FrancisJohn
Explorer
I've been part of this community for over a year now, and I absolutely love it. Thank you to all who play, and a bigger thank you to all of the GM's and judges!
I most likely spend more time thinking about characters and whatnot more than I should. Just ask my wife. Anyway, sometimes I like to reflect on things. So without further ado, here are some of the character concepts I've toyed around with since I've joined, ranked from first to worst.
6. Vermier Berkshire - Human rogue stat-ed to be a ranger. Adopted by elves. Did archer kind of stuff. Melded the concept into another character.
5. Siddhartha the Hunter. Human fighter. 18 STR and 18 DEX. A combat killing machine, but dull as a spoon. He was extremely boring to play, hence his retirement. Thanks to GlassEye and ScottDewar for helping me flesh out his background. Gave some great insight.
4. Simona Silverfin. Merfolk bard. A mechanically very strong character, with crazy CHA used for bluff, spells, perform, inspiring. Couldn't really get over the 5 ft. land speed. Found a great picture. I think finding pictures is my favorite part of character creation. I love the Internet.
3. Trixie Stardust. Human sorceress. Wanted to make a magic user with maxed bluff skill. Kind of redundant with one of my other characters, but she certainly had some fun in the DWI with Heinrich.
2. Autumn Foxfire. Human druid. Likes to be an archer with some ranger-esque flavor. Very versatile. I think it's a rather clever name with the fire domain and druidness and forestness. Can do lots of cool things, but kind of tricky to roleplay low charisma. I'm bad at that. But it's been fun watching her come into her own and control her new powers. My first character played as a full caster.
1. Francis John III. Halfling rogue/witch. First character here. Made him as a joke really. Thought it would be fun to max out bluff. Very fun to spout whatever nonsense, but absolutely useless in combat. Enjoying the witch multi class. Turned him into the party face/debuffer. Cool Halfling and rogue and feat synergy. Little ball of hate really.
Aura helped me realize that min/maxing is good in theory but impractical in actual play. So thanks for helping me more well rounded!
Any discussion is welcome, and please share your own!
I most likely spend more time thinking about characters and whatnot more than I should. Just ask my wife. Anyway, sometimes I like to reflect on things. So without further ado, here are some of the character concepts I've toyed around with since I've joined, ranked from first to worst.
6. Vermier Berkshire - Human rogue stat-ed to be a ranger. Adopted by elves. Did archer kind of stuff. Melded the concept into another character.
5. Siddhartha the Hunter. Human fighter. 18 STR and 18 DEX. A combat killing machine, but dull as a spoon. He was extremely boring to play, hence his retirement. Thanks to GlassEye and ScottDewar for helping me flesh out his background. Gave some great insight.
4. Simona Silverfin. Merfolk bard. A mechanically very strong character, with crazy CHA used for bluff, spells, perform, inspiring. Couldn't really get over the 5 ft. land speed. Found a great picture. I think finding pictures is my favorite part of character creation. I love the Internet.
3. Trixie Stardust. Human sorceress. Wanted to make a magic user with maxed bluff skill. Kind of redundant with one of my other characters, but she certainly had some fun in the DWI with Heinrich.
2. Autumn Foxfire. Human druid. Likes to be an archer with some ranger-esque flavor. Very versatile. I think it's a rather clever name with the fire domain and druidness and forestness. Can do lots of cool things, but kind of tricky to roleplay low charisma. I'm bad at that. But it's been fun watching her come into her own and control her new powers. My first character played as a full caster.
1. Francis John III. Halfling rogue/witch. First character here. Made him as a joke really. Thought it would be fun to max out bluff. Very fun to spout whatever nonsense, but absolutely useless in combat. Enjoying the witch multi class. Turned him into the party face/debuffer. Cool Halfling and rogue and feat synergy. Little ball of hate really.
Aura helped me realize that min/maxing is good in theory but impractical in actual play. So thanks for helping me more well rounded!
Any discussion is welcome, and please share your own!