FormerlyHemlock
Hero
Side note on Conjure Minor Elemental: if you can find or create enough Magma to get your DM to give you Magma Mephits, 8 Magma Mephits from Conjure Minor Elemental VI is really nasty against tool-using opponents. That is eight simultaneous Heat Metals (16d8 damage per turn plus all kinds of disadvantage on attacks) over the course of the next hour, plus 16d6 of breath weapon in every combat, in addition to the obvious meat shield applications of having 176 HP worth of death burst-equipped minions.
Smoke Mephits are pretty good too--their breath weapon can give archers advantage on attacks and they have twice as many aggregate HP and attacks as Magma Mephits.
Smoke Mephits are pretty good too--their breath weapon can give archers advantage on attacks and they have twice as many aggregate HP and attacks as Magma Mephits.
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