Because all magical girls go to magical girl school
School of Mahō Shōjo
Transformation: Beginning when you select this school at 2nd level, you can transform your outfit into magical armor as a bonus action. While transformed you have an AC of 13+your dexterity modifier.
Barrier Jacket: Beginning at 2nd level, at the start of each of your turns, you gain Temporary Hit Points equal to your Wizard levels.
Seeker Cantrip: Starting at 6th level, your attack roll cantrips have advantage.
Spellsurge: Beginning at 10th level, you can increase the level of a spell you cast by 1. Once you've used this feature twice, you can't use it again until after a short or long rest.
Wings of Flight: Starting at 14th level, you have a fly speed equal to five times your Intelligence modifier (minimum 5").
School of Mahō Shōjo
Transformation: Beginning when you select this school at 2nd level, you can transform your outfit into magical armor as a bonus action. While transformed you have an AC of 13+your dexterity modifier.
Barrier Jacket: Beginning at 2nd level, at the start of each of your turns, you gain Temporary Hit Points equal to your Wizard levels.
Seeker Cantrip: Starting at 6th level, your attack roll cantrips have advantage.
Spellsurge: Beginning at 10th level, you can increase the level of a spell you cast by 1. Once you've used this feature twice, you can't use it again until after a short or long rest.
Wings of Flight: Starting at 14th level, you have a fly speed equal to five times your Intelligence modifier (minimum 5").
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