ZEITGEIST: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

357 pages - a magnum opus! The third and final act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book (this is the PDF - the hardcover will be available very soon)! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th Edition very soon).

357 pages - a magnum opus! The third and final act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book (this is the PDF - the hardcover will be available very soon)! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th Edition very soon).

Darkness falls across the world, and the once-hidden Obscurati proclaim a new Age of Reason. As they seize power, however, prophecies of diverse doomsdays come to life, ancient titans rouse from slumber, and a vast and hazy form in the heavens above looms ever closer.

Now the spies and investigators of Risur must shoulder the defense not just of their nation, but all the world's peoples. The power of fate has been undone, and now it is their free will that will determine the course of the future, the spirit of the age. The zeitgeist.

This tome contains Act Three of ZEITGEIST: The Gears of Revolution(tm), a cinematic adventure path designed for experienced Game Masters (also available for the Dungeons & Dragons(R) 4th edition RPG). Witness your party - members of the Royal Homeland Constabulary - wield the epic power of 16th through 20th level characters as battle the dominion of the Obscurati to retake control of their world. Take a step away from traditional fantasy, and lead the charge of the revolution!

Visit www.zeitgeistadventurepath.com for more information and a glimpse at the free Player Guide, Campaign Guide, and introductory adventure, The Island at the Axis of the World.


Also be sure to grab the ZEITGEIST NPC CARDS part one and two - two sets each with 120 gorgeous full-color cards for use with the ZEITGEIST adventure path.


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Tormyr

Adventurer
Congratulations on getting this out the door!

So Pathfinder, then 4e, and eventually 5e... How many adventure paths actually get released for 3 different systems?
 








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