D&D 5E Tall's PotA Campaign - IC


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KahlessNestor

Adventurer
Dessarin Valley
Afternoon
Round 2

Errol moved along the fence, trying to get a better shot at the orcs among the tents, but could only aim at the one on Illvelious for now, firing another bolt. Unfortunately, in trying not to hit his compatriot, Errol sent the bolt flying wide.

[sblock=Actions]
Move: To A7
Action: Shoot Orc 3
Heavy Crossbow half cover: 1D20+6 = [2]+6 = 8
1D10+4 = [2]+4 = 6

Bonus Action:
Action Surge:
Reaction: Opportunity Attack
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36+6 thp/36 HD: 4/4d10
Superiority Dice: (3/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 34
Arrows used: 0
Bolts: 12
Bolts Used: 2
Action Surge (1/R)
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
27 gp (Held by Errol)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room beneath the Earth Monastary, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
[/sblock]
 

TallIan

Explorer
Round 2

Thateous, ready to engage notices an orc merge from the tent and looses an arrow that lands true.

Nariah blasts at the nearest orc but doesn't land the shot. Illvilious lands a swift duo of blows on his attacker, leaving him staggering. Thateous attacks the orc again, finishing him off before turning on the larger orc behind him. Errol moves to get a better position and sends another bolt flying, but it goes wide. Duran, still far from the action, move a little closer to Errol.

The commotion of battle attracts the attention of the group sitting around the fire. You hear, "No, no they are not ours!" followed by the unmistakable sound of battle. Running footsteps precede the sight of four more orcs round the huge tent.

The huge orc lands a telling blow on Thateous leaving the ranger in bad shape. The other orc swings at the monk but misses. The four new orcs all hurl javelins at Nariah, but they are too far to be effective.

OOC: Sorry Thateous
Blooded Orc; Orc 3: 1D20+5 = [14]+5 = 19
1D12+3 = [11]+3 = 14
1D20+5 = [10]+5 = 15
1D12+3 = [11]+3 = 14


Orc 5 orc 6 orc 7: 2D20.LOW(1)+5 = [2, 8]+5 = 7
1D6+3 = [5]+3 = 8
2D20.LOW(1)+5 = [12, 5]+5 = 10
1D6+3 = [3]+3 = 6
2D20.LOW(1)+5 = [17, 1]+5 = 6
1D6+3 = [1]+3 = 4


Warchief: 2D20.LOW(1)+5 = [8, 12]+5 = 13
1D6+3 = [4]+3 = 7


Illvilious: 39+6/39
Duran: 14/28 Bear AC 11 23/34 Dodging
Nariah: 23+6/23
Thateus: 4/32
Erol: 36+6/36

[-]Orc 1: 0/15]/-] Dead
[-]Orc 2: 0/15]/-] Dead
Orc 3: 2/15 AC(11)
[-]Orc 4: 0/15 AC(11)[/-] Dead
Blooded Orc: 25/25 AC(11)
All the new orcs are off the map, but they will be on Nariah next turn. Since no one has moved either, I haven't uploaded a new map.

PCs are up
 

Azurewraith

Explorer
Duran heads over to Thateus attempt to avoid the fray and administer healing.
OOC: Casting cure wounds in a 2nd level slot healing [roll0] if I can't reach move to get into postion next turn.
 

Yavathol

Explorer

Ilvellios focused on finishing off the wounded orc, while hoping to be able to assist the others.
"Hang in there Nariah!"
OOC:
Two attacks, but if either of them drops the orc then he will move to engage the nearest enemy (possibly even having a spare attack, if he gets lucky with the first strike!)
Action:
[roll0]
[roll1]
Bonus action: martial arts
[roll2]
[roll3]


[sblock]Ilvellios hp 39/39 thp 6
Str +0(+2 Saves), Dex +4(+6 Saves), Con +1, Int +0, Wis +2, Cha -1
Acrobatics +6, Survival +5, Stealth +6, Insight +5, Perception +5
AC 17
Inspiration yes
Ki: 1/4
HD: 2/4
Quarterstaff +6, 1d8+4
Unarmed/Radiant Bolt +6, 1d4+4

http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 


Thateous

Explorer
The hit knocks the wind out of Thateous, but the surge of healing renews it. He squares his stance and readies his rapier.
OOC: Dodge action
 


KahlessNestor

Adventurer
Dessarin Valley
Afternoon
Round 3

OOC: Errol had moved south to A7 last round. This round he’s moving to B13


Errol continued to move along the wall to get better angles to fire. He saw the arrival of the new orcs and started firing again, sending two bolts downfield at the orcs, aiming for legs to trip them up.

“Keep it together, Thateus!” Errol encouraged.

[OOC=One orce takes [b]8 damage and must make a DC14 Strength save or be knocked prone.[/b] The second attack missed. Thateous gains 4 temporary hit points.[/OOC]

[sblock=Actions]
Move: To B13
Action: Shoot an approaching orc, plus Trip DC14
Heavy crossbow plus Superiority die: 1D20+8 = [13]+8 = 21
1D10+1D8+4 = [3]+[1]+4 = 8

Bonus Action: Rallying Cry
Rallying Cry: 1D8+2 = [2]+2 = 4
Action Surge: Shoot a different approaching orc, plus Trip DC14
Heavy crossbow plus Superiority die: 1D20+8 = [1]+8 = 9
1D10+1D8+4 = [8]+[1]+4 = 13

Reaction: Opportunity Attack
Free Object Interaction:
Conditions:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 3
AC: 16
HP: 36+6 thp/36 HD: 4/4d10
Superiority Dice: (0/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 34
Arrows used: 0
Bolts: 10
Bolts Used: 4
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
27 gp (Held by Errol)
200 cp (Held by Errol)
Set of Keys (Held by Illvelious) - one key opens the doors to the guard room beneath the Earth Monastery, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Held by Illvelious)
Ring of Fire Resistance (Held by Errol)
Silver ruby ring (600 gp)(Held by Errol)
Reszor, magical rapier - Rapier (uncommon), requires attunement (Held by Errol)
Reszor was commissioned by a soldier turned assassin to enhance his ability to kill without being detected. It has a star motif etched into the blade and the handle is of blue leather. Dried blood clings to the blade and cannot be cleaned off. The weapon counts as magical and when you make an attack against on opponent while hidden the attack will make no noise. Additionally, when you make an attack with this weapon and get to use bonus damage dice, such as superiority dice or sneak attack dice, roll an additional die and discard the lowest. When you say the command word "Reszor" the blade will glow with dim light out to a 5ft radius, saying the command word again will turn the light off. Finally there is a mild curse on the blade that drives the wielder to kill. After rendering an opponent incapacitated or unconscious make a DC7 WIS saving throw to stop yourself from killing the creature.
[/sblock]
 

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