Myrhdraak
Explorer
So really the only problem that I see and can't work through with the idea of "No Recovering Encounter Powers Until Short Rest" wave mechanic is at the low-level range when PCs only have 2-3 at a time. Now say that they are running through a 4 room dungeon, Short Rests take and hour and we are running this area as a full encounter in waves progression. Party of 3, each blows an encounter power in room 1, none in 2, each one in room 3. That leaves one guy with an encounter power and each with their daily for the "Boss" room. Works out fine there but any extra rooms/encounters tacked on before the short rest leave them with only At-Wills (which aren't bad to only have I know, it just doesn't give the feeling of 'Oomph' from Encounter Powers).
This isn't an issue per say, just an observation. I really like the idea itself, I am just trying to think of how to implement it at the very beginning so the players become used to it right off the bat, and letting them still feel capable, rather than switching down the line. (New group is starting up, running 4E for a bunch that have never played the edition)
Well the idea here is to try to turn Healing Surges into some kind of "Stamina Surges" (or some other name to broaden its use) - a finite but useful resource. Another idea I have been playing with, which might address the issue you are pointing at is that except just using a 1 Staming Surge to regain all your encounter Powers at a Short Rest, you could potentially regain 1 Encounter Power anytime by using 1 Stamina Surge (ie. when not resting). Low level players who have few encounter Powers, and many stamina surges (many cases more than they have healing magic). Maybe you could even be allowing the ability to regain 1 Daily Power by using 2 Stamina Surges, but more analysis would probably have to be done to look at the consequenses in game play.