Jabborwacky
First Post
I really love the variant tiefling option: It lets players try different builds with tieflings using dexterity instead of charisma. However, it doesn't switch the primary casting stat for their spell-like abilities. Those spell-like abilities make up a bit chunk of the race and two of those abilities target an opponent's defenses. Given the entire point of taking the trait is that the player wants to play a role where charisma is not important, it kind of defeats the purpose of taking the trait if the player still has to increase his charisma score to make those abilities worthwhile.
Has there been any official responses to the charisma issue with the variant tiefling for AL play or is it pretty much a trap option? Seems like making the key stat intelligence instead of charisma would be an easy fix.
Feral: "Your Intelligence score increases by 1 and your Dexterity Score increases by 2. This trait replaces the Ability Score Increase trait of the tiefling. You may also choose to instead use intelligence in place of charisma as the casting ability score for the tiefling's infernal legacy trait and any of infernal legacy's substitutes."
Has there been any official responses to the charisma issue with the variant tiefling for AL play or is it pretty much a trap option? Seems like making the key stat intelligence instead of charisma would be an easy fix.
Feral: "Your Intelligence score increases by 1 and your Dexterity Score increases by 2. This trait replaces the Ability Score Increase trait of the tiefling. You may also choose to instead use intelligence in place of charisma as the casting ability score for the tiefling's infernal legacy trait and any of infernal legacy's substitutes."
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