For 8 years I've been looking for a rule set that would allow me to play a game in the Dark Sun world I envision after reading the books. Unfortunately D&D and it's derivatives have left me unhappy for various reasons (with 4e coming the closest to working for me). I think WOIN could actually handle my interpretation of Dark Sun so I'll start posting my conversions.
Half-Giant
Size: Large
Attributes: +4 Strength, +2 Endurance, +2 Psionics, -2 Logic, -2 Charisma
Gullible. Easily tricked, Half-Giants take a permanent -1d6 penalty to detect deception.
Dull-witted. Although slow-witted, Half-Giant minds are hard to penetrate. They gain a +4 bonus to MENTAL DEFENSE.
Brawny. Half-Giants increase their carrying capacity by 50%.
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just something I quickly whipped up. WOIN has a lot less negative penalties to stats so it took me a bit together the stat modifiers working. +4 Strength is really only +1d6 and the bonus decreases as you get higher in level. This is clearly a tweaked version of the Ogron. I'd be interested in feedback. This is just a "whenever I have a spare five minutes" project
Half-Giant
Size: Large
Attributes: +4 Strength, +2 Endurance, +2 Psionics, -2 Logic, -2 Charisma
Gullible. Easily tricked, Half-Giants take a permanent -1d6 penalty to detect deception.
Dull-witted. Although slow-witted, Half-Giant minds are hard to penetrate. They gain a +4 bonus to MENTAL DEFENSE.
Brawny. Half-Giants increase their carrying capacity by 50%.
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just something I quickly whipped up. WOIN has a lot less negative penalties to stats so it took me a bit together the stat modifiers working. +4 Strength is really only +1d6 and the bonus decreases as you get higher in level. This is clearly a tweaked version of the Ogron. I'd be interested in feedback. This is just a "whenever I have a spare five minutes" project