Sarac
First Post
So, unless I have read the rules wrong, you can only enchant items that are of masterwork quality and weapons can only become Masterwork when they are forged for the first time. This is an okay mechanic but it brings some problems, especially to a player like me.
I put a scary amount of time and emotion into my characters. I build elaborate backstories to them, why they're doing what they do, where they came from, what they're looking for and a lot of times, there weapons and armor are a part of that, not something I can just throw away.
For example, my current character is a Magus who uses a bastard sword as his weapon. It was forged by Elves, given to him by his lost love, his link between what he was and what he can be... but what? I have to throw it away for the first +1 Bastard Sword that shows up in a loot table? F*ck that!
My proposal is this. So long as you can pay the masterwork cost, and have access to a smith with enough skill, you should be able to get your blade sharpened and re-balanced and stuff to give it the masterwork quality. Your thoughts?
I put a scary amount of time and emotion into my characters. I build elaborate backstories to them, why they're doing what they do, where they came from, what they're looking for and a lot of times, there weapons and armor are a part of that, not something I can just throw away.
For example, my current character is a Magus who uses a bastard sword as his weapon. It was forged by Elves, given to him by his lost love, his link between what he was and what he can be... but what? I have to throw it away for the first +1 Bastard Sword that shows up in a loot table? F*ck that!
My proposal is this. So long as you can pay the masterwork cost, and have access to a smith with enough skill, you should be able to get your blade sharpened and re-balanced and stuff to give it the masterwork quality. Your thoughts?