https://www.centurynovelty.com/detail_146-1262__574__Deluxe-Pirate-Coin.html
Bag of 144 pirate coins - these are a bit bad lookign, however.
However, I'm looking into ways to use these coins as non-monetary loot which provide clues to mythical treasures or locations (possibly the whole set being needed, or possibly different coins providing clues to different rewards).
In that case, perhaps use the Dremel tool to etch a map across all the coins arrayed column-by-row?
Need to accumulate all the coins in order to complete the map that leads to the mythical treasures or locations. Depending on how stylized you make the map parts, the individual coins could just appear to have interesting—though vague and essentially geometric—designs on them.
Be a helluva moment around the game table when players suddenly realize just what they've started to accumulate . . . .
Still learning,
Robert
No need to provide any type of 'key'. It's a puzzle. Even though the edges aren't "jigsawed", the sketched map will only fit together one way (probably) so that can be part of the challenge for the players to handle irl.I really like that idea! How should I denote the order? On the reverse side of the map I could number them. With six coins making a hexagon around the seventh, They could be labeled by row and position (A1, A2, B1, B2, B3, C1, C2). Or would it be better to have a recognizable pattern so they make a picture on one side when in the right order and orientation, then flip them over to reveal the map?
I really like that idea! How should I denote the order?
On the reverse side of the map I could number them. With six coins making a hexagon around the seventh, They could be labeled by row and position (A1, A2, B1, B2, B3, C1, C2).
Or would it be better to have a recognizable pattern so they make a picture on one side when in the right order and orientation, then flip them over to reveal the map?