5E Your one best piece of GM/DM advice?
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  1. #1
    Join Date
    Jan 2002
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    Intrawebs
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    Your one best piece of GM/DM advice?

    If you were to offer one single piece of GMing advice, what would it be?

    (If this works out, I'll pick a few for an article).

  2. #2
    Figure out what your players enjoy, then try to give it to them
    XP Jeremy E Grenemyer, Irennan gave XP for this post

  3. #3
    Be flexible. No plan survives first contact with your players.
    XP Skyscraper, AntiStateQuixote gave XP for this post

  4. #4
    Join Date
    Nov 2013
    Location
    New Bern, North Carolina
    Posts
    481
    Plan setting, not plot. Remember that your Setting includes NPCs, monsters, cities, weather patterns, everything.
    XP guachi, Igwilly, pming, Olrox17 gave XP for this post

  5. #5
    Join Date
    Jun 2007
    Location
    Omaha
    Posts
    7,600
    Stock your imagination. Think of neat cool things just for there own sake. Do it a lot. Then when you need to ad-lib use them.
    XP dagger gave XP for this post

  6. #6
    Be honest with your players about your GMing weaknesses so you can work on them together
    XP Wednesday Boy, stuffnsuch gave XP for this post

  7. #7
    Anyone who uses the word "Verisimilitude" is not someone you want as a player.
    XP Dualazi, kalil, Eubani gave XP for this post
    Laugh fjw70, Bladecoder, Igwilly laughed with this post

  8. #8
    Have fun! Fun is infectious.
    XP TerraDave gave XP for this post

  9. #9
    Join Date
    Oct 2015
    Location
    Charlotte, NC
    Posts
    50
    My #1 piece of advice....Have a session zero.

    In the session zero, find out what type of game your players like, combat heavy, roleplay heavy, mystery, heist, politics, etc. Let them know about any house rules and what you like as a DM. Give them an idea of how you want/expect your game to run. Give them an overview of the world and feel of the campaign that fits with what they, and you, like so they can create backstories and characters that work with the theme. I ask for a name and description of an NPC that each is friendly with, and one that they are rivals or unfriendly with. This allows me to weave these NPCs in at various points if I want and create ready hooks for side quests or sources of help/info if the players start to flounder.

    I can think of tons of pieces of advice but starting out, this was by far the best advice I got and really helped me not only design a game everyone enjoys, but also it gave me so much to work as far as plot.
    XP MechaPilot, pdzoch, Mercule, Chaosmancer, Demorgus and 5 others gave XP for this post

  10. #10
    You are one player of many at the table and you are all collaborating together to tell a story.
    XP steenan, RedSiegfried gave XP for this post

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