D&D 5E Storm King's Thunder


log in or register to remove this ad


KahlessNestor

Adventurer
Nightstone
Evening
Round 0

Dren pushed open the door and found a small bedroom. “Nobody here,” he announced to the others. “Anyone see a way up to the bell tower?” he asked. “Someone has to be ringing that bell.” He gave the room a quick pass with his eyes.

Perception: 1D20+2 = [11]+2 = 13

[sblock=Actions]
Action:
Move:
Bonus Action:
Reaction:

Conditions:
[/sblock]

[sblock=Stats]
AC: 14
HP: 11/11 HD: 1/1d8
Ki: 0
[/sblock]
 


xynthoros

First Post
His allies were moving up into the bell tower, if there was anything in this building it was likely goblins as shown by the footprints. The bell was ringing so clearly something alive was here, so by his train of thought it was fairly likely to be goblins. He began to make his way up to the belfry with the rest of his allies, drawing his sword once more once he reached the top.
 
Last edited:

Bethany & Tranio:

The higher ground provides a great view of your surroundings. The first thing you notice is there are five other watch towers, equally spaced through out the entire village.

There are numerous small houses, stores, and farms through out Nightstone. The majority appear to be damaged by boulders.

Larger features include a windmill (10), a stable (7), and a tavern (8) or town hall. To the south is another bridge that leads to the island Keep.

You most likely find the town square (3) to be the most concerning. Even from a distance you can make out blood smears and picked bones.

stk2.PNG


Carolina, Dren, Eldrath, Fistan:


Through your combined efforts, you notice another door hidden behind a tapestry of Lathander. The rings grow louder as you head down this passage. At the end of the passage is a stair case and two sacks of loot. Before you can investigate the contents closer, two goblins drop from the bell rope. They land before you and brandish their scimitars.

Initiative Order:

Dren: 15
Carolina: 14
Fistan:12
Eldrath: 6
Goblins
 

TallIan

Explorer
Fistan
Wizard 1

Fistan headed down the corridor towards the sound of the ringing. Ahead two goblins dropped off the bell rope and waved their swords at the group.

"Singi", Fistan said from the back of the group, sending a ball of fire streaking towards the goblins. Before moving back away from the goblin reach.

[SBLOCK=Rolls and actions]
Fistan Attack and Damage: 1D20+5 = [7]+5 = 12
1D10 = [6] = 6

Action: Attack the nearest goblin
Move: retreat back the way we came so there is at least 40 feet between Fistan and the goblins
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 12
AC: 12 (15 with mage armour, 17/20 with shield)
Initiative: +2
HP: 8/8 (HD: 1/1d6)

Conditions: Mage armour

Offense
Spell attack: +5 to hit Spell DC: 15
Firebolt: +5 to hit 120ft 1d10F
Quarterstaff: +1 1d6-1B

Luck: 3/3

Spells
CANTRIPS (3): FireBolt, Light, Minor Illusion
LEVEL 1: (1/2): *Mage Armour, *Shield, *Sleep, *Fog Cloud (C), Unseen Servant (R), Alarm (R)
[/SBLOCK]
 


industrygothica

Adventurer
As the goblins drop down Carolina quickly fires an arrow into the nearest one.





Code:
[B]AC:[/B] 14; [B]HP:[/B] [COLOR=#FF000]9[/COLOR]/9
[B]Initiative:[/B] +3
[B]Saves:[/B] DEX +5, INT +4
[B]Passive Perception:[/B] 13
[B]Languages:[/B] Common, Halfling, Thieves' cant
[B]Skills:[/B] Acrobatics +7, Deception +2, Investigation +4, Perception +3, Sleight of Hand +4, Stealth +7
[B]Stats:[/B] Str 8 (+1), Dex 17 (+3) , Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 11 (+0)

-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tranio looks to the ringing tower. From his vantage does he see anything in particular? If he does, he will assess whether or not to attack. If he does not, he will start to make his way down to where he can be of more help.

Perception: [roll0].
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top