5E WotBS Rogues' Gallery

SuperZero

First Post
The Rogues' Gallery thread for my 5E conversion of the War of the Burning Sky campaign by EN Publishing.
IC Thread
OoC Thread

In this post you'll find charts with characters' current status (although you should also feel free to keep track of your own.
In the second post you'll find stats for certain NPC friends and allies of the party.
Please post your complete character after that.
[sblock=The Good]Party:
Character:HP:HD:Conditions:Spell slots:Other:
Lord Davaros Silverfist5/191/1d10, 1/1d8None1/1 1st-levelDivine Sense 4/4, LoH 5/5
Toby Greenberry20/202/2d10None2/2 1st-level-
Caleb Raiden13/161/1d6, 1/1d8None3/3 1st-levelArcane Recovery
Kyrrie13/191/1d8, 1/1d10None2/2 1st-levelSecond Wind, Bardic Inspiration 2/2
Kincaid17/172/2d8None2/3 1st-levelChannel Divinity
Andocles, Half-elf Bard by 3SpdDragster

NPC Ally:
Character:HP:HD:Conditions:Spell Slots:Other:
Torrent9/91/1d8None1/2 1st-levelWrath of the Storm 2/2
[/sblock]

[sblock=The Bad]No enemies in sight![/sblock]

[sblock=The Other]
Character:HP:Condition:
Lesya, Caleb's familiar1/1Dismissed
[/sblock]
 
Last edited:

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SuperZero

First Post
[sblock=Torrent (CG Female Human Cleric 1)]
Torrent.jpg

Str 16 (+3)
-Athletics +5
Dex 9 (-1)
Con 13 (+1)
Int 11 (+0)
Wis 15 (+2)
-Insight +4
-Save +4
Cha 14 (+2)
-Intimidation +4
-Persuasion +4
-Save +4

AC 15 (Breastplate and Shield)
HD 1/1d8
HP 9/9

Battleaxe +5, 1d8/10+3 Slashing
Trident +5 20/60, 1d6/8+3
Dagger +5 20/60, 1d4+3
Longbow +1 150/600, 1d8-1


Armor Proficiencies: Light armor, medium armor, heavy armor, shields
Weapon Proficiencies: Simple and martial weapons
Languages: Common, Orc
Tool Proficiencies: Playing Cards, Vehicles (Land)

Background: Soldier
Personality Traits: Torrent faces problems head-on. A simple, direct solution is the best path to success. Also, nothing can shake her optimistic attitude.
Ideal: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bond: Her mentor, Lee Sidoneth, a druid and the harbormaster in Seaquen.
Flaw: Torrent judges others harshly, and herself even more severely.

Features:
Spellcasting (Ritual Casting-spells prepared)
Divine Domain (Tempest)
Wrath of the Storm – 2/2 Torrent can thunderously rebuke attackers. When a creature within 5 feet of her that she can see hits her with an attack, she can use her reaction to cause the creature to make a Dex save. The creature takes 2d8 lightning or thunder damage (her choice) on a failed save, or half as much on a successful one.

Spellcasting:
+4 spell attacks, DC 12
Cantrips Known:
Guidance (V, S; Conc)
Sacred Flame (V, S)
Spare the Dying (V, S)
1st Level (2/2):
Bless (V, S, M; Conc)
Create or Destroy Water (V, S, M)
Cure Wounds (V, S)
Fog Cloud (V, S; Conc)
Thunderwave (V, S)

Tactics: Torrent has experience fighting alongside arcane spellcasters, and she tends to hang back to protect softer allies (and she tends to assume "arcane spellcasters" and "softer allies" are synonyms until she learns differently). She usually saves her spells for emergency healing, unless she has time before a fight she sees coming to buff herself or warrior allies.[/sblock]
 

Matthan

Explorer
Caleb Radin
[SBLOCK=Stat Block and Details]Height 5’10; Weight 190lbs; Hair: Sandy Blonde; Age: 20;
Sex: Male Race: Human (Variant)
Class: Cleric Level: 1 Class: Wizard Level: 1
Deity:Athena
Alignment: Lawful Good Size: Medium Type: Humanoid
Init: +1; Passive Perception:13
Languages: Common, Elvish, Draconic, Abyssal, Infernal, Celestial

AC: 17 (Scale Mail [14] + Dex [1] + Shield [2] HP: 16 HD: 1d8 and 1d6
Saving Throw Proficiencies: Wis, Chr
Speed: 30 ft.
Proficiency Bonus: +2
Combat gear:
Scale Mail (AC 14+ 1 Dex) : Disadvantage on Stealth
Staff (ATK: +1; Damage 1d6-1 Bludgeoning)
Light Crossbow (ATK +3; Damage 1d8+1 Piercing/80/320, loading, two-handed)

Abilities:
Str 8 (-1)
Dex 12 (+1)
Con 15 (+2) (Racial)
Int 16 (+3) (Racial)
Wis 13 (+1)
Cha 10 (+0)

Racial Traits:
Languages:Common and Elvish
Ability Score Increase: Intelligence and Constitution
Skill Proficiency: Performance
Feat: War Caster
[/SBLOCK]
[SBLOCK=Background]
Background: Sage
Skill Proficiencies: Investigation and Perception (swapped out due to duplicate proficiencies)
Additional Languages: Draconic, Abyssal
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp.
Feature: Researcher
Personality Trait: I'm willing to listen to every side of an argument before I make my own judgment.
Bond: I owe everything I am to a cause that I no longer believe in.
Ideal: Self-Improvement. The goal of a life of study is the betterment of oneself.
Flaw: I am easily distracted by the promise of information.
[/SBLOCK]

[SBLOCK=Class Features]Class Features: Cleric Lvl. 1
Spellcasting:
  • Three Cleric Cantrips
    Can prepare Two Cleric spells
    Cleric spell save DC:11
    Cleric spell attack modifier +3
    Ritual Casting of Cleric spells
    Spellcasting Focus (Holy Symbol)
Divine Domain: Knowledge
Domain Spells: Level One: Command, Identify
Blessings of Knowledge:
  • Learn Two Languages (Celestial, Infernal)
    Proficient in Two Skills and double their proficiency bonus: Arcana and History
Proficiencies:
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: None
Saving throws: Wisdom, Charisma
Proficient Skills from class: Insight, Religion

Class Features: Wizard Lvl. 1
Spellcasting:
  • Three Wizard Cantrips
    Spellbook with six 1st level spells
    Can prepare Four Wizard spells
    Wizard spell save DC:13
    Wizard spell attack modifier +5
    Ritual Casting of Wizard spells
    Spellcasting Focus (Arcane)
Arcane Recovery: May recover one expended first level spell slot during a short rest once per day

Familiar: A female owl named Lesya
[/SBLOCK]

[SBLOCK=Skills and Feats]All Proficient Skills
  • +7 Arcana (double proficiency bonus from Blessings of Knowledge)
    +7 History (double proficiency bonus from Blessings of Knowledge)
    +3 Insight
    +5 Investigation
    +3 Perception
    +2 Performance
    +5 Religion

Feats:
War Caster:
  • Adv. On Con. Saving throws for Concentration checks
  • perform somatic components when holding weapon and shield
  • when creature provokes an OA can use reaction to cast spell at creature
[/SBLOCK]

[SBLOCK=Magic]Cleric Cantrips: Guidance, Sacred Flame, Thaumaturgy
Cleric Prepared Spells: First Level: Guiding Bolt, Bless, (Domain) Command, (Domain) Identify
Wizard Cantrips:Firebolt, Minor Illusion, Ray of Frost
Wizard Known Spells (in spellbook): First Level:Find Familiar, Sleep, Shield, Magic Missile, Feather Fall, Detect Magic
Wizard Prepared Spells: First Level: Sleep, Shield, Magic Missile, Feather Fall
Spell Slots:
  • First Level: 3
[/SBLOCK]

[SBLOCK=Equipment]
From Cleric:
Mace
Scale Mail
Light Crossbow
20 Bolts
Explorer's Pack:
  • Backpack
    A bedroll
    A mess kit
    A tinderbox
    10 torches
    10 days of rations
    A waterskin
    50ft of hempen rope strapped to the side of the pack
Shield
Holy Symbol – an amulet emblazoned with an owl

From Background:
A bottle of black ink
A quill
A small knife
A letter from a dead colleague posing a question you have not yet been able to answer
  • A cryptographic puzzle posed to Caleb during the early days of his studies at Gabal's school by Tonskurn Granhammer, an elderly dwarven evoker. He had discovered the puzzle in a journal in the library of the Lyceum in Seaquen. The journal was written by Rastalil Cranstell, a gnomish archmage who lived centuries ago. The puzzle was supposed to reveal an aracane secret, but it has not been deciphered.
A set of common clothes
A belt pouch containing 10 gp.

Additional Equipment:
Spellbook: 50gp
Arcane Focus (Staff) – Can I use this as a quarterstaff as well?: 5gp
Find Familiar Casting - 10 gp

Coins:
45 gold
[/SBLOCK]

[SBLOCK=Back Story]
Caleb Radin had been taught to hate Ragesia since before he could walk. His father, Daniel, was a member of the resistance against the Ragesian occupation forty years ago. Caleb's youth was filled with his father telling him stories of daring night time raids and narrow escapes. Of course, the hardest story to hear was when his father's luck ran out. Shortly before the occupation ended, Daniel was caught by a Ragesian patrol. He escaped, but not before a poisoned arrow struck his thigh. There was no cleric to help him and his friends feared what the poison would do if allowed to spread. Daniel lost his leg that night and with it went any chance of a normal life.

Daniel never said an ill word about Caleb's mother, but only because he refused to speak about her. Whoever she was, she had never been a part of Caleb's life. He and his father lived on the streets begging for whatever scraps they could get. It was a hard life and Caleb's father had been old when he was born. Daniel could feel his health slipping from him and fear for his son began to consume him. Caleb was only eight years old when his father managed to attract the attention of an elven priestess of Athena that was passing through the city. Daniel begged for her to have mercy on his son and help him to have the life that he deserved. Perhaps the desperation in Daniel's voice spoke to her because she stopped and asked to see Caleb. She spoke with both of them and even took them to a nearby tavern for a meal. She told Daniel that she saw something in the boy and offered to take Caleb as an apprentice. With a tearful goodbye, he sent his son away in the hope of a better life for him.

That hope would be misplaced. Nisalin was a kind and good woman, but she did not become Caleb's benefactor out of kindness. She had been sent into Gate Pass to recruit someone just like him. A young child of Gate Pass with a talent for magic, a hate for Ragesia, and a pliable mind. Nisalin took her young charge with her to begin his training for the Shining Land of Shahalesti. It was a subtle beginning as he began his training in the temple of Athena. He sang hymns during worship services. He was taught new languages and treated incredibly well. The rhetoric of the evils of Ragesia and their infernal helpers rang true with his father's stories. He would spend the next ten years learning the wisdom of Athena and beginning his arcane studies. He was even blessed to one day have Athena answer his prayers and grant him some of her power. Nisalin saw this as a sign to acclerate his training.
Over time, Caleb became convinced that the only way to truly have peace in the land was for Ragesia to be toppled and Lord Shaaladel be allowed to bring his beneficent reign to the embattled nations around them. Athena's wisdom would allow the flower of peace to grow in the salted lands of Ragesia through the radiant might of the Shahalesti. Caleb had been blessed by Athena and had begun to practice the arcane arts to further the goals of the Shahalesti.

Those goals were made clear to Caleb on his eighteenth birthday. Nisalin told him that he would be returning to Gate Pass to serve Lord Shaaladel. Caleb was elated. His mission was to spy on the happenings of Gate Pass and look for ways to make the city ready for liberation to Shahalesti. As a cover, he would be enrolled at Gabal's School to train as a war mage. Gabal's students were often used in the defense and fortification of the city. It would be a perfect place to discover the strengths and weaknesses of the city and report them back.

Caleb's training had prepared him well for Gabal's classes, and he quickly excelled. To his great joy, he was the first student in his class to successfully summon a familiar. His came in the holy form of his goddess. The owl, Lesya, became a constant companion and encouragement to pursue wisdom in his tasks. If he was to be covert, perhaps he should not excel. Heeding the wisdom of his new partner, Caleb worked hard to remain average among his classmates despite loving his studies. He didn't want to draw attention to himself by being a joke or a threat to the other students. Instead, his goal was to befriend as many people as possible.

His strategy was more successful than he imagined as he developed a friendship with a girl attending the school, Naromi. In the close confines of the school day after day, their friendship blossomed into an attraction that grew into a relationship. While Caleb tried to convince himself that he was just protecting his cover, that lie didn't make it to his heart. Over the months that they were together, he grew to love her and her words carried more and more weight to him. She spoke horribly of Ragesia which he understood, but she was also critical of Shahalesti. She spoke of freedom as being worth fighting for... even dying for. Caleb realized that she sounded just like his father used to and slowly started to question his mission.

Caleb was only beginning to question himself when Naromi revealed something else. She had been invited to a meeting with the Resistance. Apparently, the people of Gate Pass had never stopped their vigilance after Ragesia drew back more than thirty years ago. They had prepared for the day that the truce would fail and either Ragesia or Shahalesti would try to take the city. With an infectious joy, she invited Caleb to join her. With a smile, he agreed and proceeded to silently catalog every scrap of information he could pick up from the meeting. Caleb was torn. Athena was silent on where his loyalty should lie. His heart and his mind were in turmoil. In desperation, he fell back on his training and reported the news to his superiors. His heart sank as the orders cambe back to further infiltrate the group.

With a mole inside the Resistance, the Shahalesti grew bolder and began sneaking in more agents to Gate Pass, even further infiltrating the school. Caleb began to feel trapped by the Shahalesti. His independence was gone as his handlers were now constantly near him except when he would go to the Resistance cell. Every Resistance meeting that Caleb went to, he listened to the stories and passion of the people. He remembered his father's stories and the seed of doubt in his heart sprouted to rebellion. He was too scared and ashamed to reveal the truth to the Resistance and Naromi. Instead, he planned to flee the city and contact Naromi later. He diligently prayed to Athena for wisdom as he developed his plan. He had heard of the Lyceum in Seaquen and thought that might provide a place to lay low and grow in his abilities.

As he was preparing to flee, news came of an approaching Ragesian army. The immortal emperor, Coaltongue, had apparently been assassinated. His throne had been seized by Leska who had called for the Scourge, a rounding up of every magic user they could find in the name of security. The Scourge was coming to Gate Pass and the city sealed their gates. Caleb was at a loss for how to get away. He heard news through the Resistance that something big was happening and that a group might have to flee the city afterwards. Caleb leapt at the opportunity.

He quickly scrawled a vague note for Naromi telling her only that he loved her, but that he had to leave and would contact her when he could. He appealed to his handlers to let him take his urn alone to the shrine for the Festival of Dreams with the story that it was custom to go alone. The excuse seemed to work and he left to carry his urn to the shrine. He quietly placed his wish for peace among the land inside the urn and ran away into the night to make his way to the Poison Apple Pub. [/SBLOCK]
 

GreenKarl

First Post
Toby Greenberry
Stout Halfling Male Ranger
[sblock=game info]
Toby.jpg
Toby Goodberry grew up in a small outlying village in the forests in the Shining Land of Shahalesti. His life was fairly normal, expect that there were some caves not far into the woods that had always had a foul reputation. Every few years some dark beast or another would crawl up from the depths of the earth and threaten the surrounding lands. It was from these experiences that Toby learned his trades of woodcraft and was taught how to fight these strange creatures from the deep.

Toby was always a bit of a dreamer and a wander also. He loves to explore and see new things. For the last few years he has been working as a caravan scout for those merchants passing back and forth through Gate Pass between the two great nations. He enjoyed this life greatly even though it kept him from seeing his family very often.

Of late, Toby has seen the days darken and fear spread into the lands. Rumors of war and conquest are on everyone’s lips. He recently heeded the call for aid from the wizards of Lyceum. Now, on New Years’ Eve in the great city he is set to find his contract at the Poison Apple Pub, to set himself against the warmongers of the world…

Race: Halfling (Stout), Class: Ranger, Level: 2
Age: 21, Height: 3' 2", Weight: 45lbs, Eyes: Brown, Hair: Sandy Brown

Hit Point: 20 (10+d10+4 CON)
AC: 14/16 (11 Armor +3 DEX, with shield +2)
ATTACKS: Short Sword (to hit +5, damage 1d6+3), Short Bow (to hit +7, damage 1d6+3)
ALN: Chaotic Good
Init: +3, Speed: 25ft
Passive Perception​: 13
Proficiency Bonus: +2, Saves: Strength, Dexterity
Language: Common, Halfling, Ork, Under Common

Abilities
STR 10 (+0/+2)
DEX 17 (+3/+5)
CON 14 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 10 (+0)

Racial Traits:
*Lucky (re-roll a 1, must accept this roll)
*Bravery (advantage on saving throws vs. being frightened)
*Halfling Nimbleness (can move through space of creatures larger then small)
*Stout Resilience (advantage and resistant vs. poisons)

Background: Outlander
Origin: Guide
Skills: Athletics, Survival
Feature: Wanderer (excellent memory with maps)
Personality: I'm driven by wanderlust that led me away from my home
Ideal: Change - Life is like the seasons, in constant change and we must change with it.
Bond: My family and friends are most important to me, even when I am away from them
Flaw: I fear and hate creatures of the aberration type

Ranger Traits
Favored Enemy: Aberrations
Natural Explorer: Forest
Fighting Style: Archery (+2)
Spellcaster: two 1st level Ranger; Spells Know: Cure Wounds, Hunter's Mark
Skills: Nature, Perception, Stealth

Skills
Acrobatics (DEX) +3
Animal Handling (WIS) +1
Arcana (INT) +1
Athletics (STR)* +2
Deception (CHA) +0
History (INT) +1
Insight (WIS) +1
Intimidation (CHA) +0
Investigation (INT)+1
Medicine (WIS) +1
Nature (INT)* +3
Perception (WIS)* +3
Performance (CHA) +0
Persuasion (CHA) +0
Religion (INT) +1
Sleight of Hands (DEX) +3
Stealth (DEX)* +5
Survival (WIS)* +3

Gear
Leather armor (AC11)
Shield (AC+2), 10gp
2 Short Swords (1d6 piercing, finesse, light)
Shortbow (1d6 piercing, two-handed) with 20 arrows
A staff (1d6 bludgeoning, versatile 1d8)
Hunting trap
Trophy from an animal you killed (an Endercap tooth)
Traveler's Clothing
Belt pouch with 100gp[/sblock]
 

Sezarious

Explorer
Kyrrie Falothian

image.jpeg

Race: 16 year old Human male (traces of elvish heritage)
Class: Fighter 1 - Bard 1
Background (Custom): Father was a folk hero, mother was a half-elf.
[sblock=Attributes]
Attributes:
STR 16 +3
DEX 10 +0
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 14 +2

Saves:
Str*+5
Dex +0
Con*+4
Int +0
Wis+0
Cha+2
[/sblock]
[sblock=Combat stats]
HP: 19
AC: 18 (Chainmail+Shield)
Spell save DC: 12
Spell attack bonus: +4
Attack: Longsword +5 - 1d8+5 slashing (Versatile d10)
Bonus Action: Shield Bash - Special opposed strength roll (+5)
Attack: Handaxe +5 - 1d6+5 slashing (or 1d6+3 thrown) (Rng20/60)
Attack: Longbow +2 - 1d8+0 piercing (Rng150/600)[/sblock]
[sblock=Skills,tools and Languages]
Skills:
Athletics (class - fighter)-
Perception (class - fighter)
Performance (class - bard)
Persuasion (racial)
Animal Handling (background)
Survival (background)
Tools:
Flute
Smiths tools
Herbalism Kit
Languages:
Common
Elven
[/sblock]
[sblock=Feats]
Shield Mastery[/sblock]
[sblock=Class Features]
Fighter:
Fighting Style (Duelling)
Second Wind 1d10+fl/sh rest
Bard:
Spellcasting
Bardic Inspiration 1d6 2/day[/sblock]
[sblock=Spells]
Orisons:
Vicious Mockery
Light
Known (4):
1st: Faerie Fire, healing word, heroism, Comprehend languages
Slots:
1st lv: 2
[/sblock]
[sblock=Background]
Background - Custom - Father was a Folk Hero

Kyrrie grew up with maybe the best upbringing a child could hope for. Though his father Kythor Falothian was wealthy from his days fighting the Ragesians long ago, both he and Kyrrie's mother Varliyra, a half-elven musician believed Kyrrie should be raised in the countryside so he could learn to appreciate the simple things in life.

As Kyrrie grew, Kythor taught him how to hunt and gather, how to fight and when they were back at the homestead, how to work with animals both on the farm and in the wild, how to use the forge to smith as well as how to repair weapons and armor. Whilst his father taught him those things, his mother taught him how to play instruments, how to perform and how to express himself. He found himself to be a natural musician, eventually finding whisps of magic interwoven with old songs, tuned he would stumble onto by accident that caused either a light breeze to blow or a soft light to glow from him. His mother told him that some of his elven ancestors had the ability to tap into the old songs too and that for him to learn further and hone his skills in music was his destiny. His mother then made certain he knew of his heritage, teaching him the elven language along with some of the secrets she learnt from her mother about herbalism. Finally, though he is not particularly gifted in using his senses as his mother was, she did teach him to sharpen them to a degree.

As a result of his healthy upbringing and development of a wide variety of skills, Kyrrie has developed into a strong, healthy and charming teenager. He is well liked and respected by the surrounding community who knew his father for his heroic deeds and believe the same fate awaits his son.

What Kyrrie's father had not mentioned is that when he retired, a Ragesian military general, Tozae Korta had desperately wanted Kythor dead long before, however the emperor at the time had veto'ed such action out of respect for his enemy. After the emperor died, Tozae immediately set out and executed Kyrrie's father.

Kyrrie was sheltered by neighbours and survived, however, returned to the destroyed farmstead to find his fathers burnt corpse and his mother missing. A scroll placed in his fathers mouth read "You are next child, I WILL find you". The words were written in blood. After wrapping his father, he salvaged what he could from home and buried the body deep in the ground. He played a song of mourning on his flute for his father before heading off, in need of direction after the tragedy that befell him.His father has told him once that if trouble ever befell the family, that Kyrrie should make his way to Seaquen, where he might find an old friend to his father from his adventuring days.

Harbourmaster Lee Sidoneth was his name and when Kyrrie met up with the man, he was allowed to stay with him just for one night, before the man told him to flee to Gate Pass for safety. He gave Kyrrie the name of his student, someone who could watch over Kyrrie by the name of Torrent. When he arrived at Gate Pass, he found it tricky asking around for the Cleric as townsfolk didn't know Kyrrie and suspected him of being an inquisitor.

When Torrent ambushed him from a side alley and knocked him out, he awoke in front of the most beautiful woman he had ever seen in his entire life. Once he gave her the name of her mentor, Torrent knew he was genuine and let him go. Since he explained to her he was learning to become a warrior, she laughed at the young boy, especially when he told her he was also learning to tap into old elven arcane magics. After all, in Torrents mind there is no such thing as a tough arcane spellcaster.

When he found out that Torrent was going to be a part of some sort of resistance effort, Kyrrie demanded he join. With a certain level of stubbornness on both sides, Torrent only relented when Kyrrie mentioned his fathers name, an old hero she had heard of in the past who was once a great warrior. With that, she let the child come with her to the meeting, though she hoped she would not regret bringing him as a potential liability. She also hoped her teachers judgment had originally been well placed...

Traits: 2 (Help others), 5 (instil confidence)
Ideal: Respect
Bond: 4 (tools)
Flaw: 1 (tyrant wants me killed)
Feature: Rustic Hospitality[/sblock]
[sblock=Equipment]
The following is equipment that Kyrrie was able to salvage from his parents homestead, most of which was hidden away safely underneath the stone floor of the forge in case of such a contingency. His father left him the following from his days adventuring:

His Steel shield 6lb
His longsword 3lb
2 hand axes 4lb
His Chain-mail 35lb
Smiths tools 8lb
6 bags of caltrops 12lb
An explorers pack 59lb
A healers kit 3lb
Travellers clothes - Green, to help him blend into the environment, a note attached "to keep you warm and safe on your travels" 4lb
X amount of gold from his mother in the same stash (total after purchases below), where he also found:

A herbalism kit 3lb
A flute, hand carved by his mother 1lb
Commoners clothes - hand made by his mother, a note attached "So you never forget who you are". 3lb
Kyrrie scavenged the following from the ashes:

Shovel (for burying his dad) 5lb
Iron pot (Sentimental reasons) 10lb

When he left, he purchased:
another 2 hand axes 4lb
a longbow 2lb
100 arrows 5lb
a whetstone 1lb
9 candles -
9 oil flasks 9lb

177/240lbs

Gold remaining: 24gp[/sblock]
 
Last edited:

Steve Gorak

Adventurer
[sblock=Davaros]
cool paladin.jpg
Name: Lord Davaros Silverfist
Sex: Male
Race: Human
Class/Level: Paladin 1/warlock 1 (The Undying Light)
Alignment: Lawful good (stong Neutral Good tendencies due to recent lifechanging events)
Size: Medium
Type (Subtype): Humanoid (Human)
Init: -1
Senses: N/A
Passive Perception: 12


DEFENSE
AC: 16 (+6 chain mail)
HP: 19 (10 paladin 1 + 5 Warlock 1 +2x(+2)con)
Saves: Wisdom & Charisma
Special Defenses:


OFFENSE
Speed: 30ft


Melee:
Code:
Weapons         Attack Damage  Type  Range      Property
Greatsword       +5    2d6+3    S    -          Heavy, two-handed
Halberd          +5    1d10+3   S    -          Heavy, reach, two-handed
javelins         +5    1d6+3    P    30/120     Thrown	
Handaxe          +5    1d6+3    S    20/60      Light, thrown
Longsword        +5    1d8+3    S    -          Versatile (1d10)
Flail            +5    1d8+3    B

SPECIAL ATTACKS: see polearm master feat


FEATS:
Polearm master
- can use bonus action to attack with opposite end of glaive, halberd or quarterstaff. 1d4 B
- while wielding a polearm, other creatures provoke an opportunity attack when entering your reach


STATISTICS
Str 16 (+3) [+1 human]
Dex 8 (-1)
Con 14 (+2)
Int 8 (-1)
Wis 10 (+0)
Cha 16 (+3) [+1 human]


SKILLS Proficiencies in bold: 1 human, 2 paladin, 2 background

-1 (dex) Acrobatics
+0 (wis) Animal Handling
-1 (int) Arcana
+5 (str) Athletics - from Paladin
+3 (cha) Deception
-1 (int) History
+2 (wis) Insight - From background
+3 (cha) Intimidation
-1 (int) Investigation
+1 (wis) Medicine
-1 (int) Nature
+2 (wis) Perception - From Human
+3 (cha) Performance
+5 (cha) Persuasion - from Paladin
-1 (int) Religion
-1 (dex) Sleight of Hand
-1 (dex) Stealth
+2 (wis) Survival - From background


TOOL PROFICIENCIES: none
LANGUAGES:Common, elvish (human), orc (background), dwarf (background)


RACE FEATURES
Languages: Common + 1 additional language (elvish)
Skills: proficient in one skills of your choice (perception)


BACKGROUND FEATURES Noble & outlander hybrid
Feature: Position of privilege
Skill Proficiencies: Athletics, survival
Language: 2 extra languages (Orc, dwarf)
Tools: -


CLASS FEATURES - Paladin
Proficiencies all armor, shields and weapons
Divine Sense As an action, you can open your awareness to detect such forces. Until the end o f your
next turn, you know the location o f any celestial, fiend, or undead within 60 feet of you that is not behind total cover
Can use this ability 4 times /long rest
Lay on Hands 5hp


CLASS FEATURES - Warlock
- Spellcasting: Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5.
Radiant Soul Starting at 1st level, your link to the Positive Plane allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant damage or fire damage, you add your Charisma modifier to that damage. Additionally, you know the sacred flame and light cantrips and can cast them at will. They don’t count against your number of cantrips known


Cantrips Known: 4
Sacred Flame (VS) save vs dex or 1d8+3 radiant damage, 60 ft range, cover has no effect,
light (VM) object max 10 ft in any direction sheds bright light (colored or not) 20ft radius, and dim light another 20ft. save vs dex if object is on hostile creature, 1h duration,
minor illusion (SM) 5ft square illusion of an object or sound from whisper to scream; 1 min duration, creature must spend action to determine if illusion, int (investigation) check to succeed. physical interraction reveals illusion.
prestigitation (VS) up to 3 minor magicle tricks, 1h max duration, range 10ft


Spells known: 2
Burning hands (VS), 15 ft cone, save vs dex or 3d6+3 fire damage or half on successful save
Hex (VSM) (1) (petrified eye of a newt) concentration, up to 1h. until the spell ends, deal additional 1d6 necrotic damage when hit target with an attack. Also target has disadvantage on ability checks of 1 ability. If target drops to 0 hp before end of spell, use a bonus action to curse new creature.


[sblock=EQUIPMENT]
Equipment (class)
• two martial weapons:
Greatsword 2d6 slashing 6 lb. Heavy, two-handed
Halberd 1d10 slashing 6 lb. Heavy, reach, two-handed
• five javelins
• an explorer’s pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• Chain mail and a holy symbol made of crystal, also used as arcane focus (around neck over shirt - substracted 10gp from wealth for this)

Equipment (noble): A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp

Additional equipment purchased (125gp available)
15 gp 3x Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
15 gp Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
10 gp Flail 10 gp 1d8 bludgeoning 2 lb

20 gp Spare crystal arcane/holy symbol focus (tied around neck, under shirt)

0.01 gp whetstone
2 gp Traveller's clothes
10 gp ink - 1 ounce bottle
1 gp 10 sheets of parchment
2cp ink pen

Money: =41.97 gp[/sblock]


Personality Trait: No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
Ideal: Noble Obligation. It is my duty to protect and care for the people beneath me.
Bond: The common folk must see me as a hero of the people.
Flaw: I secretly believe that I am the chosen one.


Physical Appearance:
Davaros is a muscular man with black hair and facial hair he usually trims every morning with the prestigitation cantrip.
His white cloak, armor, weapons and clothes are always pristine clean, again from the use of the prestigitation cantrip.
He is 19 years old but looks a bit older, as if he were in his mid twenties.


Backstory:
Davaros' is originally from the Shining Lands of Shahalesti. His father, a half-elven noble too involved in politics to spend much time with his mostly human son, is the 8th in line to the throne of the Shahalesti, and is the secound cousin to the king. His father's human lineage is tied to the Ragesian Empire, as he is second-cousin of emperor Coaltongue. His human mother was also the second daughter of the king of Dassen, the marriage having been arranged to maintain peace between the two kingdoms. He never knew her, as she died in childbirth. His noble lineage was forged by the scheemes of the kingdoms, trying to secure aliances and relative stability.

He was raised as a son by his maternal aunt, mostly in Dassen but with frequent visits to Shahalesti and two trips to the courts of Ragesia. As a child, Davaros did not enjoy going to Shahalesti, his elven-blooded kin were too haughty, and looked down to him for having mostly human blood. Ragesia was marvelous, yet almost obscenely opulent and decadent.

Davaros spent his teenage years mostly in the forests of Dassen. He was trained by the best mentors money could buy, and became a strong and honorable man, praying to the good gods bust mostly to Apollo, god of light.

One lifechanging day a few months ago, he went on a meditative religious retreat to a remote shrine of Appolo to reflect on his future and his faith. After the second day, as the sun rose, his consciousness was touched by the undying light; apollo's blessing. He had visions that Emperor Coaltongues died, and that Gate Pass must absolutely stand, and for this, he needed to get in contact with the resistance. He also realized that he is the "chosen one" to rule the unified land (whether this a delusion, reality, or somewhere in between occupies much of his time meditating and praying).

He decided to leave his home, his family, and fulfill his destiny. He set about on foot at night, as not to be noticed, and headed straight to Gate Pass.

Davaros has now been in the Great City for three days, and contacting the resistance was much harder than he expected. He knew that this was of course in its advantage, making the organization more secure. He has however learned from a damsel he managed to convince, that he could learn more at the Poison Apple Pub on New Years’ Eve. Another day of waiting, but perhaps it will be worth it.
[/sblock]
 

Schmoe

Adventurer
Kincaid, Cleric of Athena

Kincaid, Human Cleric of Athena, Sage. A stern man of indeterminate age, Kincaid is a quiet agent of his priesthood. He is rather tall and somewhat gangly, all rough elbows and stubble behind his priestly robes.

[sblock=Background]
There are secrets in this world that threaten the very fabric of society. Hidden knowledge can unravel the threads on which civilizations have grown, and kernels of long lost truth can bring untold power to those who would destroy the works of ages. In the wrong hands, secrets are dangerous, and that is why Athena’s investigators are tasked with revealing those secrets and then securing them from the evil creatures of the world.

Kincaid is one of those investigators. Brought in to the temple as a young orphan, he knows little of his parents except that they were refugees from the country of Morrus who fled from the Ragesian army. Due to some unfortunate accident, he was bereft of his parents in the city of Gate Pass, and it was there that the temple of Athena brought him in to study. He was a dangerously smart acolyte, eager to learn all that his tutors would teach, and soon enough he had immersed himself in the stacks of research scrolls in the deepest bowels of the temple libraries. His mentor recognized Kincaid’s aptitude and set him on the path of an investigator.

Now great uncertainty fills the air as Emperor Coaltongue has vanished. Perhaps even more troubling to the temple leadership, though, is the fate of the Torch of the Burning Sky. It too has vanished, but the artifact’s power is clear. If it were to fall into the wrong hands, devastation could sweep the land. What’s more, there are troubling parallels between the powers of the Torch and the strange effects that have begun blocking teleportation magic. And that’s why Kincaid has been sent to meet with Torrent at the Poison Apple. When the call from the Resistance came to the Temple of Athena that they had a mission and wanted a representative, the potential was obvious. If someone could join up with the Resistance, they may be able to get closer to the source of what happened to the Torch. Revealing the fate of the Torch could be the difference between peace and destruction. Armed with his conviction and years of training, Kincaid set out into the dark streets of Gate Pass to meet with Torrent.
[/sblock]


Code:
[B]Name:[/B]      Kincaid
[B]Class:[/B]     Cleric of Athena, level 2 
[B]Race:[/B]      Variant Human
[B]Background:    Sage[/B]
[B]Size:[/B]      Medium (6’1”, 185 lbs)
[B]Gender:[/B]    Male
[B]Alignment:[/B] Lawful Good
[B]Experience:[/B]   300

[B]Str:[/B] 12 (+1) save: +1    [B]HP:[/B] 17 (2d8+4)
[B]Dex:[/B] 8  (-1) save: -1    [B]AC:[/B] 15 (Scale mail + shield)
[B]Con:[/B] 14 (+2) save: +2
[B]Int:[/B] 14 (+2) save: +2    [B]Speed:[/B]   30'
[B]Wis:[/B] 16 (+3) save: +5    [B]Init:[/B]    -1
[B]Cha:[/B] 10 (0)  save: +2    [B]Passive Perception:[/B]    13


[B]Skills:[/B]                   [B]Abilities:[/B]
Acrobatics         -1     Human Feat: War Caster
Animal Handling    +3     Human Proficiency: Investigaion
*Arcana            +6     Spellcasting 
Athletics          +1     Divine Domain: Knowledge
Deception          +0     Blessings of Knowledge: Arcana, Religion
*History           +4     Channel Divinity (1/rest)
*Insight           +5     Channel Divinity: Turn Undead
Intimidation       +0     Channel Divinity: Knowledge of the Ages 
*Investigation     +4
*Medicine          +5
*Nature            +4
Perception         +3
Performance        +0
Persuasion         +0
*Religion          +6
Sleight of Hand    -1
Stealth            -1
Survival           +3


[B]Proficiencies:[/B]
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple
Tools: None
Languages: Common, Infernal, Orc, Elvish, Auran, Draconic 
Skills: Arcana, History, Insight, Religion, Investigation, Nature, Medicine

[B]Weapon                Attack  Damage    Type[/B]
Mace, 1h               +3     1d8+1     B
L. Hammer (20/60)      +3     1d6+1     B


[B]Equipment:[/B]
Mace
3 Light hammers
Scale mail
Shield
Priest’s pack
Holy symbol
Bottle of black ink
Quill
Pearl (Identify component)
Small knife
Letter from a dead colleague with unanswered question
Cold weather clothing
Belt pouch

[B]Cantrips known:[/B] Guidance, Mending, Sacred Flame
[B]Spell slots:[/B]
     1st – 3

[B]Spells prepared:[/B]
     1st – Command, Identify, Bless, Detect Magic, Healing Word, 
          Sanctuary, Detect Poison and Disease

[B]Money:[/B] 10 gp

[B]Background - Sage:[/B] Specialty - the occult. Feature - researcher
[B]Personality Trait:[/B] There’s nothing I like more than a good mystery.
[B]Ideal:[/B] Truth – The light of truth is the most powerful weapon against our enemies.
[B]Bond:[/B] I would do anything to protect the temple where I served.
[B]Flaw:[/B] I judge others harshly, and myself even more severely.
 
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