Emirikol
Adventurer
Magic-Light Campaign Rules:
Do these look like good house rules for a magic-light campaign, while
still keeping it fun for players? Thoughts?
Core: Barbarian, Fighter, Rogue.
* No changes
Spellcasters: Adept, Cleric, Druid, Sorcerer, Wizard:
* Concentration check required to successfully cast..may sacrifice
temporary constitution ability damage to modify
* No bonus spells for high ability scores (applies to concentration check though)
* Spellcaster can only cast spells that they 'find' and learn (DM limits)
* Trade off for lost spells: 3 extra skill points per level plus some
really cool role-playing background. Possibly "fear" effect for
people afraid of magic.
Pseudo-casters: Bard, Ranger, Paladin
* No spells. Instead they get a feat for each new _spell level gained.
Adept. As 'spellcasters' above, plus bonus feat at every even level
(2,4,6 etc.) Cannot take 'extra slot,' etc.
Aristocrat. Bonus feats as Adept
Commoner. Saving throws as Monk. Bonus feats as Adept.
Expert. Bonus feats as Adept
Warrior. Bonus feats as Adept
Instead of designing a whole new system of magic, this tones the
actual number of spells down so that the classes aren't able to cast
TONS of spells per day. It also gives the DM 100% control over what
spells are available.
Thoughts?
Em
Do these look like good house rules for a magic-light campaign, while
still keeping it fun for players? Thoughts?
Core: Barbarian, Fighter, Rogue.
* No changes
Spellcasters: Adept, Cleric, Druid, Sorcerer, Wizard:
* Concentration check required to successfully cast..may sacrifice
temporary constitution ability damage to modify
* No bonus spells for high ability scores (applies to concentration check though)
* Spellcaster can only cast spells that they 'find' and learn (DM limits)
* Trade off for lost spells: 3 extra skill points per level plus some
really cool role-playing background. Possibly "fear" effect for
people afraid of magic.
Pseudo-casters: Bard, Ranger, Paladin
* No spells. Instead they get a feat for each new _spell level gained.
Adept. As 'spellcasters' above, plus bonus feat at every even level
(2,4,6 etc.) Cannot take 'extra slot,' etc.
Aristocrat. Bonus feats as Adept
Commoner. Saving throws as Monk. Bonus feats as Adept.
Expert. Bonus feats as Adept
Warrior. Bonus feats as Adept
Instead of designing a whole new system of magic, this tones the
actual number of spells down so that the classes aren't able to cast
TONS of spells per day. It also gives the DM 100% control over what
spells are available.
Thoughts?
Em