Having started a new O.L.D. Fantasy campaign, a few questions have came up which I hope some of you may Answer.
1-Does natural armor stack with other armor ? For example if an exploit grant +4 natural armor and someone also wear hide armor do they have soak of 7 or only 4 ?
2-Does plate mail also allow an helmet or is one already included in the armor ? And do high quality helmet also add +2 to the soak ? One of my player is a smith and chose to create high quality plate and helmet which would give him 10+ 2 for the armor and 4+2 for the helmet for a whopping 18 soak for a starting character !! And since he took a wall shield as well his defenses are not that bad (he is strong enough to wear all that)
3- What defense must an airborne disease attack ? The rules seem to suggest melee defense but it does not make much sense (why would a shield for exemple help against that ?) is there an endurance based Defense ?
4- similarly the rules to create poisons indicate that you must use as a target number the defense of the target. But again what defense ? It seems strange to use melee or mental defense for a poison which affect the body and not the mind (especially if it is ingested). What am I missing ?
5-Am i correct that without healing it is impossible to recover from a disease ? It seems that it should be possible to heal naturally sometimes.
6- is there a rule for characters helping each other ? I know there are rules to remove a condition on someone else and for group checks but I am thinking more about character pushing a door together for example. So far instead of adding the dice of everyone i added the strength score and check how much dice that is equivalent too, which seems intuitively better than a simple addition of the dices, but is there an official rule on this ?
That's all for now.
Thanks in advance !
1-Does natural armor stack with other armor ? For example if an exploit grant +4 natural armor and someone also wear hide armor do they have soak of 7 or only 4 ?
2-Does plate mail also allow an helmet or is one already included in the armor ? And do high quality helmet also add +2 to the soak ? One of my player is a smith and chose to create high quality plate and helmet which would give him 10+ 2 for the armor and 4+2 for the helmet for a whopping 18 soak for a starting character !! And since he took a wall shield as well his defenses are not that bad (he is strong enough to wear all that)
3- What defense must an airborne disease attack ? The rules seem to suggest melee defense but it does not make much sense (why would a shield for exemple help against that ?) is there an endurance based Defense ?
4- similarly the rules to create poisons indicate that you must use as a target number the defense of the target. But again what defense ? It seems strange to use melee or mental defense for a poison which affect the body and not the mind (especially if it is ingested). What am I missing ?
5-Am i correct that without healing it is impossible to recover from a disease ? It seems that it should be possible to heal naturally sometimes.
6- is there a rule for characters helping each other ? I know there are rules to remove a condition on someone else and for group checks but I am thinking more about character pushing a door together for example. So far instead of adding the dice of everyone i added the strength score and check how much dice that is equivalent too, which seems intuitively better than a simple addition of the dices, but is there an official rule on this ?
That's all for now.
Thanks in advance !