Celebrim
Legend
Capricorn
Environment: Coastal
Rarity: Rare (Fame +4)
No Appearing: 1d6 (2d20)
Percent in Lair: 20%
Treasure Type: Incidental
AL: Usually CG
Favored Class: Akashic
Capricorn, Female or Young Male
Medium Magical Beast [Amphibious, Earth, Water]
CR: 2
HD: 3d10+11 (hp 28)
Init: +1 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 5’/5’
AC: 15 (+1 Dex, +4 Natural)
Atk: Butt +4 (1d4+2)
SA: Powerful Charge (+1d8), Spell-like Abilities, Tail Lash (1d4+1), Trample (DC 11, 1d4+1)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +4, Ref +4, Will +2
Str 13, Dex 12, Con 13, Int 11, Wis 12, Chr 10
Feats: Heedless Charge, Lunge, Power Attack, Powerful Charge
Skills: Astrology +3, Know (Nature) +6, Swim +15, Speak Language (Aquan plus any three others)
Capricorn, Mature Male
Large Magical Beast [Amphibious, Earth, Water]
CR: 4
HD: 6d10+34 (hp 77)
Init: +0 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 5’x10’/10’
AC: 15 (+0 Dex, +6 Natural, -1 Size)
Atk: Butt +8 (1d6+5)
SA: Powerful Charge (+2d6), Spell-like Abilities, Tail Lash (1d6+3), Trample (DC 13, 1d6+3)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +8, Ref +5, Will +3
Str 17, Dex 10, Con 17, Int 12, Wis 12, Chr 10
Feats: Heedless Charge, Improved Overrun, Lunge, Power Attack, Powerful Charge
Skills: Astrology +6, Know (Nature) +9, Know (Religion) +3, Swim +20, Speak Language (Aquan plus any three others)
Capricorn, Beachmaster
Huge Magical Beast [Amphibious, Earth, Water]
CR: 7
HD: 9d10+77 (hp 127)
Init: -2 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 10’x15’/10’
AC: 14 (-2 Dex, +8 Natural, -2 Size)
Atk: Butt +14 (1d8+11)
SA: Powerful Charge (+3d6), Spell-like Abilities, Tail Lash (1d8+7), Trample (DC 17, 1d8+7)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +11, Ref +6, Will +6
Str 24, Dex 6, Con 21, Int 17, Wis 17, Chr 12
Feats: Charge Through, Heedless Charge, Improved Overrun, Lunge, Power Attack, Powerful Charge
Skills: Astrology +9, Know (Arcane) +6, Know (Nature) +12, Know (Religion) +12, Swim +25, Speak Language (Aquan plus any five others)
Spell-Like Abilities: 3/day: Water blast, shatter, rhino’s rush; 1/day: control water, stone shape. Capricorns of at least 9HD also gain 1/week: control weather, tidal wave. Caster level is 6 + HD. Spell DC’s are charisma based.
Cold Tolerant (Ex): Capricorns take half damage from cold.
Powerful Charge (Ex): Capricorns receive Lunge and Powerful Charge as a racial bonus feats, and are able to employ their butt attack as an effective weapon even when underwater.
Tail Lash (Ex): If a capricorn is flanked, it may attack one attacker within its reach with its powerful and flexible tail. This attack is made at the capricorn’s full BAB and does bludgeoning damage equal to its trample damage. If the attack hits, the capricorn may attempt to trip its target. It may not attack the same target with its butt attack and its tail lash in the same round.
Trample (Ex): A capricorn can choose to overrun any creature smaller than itself with a contested check. If successful, it does the listed damage and knocks the target prone. With a reflex save (DC 10+capricorn's strength bonus), the target takes half damage and is not knocked prone. The target of the overrun may attempt an AoO, however if they do so they forgo a saving throw to resist the attack.
Wave Mastery (Su): Capricorns are unaffected by waves of natural origin unless they wish to be. They have Spell Resistance equal to 15 plus their HD, versus any Water or Earth spell, and they save at +2 versus all such spells.
Capricorns are magical beasts that live near rocky shores and beaches where large waves frequently form. They especially prize beaches with sea stacks or waterfalls, and claim such as their territory for breeding. It is said to bring bad fortune to settle or build in such areas, as the capricorn’s wrath and curse will cause whatever is built there to quickly erode into the sea.
Capricorns have the upper body of a large goat, but the lower body like the tail of great fish, not dissimilar to a marlin but more serpentine and strong. The breathe air, but are capable of holding their breath for long periods and diving to great depths. Capricorns are quite intelligent, and learn many languages, and are fond of conversing on philosophical matters but they make no crafts and have no use for possessions. Capricorns otherwise live lives not too dissimilar to elephant seals or sea lions, however, they are vegetarians and consume principally sea grasses and sea weeds, both on land and off shore. They delight in fruits and vegetables, and also alcohol, and these they accept gladly as gifts and offerings. No amount of inducement however can convince a Capricorn to depart from its basic nature, or to befriend or serve another for any length. They tend in their personalities toward melancholy, passivity, fatalism, and stoicism. Capricorns have been known to save fools from folly, or to rescue children from drowning, but also to watch dispassionately when boats capsize or are broken upon rocks. For this reason, they are seldom trusted and sometimes despised and cursed.
The amount of vegetation that Capricorns consume is small compared to their size, allowing large herds to live in small areas. They seem to derive at least part of their nourishment from magic or the power of the waves themselves, and it is not infrequent to see them lying motionless in the midst of the most powerful of waves.
Male capricorns grow to a much greater size than females and continue to grow throughout their long lives, and older males fight in order claim large harems of breeding females. Males aggressively defend their beach from intruders, but avoid fighting to the death, and if injured or intimidated by a powerful foe will prefer to flee with their herd into the sea and wait out invaders. In any group of capricorns, there will always be at least one adult male. Fifty-five percent of Capricorn bands will be family bands, with a single mature male and the remainder females. Such groups will also have additional young equal to 100% of the group’s number. The other 45% of Capricorn bands are herds of bachelor males who have not claimed a harem. Such bands will have one mature male per ten members. In any capricorn herd, there is a 3% chance per member of the herd that the largest male has attained beachmaster status. In the case of a bachelor herd, the beachmaster will be an elderly breeding male who has been disposed of his position by a younger and fitter male, and who is nursing his wounds and pride.
Capricorns seldom study or train sufficiently to gain class levels, and if they do, they must train and learn on their own, for they have no tradition of mentorship. Males are mostly content to grow in size and strength, therefore it is most often females which develop particular skill. One in 15 females encountered, and one in 40 males will have class levels beyond their HD. The most commonly observed classes among females are Akashic (50%), Scholar (40%), and Shaman (10%). The most common classes among males are Akashic (30%), Scholar (50%), and Brute (20%). To determine level, roll d3 and if a 3 is rolled, roll again and increase the result by two for each three rolled.
Capricorns naturally live long lives, and are capable of reaching their fourth century or more. However, capricorns seldom live to reach full maturity. Sharks and orcas prey upon capricorns, especially the young. The great white shark is especially feared, and such a creature observed offshore may cause herds to seek to graze further inland to avoid the water. There is great enmity between capricorns and sahaugin, and such that in their rage, capricorns may lose all their timidity and attack their hated enemy with fanatical ferocity. Yet, for all that, humans may be the greatest foe of capricorns, as in some cultures capricorn meat is greatly prized as a delicacy and their horns and other body parts are commonly traded as magical reagents of legitimate puissance. Though it is dangerous work, human hunters sometimes descend on capricorn colonies in large bands, decimating them with arrows and harpoons, and taking them with nets and spears before they are able to reach the safety of the water. Likewise, not every fishermen finding a Capricorn in his nets, cuts it free or heeds its pleas for mercy. For this reason any strange human is likely to be distrusted until he has proven himself, and cases where humans and capricorns live together in mutual respect and occasionally mutual benefit are becoming more rare. Capricorns do generally enjoy mutually respectful relationships with sea elves and merfolk, though even some of the more fierce tribes of merfolk do not disdain their flesh.
Capricorns which die normally reincarnate in as one of their young, and so live life after life through the ages. Thus, young capricorns are born aware and knowledgeable, though not necessarily with complete access to their past memories. Capricorns produce eggs, but like some sharks, give live birth – the female incubating the fertilized eggs within their body until the young begins to break forth. Females produces 1-3 young per clutch. These young are small and grow slowly, and must be carefully protected by the herd for several decades. Comparatively few reach maturity. Like many magical beasts, capricorns can be produced not only by ordinary breeding, but spontaneously arise from certain power releasing events – such as the wake of mega-tsunami caused by landslides, the collapse of glaciers, or volcanic eruptions. In theory this should keep the number of capricorns stable, but in recent times capricorns have become a rarer and rarer sight on the beaches of Korrel and the capricorns themselves note that many of their greatest spirits no longer dwell among them. Many scholars, both among the free peoples and the capricorns themselves, believe that capricorns are not returning to the material world because have increasingly taken to life on other planes but exactly where they have found this safe haven none either can say or are willing to reveal.
Environment: Coastal
Rarity: Rare (Fame +4)
No Appearing: 1d6 (2d20)
Percent in Lair: 20%
Treasure Type: Incidental
AL: Usually CG
Favored Class: Akashic
Capricorn, Female or Young Male
Medium Magical Beast [Amphibious, Earth, Water]
CR: 2
HD: 3d10+11 (hp 28)
Init: +1 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 5’/5’
AC: 15 (+1 Dex, +4 Natural)
Atk: Butt +4 (1d4+2)
SA: Powerful Charge (+1d8), Spell-like Abilities, Tail Lash (1d4+1), Trample (DC 11, 1d4+1)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +4, Ref +4, Will +2
Str 13, Dex 12, Con 13, Int 11, Wis 12, Chr 10
Feats: Heedless Charge, Lunge, Power Attack, Powerful Charge
Skills: Astrology +3, Know (Nature) +6, Swim +15, Speak Language (Aquan plus any three others)
Capricorn, Mature Male
Large Magical Beast [Amphibious, Earth, Water]
CR: 4
HD: 6d10+34 (hp 77)
Init: +0 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 5’x10’/10’
AC: 15 (+0 Dex, +6 Natural, -1 Size)
Atk: Butt +8 (1d6+5)
SA: Powerful Charge (+2d6), Spell-like Abilities, Tail Lash (1d6+3), Trample (DC 13, 1d6+3)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +8, Ref +5, Will +3
Str 17, Dex 10, Con 17, Int 12, Wis 12, Chr 10
Feats: Heedless Charge, Improved Overrun, Lunge, Power Attack, Powerful Charge
Skills: Astrology +6, Know (Nature) +9, Know (Religion) +3, Swim +20, Speak Language (Aquan plus any three others)
Capricorn, Beachmaster
Huge Magical Beast [Amphibious, Earth, Water]
CR: 7
HD: 9d10+77 (hp 127)
Init: -2 (Dex)
Spd: 15 ft. / swim 30 ft.
Space/Reach: 10’x15’/10’
AC: 14 (-2 Dex, +8 Natural, -2 Size)
Atk: Butt +14 (1d8+11)
SA: Powerful Charge (+3d6), Spell-like Abilities, Tail Lash (1d8+7), Trample (DC 17, 1d8+7)
SQ: Cold tolerant, DR 5/+1, Wave Mastery
SV: Fort +11, Ref +6, Will +6
Str 24, Dex 6, Con 21, Int 17, Wis 17, Chr 12
Feats: Charge Through, Heedless Charge, Improved Overrun, Lunge, Power Attack, Powerful Charge
Skills: Astrology +9, Know (Arcane) +6, Know (Nature) +12, Know (Religion) +12, Swim +25, Speak Language (Aquan plus any five others)
Spell-Like Abilities: 3/day: Water blast, shatter, rhino’s rush; 1/day: control water, stone shape. Capricorns of at least 9HD also gain 1/week: control weather, tidal wave. Caster level is 6 + HD. Spell DC’s are charisma based.
Cold Tolerant (Ex): Capricorns take half damage from cold.
Powerful Charge (Ex): Capricorns receive Lunge and Powerful Charge as a racial bonus feats, and are able to employ their butt attack as an effective weapon even when underwater.
Tail Lash (Ex): If a capricorn is flanked, it may attack one attacker within its reach with its powerful and flexible tail. This attack is made at the capricorn’s full BAB and does bludgeoning damage equal to its trample damage. If the attack hits, the capricorn may attempt to trip its target. It may not attack the same target with its butt attack and its tail lash in the same round.
Trample (Ex): A capricorn can choose to overrun any creature smaller than itself with a contested check. If successful, it does the listed damage and knocks the target prone. With a reflex save (DC 10+capricorn's strength bonus), the target takes half damage and is not knocked prone. The target of the overrun may attempt an AoO, however if they do so they forgo a saving throw to resist the attack.
Wave Mastery (Su): Capricorns are unaffected by waves of natural origin unless they wish to be. They have Spell Resistance equal to 15 plus their HD, versus any Water or Earth spell, and they save at +2 versus all such spells.
Capricorns are magical beasts that live near rocky shores and beaches where large waves frequently form. They especially prize beaches with sea stacks or waterfalls, and claim such as their territory for breeding. It is said to bring bad fortune to settle or build in such areas, as the capricorn’s wrath and curse will cause whatever is built there to quickly erode into the sea.
Capricorns have the upper body of a large goat, but the lower body like the tail of great fish, not dissimilar to a marlin but more serpentine and strong. The breathe air, but are capable of holding their breath for long periods and diving to great depths. Capricorns are quite intelligent, and learn many languages, and are fond of conversing on philosophical matters but they make no crafts and have no use for possessions. Capricorns otherwise live lives not too dissimilar to elephant seals or sea lions, however, they are vegetarians and consume principally sea grasses and sea weeds, both on land and off shore. They delight in fruits and vegetables, and also alcohol, and these they accept gladly as gifts and offerings. No amount of inducement however can convince a Capricorn to depart from its basic nature, or to befriend or serve another for any length. They tend in their personalities toward melancholy, passivity, fatalism, and stoicism. Capricorns have been known to save fools from folly, or to rescue children from drowning, but also to watch dispassionately when boats capsize or are broken upon rocks. For this reason, they are seldom trusted and sometimes despised and cursed.
The amount of vegetation that Capricorns consume is small compared to their size, allowing large herds to live in small areas. They seem to derive at least part of their nourishment from magic or the power of the waves themselves, and it is not infrequent to see them lying motionless in the midst of the most powerful of waves.
Male capricorns grow to a much greater size than females and continue to grow throughout their long lives, and older males fight in order claim large harems of breeding females. Males aggressively defend their beach from intruders, but avoid fighting to the death, and if injured or intimidated by a powerful foe will prefer to flee with their herd into the sea and wait out invaders. In any group of capricorns, there will always be at least one adult male. Fifty-five percent of Capricorn bands will be family bands, with a single mature male and the remainder females. Such groups will also have additional young equal to 100% of the group’s number. The other 45% of Capricorn bands are herds of bachelor males who have not claimed a harem. Such bands will have one mature male per ten members. In any capricorn herd, there is a 3% chance per member of the herd that the largest male has attained beachmaster status. In the case of a bachelor herd, the beachmaster will be an elderly breeding male who has been disposed of his position by a younger and fitter male, and who is nursing his wounds and pride.
Capricorns seldom study or train sufficiently to gain class levels, and if they do, they must train and learn on their own, for they have no tradition of mentorship. Males are mostly content to grow in size and strength, therefore it is most often females which develop particular skill. One in 15 females encountered, and one in 40 males will have class levels beyond their HD. The most commonly observed classes among females are Akashic (50%), Scholar (40%), and Shaman (10%). The most common classes among males are Akashic (30%), Scholar (50%), and Brute (20%). To determine level, roll d3 and if a 3 is rolled, roll again and increase the result by two for each three rolled.
Capricorns naturally live long lives, and are capable of reaching their fourth century or more. However, capricorns seldom live to reach full maturity. Sharks and orcas prey upon capricorns, especially the young. The great white shark is especially feared, and such a creature observed offshore may cause herds to seek to graze further inland to avoid the water. There is great enmity between capricorns and sahaugin, and such that in their rage, capricorns may lose all their timidity and attack their hated enemy with fanatical ferocity. Yet, for all that, humans may be the greatest foe of capricorns, as in some cultures capricorn meat is greatly prized as a delicacy and their horns and other body parts are commonly traded as magical reagents of legitimate puissance. Though it is dangerous work, human hunters sometimes descend on capricorn colonies in large bands, decimating them with arrows and harpoons, and taking them with nets and spears before they are able to reach the safety of the water. Likewise, not every fishermen finding a Capricorn in his nets, cuts it free or heeds its pleas for mercy. For this reason any strange human is likely to be distrusted until he has proven himself, and cases where humans and capricorns live together in mutual respect and occasionally mutual benefit are becoming more rare. Capricorns do generally enjoy mutually respectful relationships with sea elves and merfolk, though even some of the more fierce tribes of merfolk do not disdain their flesh.
Capricorns which die normally reincarnate in as one of their young, and so live life after life through the ages. Thus, young capricorns are born aware and knowledgeable, though not necessarily with complete access to their past memories. Capricorns produce eggs, but like some sharks, give live birth – the female incubating the fertilized eggs within their body until the young begins to break forth. Females produces 1-3 young per clutch. These young are small and grow slowly, and must be carefully protected by the herd for several decades. Comparatively few reach maturity. Like many magical beasts, capricorns can be produced not only by ordinary breeding, but spontaneously arise from certain power releasing events – such as the wake of mega-tsunami caused by landslides, the collapse of glaciers, or volcanic eruptions. In theory this should keep the number of capricorns stable, but in recent times capricorns have become a rarer and rarer sight on the beaches of Korrel and the capricorns themselves note that many of their greatest spirits no longer dwell among them. Many scholars, both among the free peoples and the capricorns themselves, believe that capricorns are not returning to the material world because have increasingly taken to life on other planes but exactly where they have found this safe haven none either can say or are willing to reveal.
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