Combat cantrip damage scales with character level, but has anyone played around with non-combat cantrip scaling? Just some ideas, from off the top of my head:
Of course, cantrips are already extremely powerful, so maybe this is a bad idea.
- Mage hand: can lift 5 lbs per character level, min 10
- Guidance: add 1d4, +1 at level 6, +2 at level 11, +3 at level 16
- Resistance: affects +1 targets at level 6, +2 at level 11, +3 at level 16
- Prestidigitation/Druidcraft/Thaumaturgy: level 6, duration increases to 10 minutes; level 11, 5 simultaneous effects; level 16, duration 1 hour, 10 simultaneous effects
Of course, cantrips are already extremely powerful, so maybe this is a bad idea.