AbdulAlhazred
Legend
OK, so, we were taking up [MENTION=82504]Garthanos[/MENTION] Blood Demand thread with the topic of rewards in 4e and the dearth of mechanisms for them. My conclusion was that treasure doesn't work as a reward in 4e (Well, it was [MENTION=42582]pemerton[/MENTION]'s as well to be fair, maybe everyone's). Is there something that DOES work, or how would such a thing be appended to the game? Would it require an actual reworking of 4e itself?
This was my last post on the other thread, so maybe that is a starting point.
This was my last post on the other thread, so maybe that is a starting point.
I think we agree on that, treasure doesn't really work as a reward in 4e. It really can't since the DM is obliged to give it out on a fixed schedule. In effect its simply an adjunct of XP, for each XP you get you also get N gp equivalent of treasure drops (I think the ratio is non-linear, but I'd have to go back and research that).
Anyway, so what about 4e having a reward system? I think that would be a nice idea. It certainly would make some styles of play much easier! I know we've touched on "just bend the rules on parcels", which is not a terrible point, but its always nice if there were something built into the game. I mean, nowadays that's kinda moot since 4e is over, but from a perspective of someone analyzing the game and how to design similar games it certainly has some relevance.
Read more: http://www.enworld.org/forum/showthread.php?524844-Martial-Practice-Blood-Demand/page7#ixzz4ZuJbGdhj