The hardback mods are part of AL yes, but I am addressing what was expeditions here.
So again, you're cherry-picking one specific thing to criticize when there are other options available within the program that fix precisely what you say the problem is.
i don't thin I'm exaggerating at all. There are probably close to 200 AL players if not more in the Bay Area alone, and that is just one metropolitan area. AL is world wide. Not all that play AL are in the system.
There are 381 Metropolitan Statistical Areas in the United States. If we take a generous estimate and say that the Bay Area is at the high end of average, that gives us roughly 75,000 players in the US. The real number is almost certainly lower. And while AL is played in other areas around the world, it would be a stretch for me to say that over twice as many players exist outside the US as within it, as much of the material for AL is only available in English.
Besides, the great question isn't 'how many people are playing AL', but 'how many people aren't playing AL who would if it were available to them'. If WotC is going to spend resources on the program, they're going to most effectively spend it increasing the reach and scope of the program, not by catering to the least satisfied people already in it.
You just pinpointed the biggest issue I have with the way things are done. Why ask us to travel 1500 miles for DND!?. Why are we catering to these megacons?
Skerrit has addressed this point, which hasn't been true since Season 2. Again, you seem to be arguing from a position of changing the program to suit you rather than changing it to suit the largest number of current and potential players.
Once again, who is Skerrit that flying him out is tied to being able to play a mod that you are not even sure is good?
Well, I played DDEX 1-10, Tyranny in Phlan. On the title page, it reads: "Adventure Design: Greg Marks", whom if you don't know is Skerrit. If you're interested in the Melisande sub-plot, then you probably also played DDEX 1-3, Shadows Over the Moonsea, also designed by Skerrit. I've played DDEX 2-6, Breath of the Yellow Rose repeatedly -- at least three different characters in my stable have that one on their log, as it was a blast. I haven't yet played DDEX 2-11, Oubliette of Fort Iron, but I've heard good things. It's possible DDAO-3 isn't very good, but based on the other mods I've played by the same author, I wouldn't expect that. Would I play it if it was run at a con near me? Sure, even though the subject doesn't really excite me.
The fact that you don't know the answer to that question means you are not much into the lore.
Oh, wow. This is so not going to end well for you.
Calimsham and Memmnon are very Genasi heavy regions that were once ruled by Djinn and Efreeties.
Here's the population breakdown of Calimshan, from the 3rd Edition Forgotten Realms Campaign Setting, the first FR setting in which genasi were a playable race:
Human 94%
Half-Orcs 2%
Halflings 2%
Half-Elves 1%
Others 1%
There are literally over twice as many half-orcs in Calimshan as there are genasi. The specifics may have changed over the intervening editions, but the point of Calimshan is that the elemental races enslaved the humans living there -- which was the entire arc of the Living Forgotten Realms Calimshan story area, where the human ruler of Calimport tried to set the other two cities against each other in order to weaken them to the point where his armies could free their human slaves.
Why would I use a half-elf?
Because there are also way more half-elves in Calimshan than there are genasi, maybe?
LFR expanded on this region a lot and it is still fresh in my mind. Its a flavor option I can't use because of blanketed rules.
Yes, the specific 'genasi with Greenflame Blade' is an option you can't use. You can be a genasi, or you can have Greenflame Blade, but you can't have both. Sorry you feel that breaks immersion.
And thanks for confirming that the version of Calimshan you're referring to is the one that only exists in your own mind.
Once again, I'm not saying don't restrict. I'm saying don't restrict so broadly. Find the problem and then act. Don't act on something that MIGHT be a problem without ever analyzing it.
Who is going to do that analysis? Who has the time to comb through, playtest all the material with all the other material that already exists, and then decide which of it is broken and which isn't? Doing things the way you want to do them would either mean we couldn't play with the SCAG for a year or two after release because it would still be 'in testing', or there would be tons of broken stuff that would slip through the cracks, which we know would happen because that's exactly what happened in LFR.
I'm not claiming the current system is perfect, but it does what it's set out to do without needlessly holding up the ability of players to access the new material. If you don't see how that's a far better solution than LFR (created by a lot of people who have first-hand knowledge of how LFR broke), then I don't see how I'm going to be able to convince you.
The method is already created with 4th edition my-realms.
Now I know you're trolling me. The 'magic item distribution method' in MyRealms season 3 was 'Bundle X', the infamous, 'choose any item you want that matches your character level and isn't rare'. Incorporating that into Adventurers League would wholly break the current treasure distribution system, as all the items the admins have kept out of the system via treasure in existing modules would come flowing in via the MyRealms option. This is a TERRIBLE idea.
I disagree with you that my realms caused magic item farming in 4e. They were very restricted.
Season 1 MyRealms was somewhat restricted, in that you could only take an item of your level from one of the Player's Handbook books (PH, PH2, PH3). In Season 3, they opened up Bundle X and the floodgates opened. Though technically, you're right in the sense that you had no need to 'farm' MyRealms to get bundle X, because it was in every mod, but the ability to play two or even three farm-designed MyRealms in the same time as you played a single regular mod meant that you could do some serious farming. Just because you didn't do it doesn't mean it wasn't done, believe me.
And, of course, if you want to confirm the things I'm saying about MyRealms, the
Season 1 and 2 MyRealms packs, as well as the
Season 3 and 4 packs, are still available online. Because, y'know, actually looking stuff up works a whole lot better than just pulling stuff out of your butt.
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Pauper