Anyone know of any way to make huge and larger sized encounters interesting?
What I meant by it is that, say a party is fighting a Stone Giant...they are huge and by huge I mean that the players usually barely reach above their knees. Are there any cool mechanics such as, for example, having to damage the legs in order to bring their vitals down within range of their melee attacks? Should there be separate health pools for each limb? Rules for climbing up a giant to attack their vitals while their stand? Same for other huge and larger creatures, like dragons and hydras. I feel that just making them bags of hitpoints makes them boring.
What I meant by it is that, say a party is fighting a Stone Giant...they are huge and by huge I mean that the players usually barely reach above their knees. Are there any cool mechanics such as, for example, having to damage the legs in order to bring their vitals down within range of their melee attacks? Should there be separate health pools for each limb? Rules for climbing up a giant to attack their vitals while their stand? Same for other huge and larger creatures, like dragons and hydras. I feel that just making them bags of hitpoints makes them boring.