in alphabetical order...(need more! see babombs post at end) - Page 12


What's on your mind?

  1. #111
    Boingy! Boingy! COPPER SUBSCRIBER
    Thaumaturgist (Lvl 9)

    Mark Chance's Avatar

    Join Date
    Feb 2002
    Location
    Houston, TX
    Posts
    5,040
    Reviews
    Read 0 Reviews
    Blog Entries
    91

    Ignore Mark Chance
    My communities:

    A powerful aquatic elf cleric has built an enormous magical archway, called a seagate, of coral and volcanic rock that rises above the waves near a well-populated coastal nation. The seagate's magic bestows the ability to breathe water upon creatures who pass through it heading into the ocean and the ability to breathe air upon creatures who pass through it heading onto land.

    Next monster: the penultimate cliche - drow!
    Last edited by Mark Chance; Thursday, 12th June, 2003 at 03:26 PM.
    Grab those dice! Gird your loins! Tonight, evil loses! | Buy Spes Magna Games PDFs | Be a Spes Magna fan | Do you know Quid Novi?

 

  • #112
    Registered User
    Acolyte (Lvl 2)

    alsih2o's Avatar

    Join Date
    May 2002
    Posts
    8,154
    Reviews
    Read 0 Reviews

    Ignore alsih2o
    My communities:

    an ethereal filcher has teamed up with an ethereal marauder. both were deeply stung from their encounter with a state sponsored wizard and they have begun a familiar slaying spree aimed at low level wizards throughout the kingdom. finding them will be difficult, catching them even more so

    next is ettercap-

  • #113
    Registered User
    Acolyte (Lvl 2)

    blackshirt5's Avatar

    Join Date
    Sep 2002
    Location
    Iselin, NJ
    Posts
    2,742
    Reviews
    Read 0 Reviews

    Ignore blackshirt5

    drow

    The PCs encounter a drow elf travelling the countryside, accompanied by a dwarf, two humans, and a pudgy halfling. They assume that the drow must be a powerful wizard who is using domination spells on this assembled party, but find out that he is in fact, a good-aligned drow ranger, who has vowed never to kill again.

    Sorry, couldn't resist.
    Pet me, punk. http://members.lycos.co.uk/izzysoft/...enrir20Sig.jpg

    Long Live the Meatyata!-blackshirt5

  • #114
    Registered User
    Acolyte (Lvl 2)

    alsih2o's Avatar

    Join Date
    May 2002
    Posts
    8,154
    Reviews
    Read 0 Reviews

    Ignore alsih2o
    My communities:

    ettercap? ettercap? anyone? bueller? bueller? ettercap?

  • #115
    Inventor of Super-Toast COPPER SUBSCRIBER
    Gallant (Lvl 3)

    demiurge1138's Avatar

    Join Date
    Sep 2002
    Location
    California
    Posts
    8,293
    Reviews
    Read 0 Reviews

    Ignore demiurge1138
    My communities:

    Alright, ettercap:
    The party successfully negotiates an understanding with a tribe of ettercaps; the party provides meat while the ettercaps guard the PCs while they sleep in their den. But the ettercap patriarch is a practitioner of the "ancient ettercap secrets" of limb grafting, and has always wanted to practice on a human...

    Next is ettin.

    Demiurge out.
    Villain- A Haiku by Demiurge
    The heroes await.
    They have come this far only
    To die. Ha ha ha.

    Founder, the Dire Corby Appreciation Society; Author of the Pathfinder Chronicles Bestiary Project

  • #116
    Registered User
    Grandmaster of Flowers (Lvl 18)

    Mouseferatu's Avatar

    Join Date
    Jan 2002
    Location
    Austin, TX
    Posts
    9,237
    Reviews
    Read 0 Reviews
    Blog Entries
    10

    Ignore Mouseferatu
    My communities:

    An abnormally charismatic or intelligent ettin has gained several levels as a sorcerer or wizard. What's worse, he's discovered that two fully independent heads means two spells in a given round. (With the possible exception of certain spells with very complex somatic gestures that require both hands.) With this advantage, the ettin is proving utterly unstoppable by any and all military forces and adventurers in the region. Sooner or later, the ettin is going to graduate from casual raiding of caravans to actually trying to conquer and rule surrounding territories, unless someone who can stand up to twin lightning bolts and the ettin's brute force can stop it.

    Formians on deck...
    Last edited by mouseferatu; Saturday, 14th June, 2003 at 08:24 AM.
    Ari Marmell, aka Mouseferatu--Rodent of the Dark

  • #117
    That's Latin for "cool" COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    BiggusGeekus's Avatar

    Join Date
    Jan 2002
    Posts
    4,487
    Reviews
    Read 0 Reviews

    Ignore BiggusGeekus
    My communities:

    The party encounters a centaur-like ant creature (which they may or may not recognize to be a Formian). It is climbing out of a river that it has clearly fallen into and been washed downstream a ways. A Knowledge (Planes) check DC 9 will identify the creature and a library in a small city will allow the check to be made untrained (2 8 hour periods of reserach requried).

    The Formian is only a worker and can not talk and it is not too bright. However, if the party gets it back within 50 miles of the hive it will be able to contact the hive mind and be able to get home from there.

    .... which only leaves the question of what the outsiders are doing on the prime in the first place ....

    edit: formian warrior up next
    Last edited by BiggusGeekus; Saturday, 14th June, 2003 at 04:45 PM.
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • #118
    That's Latin for "cool" COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    BiggusGeekus's Avatar

    Join Date
    Jan 2002
    Posts
    4,487
    Reviews
    Read 0 Reviews

    Ignore BiggusGeekus
    My communities:

    The party, if they remain in the area, comes across a group of Formian Warriors who are taking some commoners hostage. The workers are within range of their hive, but their lack of lingustic ability only permits them to say that this is their territory and the commoners are therefore Formian. The party can attempt negotiaion with the Formian Warriors, or attack.

    In either case the commoners say there are rumors of the Formians forming pens of humans to assist in some project.

    Edit: next is Taskmaster
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • #119
    That's Latin for "cool" COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    BiggusGeekus's Avatar

    Join Date
    Jan 2002
    Posts
    4,487
    Reviews
    Read 0 Reviews

    Ignore BiggusGeekus
    My communities:

    The party is able to locate where a Formian Taskmaster is keeping the human hostages. The taskmaster has dominated the humans -- readily apparent from their vacant stares. The Taskmaster will not say what it is the commoners are expected to do, only that this is Formian territory as granted to them by the humans by law and that these humans are clearly in breach of contract. The Taskmaster can provide no evidence of this.

    The party can kill the taskmater and its attendant workers/warriors or it can attempt a Bluff or Negotiate check to have the Taskmaster take the party to its Myrmarch. The taskmaster is to be considered "Unfriendly" for this purpose.

    Next: Myrmarch (the plot thickens!)
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • #120
    That's Latin for "cool" COPPER SUBSCRIBER
    Acolyte (Lvl 2)

    BiggusGeekus's Avatar

    Join Date
    Jan 2002
    Posts
    4,487
    Reviews
    Read 0 Reviews

    Ignore BiggusGeekus
    My communities:

    If the party has made it this far by violence, they will have to track the Myrmarch down (DC 15) and engage in a great deal of violence along the way. They will be able to release human hostages of varying ability (some with healing powers, some not). The Myrmarch will be ready for them (the advantage of being in a hive mind) and will order the party to "cease their unlawful activity" before attacking.

    If the party gets this far by negotiation/bluffing the Myrmarch will explain that this land was ceded to the Formians 75 years ago and it is theirs by right of law. The Myrmarch will have more attendants around her (as she did not have to send them into battle) but she will be prepared for for the party.

    In other words, the party can have lots of little fights to get to the Myrmarch, or brace themselves for one big one.

    If the party has gotten there by non-violent means the Myrmarch will ask if the human lands want to re-negotiate the contract. If the party agrees, they will have 48 hours to get an official representitive or proof that they are the legal respresentives of the land (easy enough to get, the local rulers are out of their league on this one) or just lie about it (Bluff DC modifier +15, and the Myrmarch is unfriendly).

    If the encounter degenerates into combat the Myrmarch will attempt to teleport to her queen if reduced below 40 hit points.

    next: Queen formian and conclusion!
    Last edited by BiggusGeekus; Saturday, 14th June, 2003 at 05:22 PM.
    "I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. "Greyhawk" campaign started the first D&D campaign! About three weeks later, I had some 100 typewritten pages, and we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment. DUNGEONS & DRAGONS had been born."
    EGG, Dragon #7

  • + Log in or register to post
    Page 12 of 32 FirstFirst ... 2345678910111213141516171819202122 ... LastLast

    Similar Threads

    1. The Order of the Ebon Rose (A Sample Monastic Order)
      By master arminas in forum Older D&D Editions and OSR Gaming
      Replies: 5
      Last Post: Tuesday, 1st April, 2003, 11:32 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •