurate staff)
Level 4: Versatile Expertise
Level 6: Vicious Advantage
Level 8: Gorebrute Charge
Level 10: Ferocious Tiger Form
Level 11: Powerful Charge
Level 12: Weapon Focus (Staff)
Level 14: Opportunistic Withdrawal
Level 16: Ruthless Killer
POWERS
Druid at-will 1: Grasping Claws
ITEMS
Ritual Book, Accurate staff of the Serpent +4, Horned Helm (paragon tier), Claw Gloves (heroic tier), Marauder's Earthhide Armor +3, Bracers of Mighty Striking (paragon tier), Aversion Accurate staff +1, Badge of the Berserker +2, Boots of the Fencing Master (heroic tier), Blood Fury Scythe +1, Baldric of Tactical Positioning (heroic tier), Demonskin Tattoo (heroic tier)
RITUALS
Animal Messenger
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If I Charge a target with Combat Advantage using Grasping Claws:
Attack +25 versus Reflex
Damage 1d8+1d10+3d6+37 + Immobilization
Attack & Damage details:
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+ 6 Wisdom, +8 Level, +4 Enhancement, +2 Versatile, +1 Accurate Staff, +1 Charge, +1 Enraged Boar Form, +2 Combat Advantage
1d8 Grasping Claws, +1d10 Claw Gloves, +2d6 Horned Helm, +1d6 Staff of the Serpent (+4d8 on critical), +6 Wisdom, +4 Enhancement, +2 Weapon Focus, +4 Bracers of Mighty Striking, +2 Enraged Boar Form, +2 Powerful Charge, +3 Gorebrute Charge, +2 Longtooth Shifting, +2 Ferocious Tiger Form, +5 Blightbeast, +5 if target doesn't have necrotic resistance
Opportunistic Withdrawal & Badge of the Berserker aid in charging every round. Grasping Claws & Vicious Advantage aid in getting combat advantage every round. The Blightbeast PP adds necrotic damage = Con, ignores necrotic resistance, and inflicts Vulnerability 5 on any target that lacks necrotic resistance. The Blood Fury weapon is there so that I can trigger Longtooth Shifting at the start of each encounter.
Target Reflex = 28 (Monster NAD: 12+level)
= (.10 * 0) + (.85 * 57.5) + (.05 * 91) = 53.425 + Immobilization
I don't know if I calculated that correctly, so please let me know if I made any mistakes. Also, I don't know if that DPR value is high enough to make the list, but it's not too shabby for a Controller (especially a fairly durable one).
Edit - I should have stated explicitly that this is a Level 16 build.
A little bump in the hopes of being added to the 16th level group for the above build.
Also, here's a 24th level version that takes advantage of the Slashing Storm feat:
If I Charge a target with Combat Advantage using Grasping Claws:
Attack +32 versus Reflex
Damage 2d8+1d10+3d6+52 + Immobilization
Target Reflex = 36 (Monster NAD: 12+level)
= (.20 * 0) + (.75 * 77) + (.05 * 121) = 63.8 + Immobilization
Details:
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+ 8 Wisdom, +12 Level, +5 Enhancement, +2 Versatile, +1 Accurate Staff, +1 Charge, +1 Enraged Boar Form, +2 Combat Advantage
2d8 Grasping Claws, +1d10 Claw Gloves, +2d6 Horned Helm, +1d6 Staff of Corrosion (+5d8 critical), +8 Wisdom, +5 Enhancement, +3 Weapon Focus, +6 Bracers of Mighty Striking, +2 Enraged Boar Form, +2 Powerful Charge, +3 Gorebrute Charge, +2 Longtooth Shifting, +2 Ferocious Tiger Form, +6 Blightbeast, +5 if target doesn't have necrotic resistance, +8 Slashing Storm
Druid Striker:
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====== Created Using Wizards of the Coast D&D Character Builder ======
level 24
Longtooth Shifter, Druid, Blightbeast, Reincarnate Champion
Build: Guardian Druid
Primal Aspect: Primal Guardian
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Totem)
Epic Vitality: Epic Vitality Wisdom
Past Spirit: Past Spirit (Razorclaw Shifter)
Past Spirit: Past Spirit (Githzerai)
FINAL ABILITY SCORES
Str 16, Con 23, Dex 14, Int 12, Wis 27, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 12, Int 10, Wis 16, Cha 8.
AC: 39 Fort: 37 Reflex: 33 Will: 37
HP: 150 Surges: 13 Surge Value: 37
TRAINED SKILLS
Nature +27, Perception +27, Insight +27, Endurance +25
UNTRAINED SKILLS
Acrobatics +14, Arcana +15, Bluff +14, Diplomacy +14, Dungeoneering +22, Heal +22, History +15, Intimidate +14, Religion +15, Stealth +14, Streetwise +14, Thievery +14, Athletics +17
FEATS
Druid: Ritual Caster
Level 1: Enraged Boar Form
Level 2: Superior Implement Training (Accurate staff)
Level 4: Versatile Expertise
Level 6: Vicious Advantage
Level 8: Gorebrute Charge
Level 10: Ferocious Tiger Form
Level 11: Powerful Charge
Level 12: Weapon Focus (Staff)
Level 14: Opportunistic Withdrawal (retrained to Githzerai Mobility at Level 24)
Level 16: Ruthless Killer
Level 18: Quick Wild Shape
Level 20: Battle Awareness
Level 21: Slashing Storm
Level 22: Second Skin
Level 24: Robust Defenses
POWERS
Druid at-will 1: Grasping Claws
ITEMS
Ritual Book, Accurate staff of Corrosion +5, Horned Helm (paragon tier), Claw Gloves (heroic tier), Marauder's Stalkerhide Armor +5, Periapt of Cascading Health +4, Bracers of Mighty Striking (epic tier), Aversion Accurate staff +1, Backlash Tattoo (heroic tier), Boots of Quickness (paragon tier), Belt of Vim (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Ring of Many Forms (paragon tier)
RITUALS
Animal Messenger
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