Greenfield
Adventurer
We play 3.5, and characters are created using the Point Buy method from the DMG.
A while back a player wanted an alternative method. He reasoned that, per the rules, PCs are exceptional individuals. Per the DMG, there is something called an Elite Array of ability scores for exceptional individuals.
This array amounts to stat modifiers of +4, +4, +2, +2, +0, -2.
He wanted to use that as the base, then apply the 32 point buy.
There was a discussion of allowing this as a special package, with an appropriate ECL adjustment.
The character didn't stay and the player left with him before the whole mess played out, which is probably a good thing. Still, what ECL adjustment would you apply?
First though remember that it makes a difference which order you apply these. If you apply the bonuses to the base 8s of the 32 point buy you get a different result than if you buy then bonus.
Point buy gives an absolute point cost based not on how much you're adding, but on what the final number is.
Let's run some numbers.
Lets start with STR 12 (+4). CON 12 (+4), INT 10 (+2), Dex 10 (+2), WIS 8 (+0) and CHA 6 (-2)
CHA 14 costs 6 points, because a 14 costs 6 no matter where you start from.
STR 18 costs 16 points, because that's what an 18 costs, no matter where you start from.
So the combined deal isn't going to help you much. You can ge a couple of "free" 12s out of it by placing the +4 spots in two "dump stats", but that's about the best you're going to do. That turns your 32 point buy into an effective 40 point, and can't produce anything superhuman (There is no point cost for any ability over 18. You can't buy them that high).
Going in the other direction, buying numbers then adding bonuses...
STR 20 (16 bought for 10, +4)
CON 20 (16 bought for 10, +4)
DEX 14 (12 bought for 4, +2)
INT 14 (12 bought for 4, +2)
WIS 10 (10 bought for 2, +2)
CHA 8 (10 bought for 2, -2 )
There's no way to price this, by the book, but if we extrapolate the point buy table you can get this: From a base score of 8 you pay 1 for 1 for scores of up to 14. 2 for 1 for scores 15 and 16. 3 for 1 for scores 17 and 18. Extending this pattern it would be 4 for 1 for 19 and 20.
So the 20s would be worth 24 purchase points each, the 14s worth 6 points each, the 10 would be 2 points and the 8 would be free. Sp 24+24+6+6+2 = 62 points, almost double the base purchase point value.
So looking at the two versions, what would you rate the ECL to be for the first one, which is essentially 2 scores of +4 each?
What estimate would you place on the second package, where the full +4, +4, +2, +2, -2 range count for full value. What ECL would you apply to that package?
(PS: The Elite Array shows up in two places: One for creating above average NPCs; The top sergeant, the war leader. The other place is in a section for DMs to create new races who live in very harsh environments. I would argue that this isn't a "template", it's a new race. A "Human" based character built with this is no longer "human", and loses the bonus Feats and Skills humans get. YMMV)
Thoughts?
A while back a player wanted an alternative method. He reasoned that, per the rules, PCs are exceptional individuals. Per the DMG, there is something called an Elite Array of ability scores for exceptional individuals.
This array amounts to stat modifiers of +4, +4, +2, +2, +0, -2.
He wanted to use that as the base, then apply the 32 point buy.
There was a discussion of allowing this as a special package, with an appropriate ECL adjustment.
The character didn't stay and the player left with him before the whole mess played out, which is probably a good thing. Still, what ECL adjustment would you apply?
First though remember that it makes a difference which order you apply these. If you apply the bonuses to the base 8s of the 32 point buy you get a different result than if you buy then bonus.
Point buy gives an absolute point cost based not on how much you're adding, but on what the final number is.
Let's run some numbers.
Lets start with STR 12 (+4). CON 12 (+4), INT 10 (+2), Dex 10 (+2), WIS 8 (+0) and CHA 6 (-2)
CHA 14 costs 6 points, because a 14 costs 6 no matter where you start from.
STR 18 costs 16 points, because that's what an 18 costs, no matter where you start from.
So the combined deal isn't going to help you much. You can ge a couple of "free" 12s out of it by placing the +4 spots in two "dump stats", but that's about the best you're going to do. That turns your 32 point buy into an effective 40 point, and can't produce anything superhuman (There is no point cost for any ability over 18. You can't buy them that high).
Going in the other direction, buying numbers then adding bonuses...
STR 20 (16 bought for 10, +4)
CON 20 (16 bought for 10, +4)
DEX 14 (12 bought for 4, +2)
INT 14 (12 bought for 4, +2)
WIS 10 (10 bought for 2, +2)
CHA 8 (10 bought for 2, -2 )
There's no way to price this, by the book, but if we extrapolate the point buy table you can get this: From a base score of 8 you pay 1 for 1 for scores of up to 14. 2 for 1 for scores 15 and 16. 3 for 1 for scores 17 and 18. Extending this pattern it would be 4 for 1 for 19 and 20.
So the 20s would be worth 24 purchase points each, the 14s worth 6 points each, the 10 would be 2 points and the 8 would be free. Sp 24+24+6+6+2 = 62 points, almost double the base purchase point value.
So looking at the two versions, what would you rate the ECL to be for the first one, which is essentially 2 scores of +4 each?
What estimate would you place on the second package, where the full +4, +4, +2, +2, -2 range count for full value. What ECL would you apply to that package?
(PS: The Elite Array shows up in two places: One for creating above average NPCs; The top sergeant, the war leader. The other place is in a section for DMs to create new races who live in very harsh environments. I would argue that this isn't a "template", it's a new race. A "Human" based character built with this is no longer "human", and loses the bonus Feats and Skills humans get. YMMV)
Thoughts?