ZEITGEIST Tizbiz Zeitgeist Campaign - Page 20
Page 20 of 20 FirstFirst ... 1011121314151617181920
Results 191 to 193 of 193
  1. #191

    The issue of the Oddcog

    All in all, the opera seems to be a big success though not everyone in the audience seems to have completely grasped the meaning of the story. Carlyle congratulates Auryn on this perfect premiere, even if she's a bit skeptical herself, finding flaws in her performance where no one else would see them.

    She explains that she's still far from the levels of Navras or even Vekesh and even asked herself whether she'd disgraced these two great artists with her mediocre art. After all, Navras managed to have a whole audience in tears before he disappeared, she says. Carlyle tells her that, while in his opinion, this is all pretty much nonsense, she could try to watch the audience's responses more closely next time and try to figure out what works for them and what doesn't. He himself is no tearful man, so crying at a performance is not in his usual repertoire, even if he found her songs touching.

    (She's totally projecting the lack of understanding onto herself and her performance. Also she's a bit pricked that this damn Carlyle obviously didn't realize that she took inspiration from his own character and made that big of a statement in front of everyone.

    Well... I guess he did realize it indeed but didn't know how to handle it.)

    Some time later, we receive an emergency call from Slate where we're asked to come to the capital immediately as they just got more information on Tinker Oddcog's whereabouts. So we take Chief inspector Delft and our luggage and teleport to Slate where we're already expected and brought to Torfield Palace. This time, we partake in a more official council meeting with Price-Hill, Harkover Lee and King Aodhan.

    Lee starts the meeting by handing out copies of a newspaper article from Ber, written by reporter Melissa Amarie. She writes that Bruse Shantus recently employed a strange person named Tinker Oddcog as head of his arms development team, a mechanic with dubious reputation. She finds this troubling news indeed as there are rumors that this Oddcog was involved in building the ginormous metal colossus that threatened to devastate Flint a few weeks ago.

    We find these news to be pretty surprising and Lee snarkily reminds both Delft and Price-Hill that it is kind of embarrassing to find that some young half-orc is doing a better job at gathering critical information than the RHC. Both men seem embarrassed indeed and admit that they couldn't find any trace of said engineer. Fortunately, it seems as if the Danorans got the memo only recently as well as the Lux Profectusque left for Ber and arrived in Seobriga two days ago.

    We guess that this means Lya Jierre will be involved in finding Tinker Oddcog as well and that her presence in Seobriga might complicate things a lot. Especially as we don't know whether she's trying to find Tinker Oddcog for the Danorans or for the Obscurati. So King Aodhan asks us to find out more about Lya's motives, assess the situation in Seobriga and try to question the gnome ourselves. After all, getting more information on Borne and how to stop him is critical.

    Regarding Lya, we discuss whether keeping good relations to her and Danor should have priority during this mission or whether it'd be more important to get Tinker's information at any cost. King Aodhan seems to trust our diplomatic instincts in this case, but he's leaning a bit towards getting our hands on Oddcog. He also mentions that we're free to parley with Bruse Shantus and may offer him good deals should he be willing to hand over the gnome. Still we should try to not rub the whole Ob story under his nose right now.

    Price-Hill has some older information on Tinker Oddcog as well and it turns out that this guy had originally tried to get a job as chief engineer of the Slate Subway system. He didn't get the appointment though and strange accidents happened afterward, so the whole project got cancelled eventually.

    (during all these talks Carlyle pretty much always dryly spoke of “the Oddcog” or “his Oddcog” regarding Shantus which made the situation utterly hilarious. In the end, both Tiz and me ended up laughing loudly whenever he returned the subject to the gnome.)

    In terms of Shantus and getting the Bruse's ear, Harkover Lee warns us that the minotaur is kind of eccentric and doesn't like giving audiences. So while he might seem to be accessible while being at his summer court, he prefers watching games to governance. Which is why getting an audience with the Bruse usually includes a long waiting time. What's making matters worse is the fact that the Bruse has come under pressure lately as he's on bad terms with his former companion, Cavallo de Guerra who he might see as a rival to his rightful claim on beran authority. On top of this, the gnolls to the south are (still? Again?) in open rebellion against the government. Oh and did he mention that we may not use our standard diplomatic channels because the official ambassador of Risur died recently and his position is still vacant?

    The latter fact is bad news indeed as we have very little knowledge of beran politics (our aliases Amira and Hector Fernandez had no political background at all) and we really need someone to introduce us to the court. So we discuss our options and come up with three names: Pemberton, Brakken Heffanita and Francis Fordren.

    Pemberton may be the easy choice as he's basically a Risuri and helped us with the Mad King debacle, plus he has shown interest of expanding to or investing in Ber. Still we barely know him and he's a businessman, so he'll need some incentive to help us.

    Heffanita brings the benefits of being from Ber and also being known as a diplomat. We know him quite well and we helped his niece, Wolmi, so he might be easily swayed to help us out. Still, we already used his family's contacts excessively and don't wish to pile on too much debt with a foreign diplomat who may or may not have his very own agenda.

    And then there's Fordren, who already established contacts in Ber and may be eccentric enough to help us out simply because a certain Eladrin asks him for help – something that would be very surprising and therefore exciting. Still, he's... Fordren and Auryn would only agree to this plan if he was the best choice.

    So we decide that Heffanita might be the best option after all and also agree that the Bruse might be interested in a bunch of colorful newcomers to his court. Newcomers, which include a deva (a rare sight in Ber), an eladrin women (again, rare), and a faerie dragon (cute miniature tyrant?). We also decide to take Margit and Burton with us, as the goblin will stick out very little compared to us and Margit is... well, she's our dear, reliable Margit.
    XP RangerWickett, Tizbiz, Andrew Moreton gave XP for this post

  2. #192

    A long glass of wine

    Session 34

    Promising to do our best to get our hands on Oddcog, we say goodbye to the King, Harkover Lee, and Lord Price-Hill (or, “the pleasant round of charming gentlemen”, as Auryn would call them... yep, she's totally casually flirting with her superiors) and teleport Delft and us back to Flint.

    We then send messages to our fellow constables about our upcoming trip to Seobriga and use the remaining time to have a chat with Morgan Cippiano. First, we inform him that we'll leave Flint very soon, so should he have anything going on at the moment, he'd have to share his news right now. When he signals that everything is alright, we then carefully tell him that one of his sources, the oracle Ottavia Sacredotte, should be handled carefully regarding to sensitive information as we suspect her to be affiliated with the conspirators who are behind the creation of the Colossus and the attacks on High Skyseer Nevard. We both agree that she's an altruistic person though.

    Cippiano senses that we're unusually tight-lipped when it comes to matters of these conspirators and we explain that everything surrounding this topic is filled with very sensitive, classified information, some of which is only shared by the King and ourselves, so we ask him to understand our caution. The Don surely understands, even if he wished that he were able to see the full picture. He then adds that Ottavia isn't his personal contact, merely a acquaintance of a friend's friend or so.

    Auryn then surprisingly asks Cippiano whether he knows anything about the attack on the Vantrys estate, as this case had been extremely frustrating for us and as even the RHC wasn't able to solve this mystery after all these years. On the contrary, information about who might be behind the assassination is so scarce that we suspect there might be true professionals behind it.

    Cippiano says that he honestly doesn't know much about this incident as the Vantrys are but a name in Flint's ever-growing industrial jungle. Still he offers to keep his eyes and ears open and hand us any kind of info he might get his hands on. Auryn also hints that even Carlyle wasn't able to find out much after pulling all his strings and using his supreme abilities, but said Carlyle prefers to add no comment to her statement.

    After saying goodbye to Carlyle, he tells Auryn that, while he does find her engagement for his case really honorable and also thinks that asking Cippiano about information a clever idea, he'd prefer to be informed about such ideas in advance. Especially if her plans involve giving people information about himself, something he'd need to have full control of. Auryn only then realizes that Cippiano might have taken her hints as a sign that Carlyle still has a strong connection to his former employers, which might be interpreted as a vulnerable spot.

    “I'm so sorry, I didn't plan to open up your flank like that. It is just... Mr. Cippiano is such a nice guy that you easily forget how potentially dangerous he can be.”

    “And that's exactly what makes him dangerous. We should never underestimate a man like him.” Carlyle says and then tries to brush the matter off as nothing bad happened yet and he does plan to stay on good terms with the Don.

    (Sooo true. Cippiano is just the guy who's nice and sweet and plays games with your kids but still means deadly business should anyone dare to stand in his way or cross his Family/Familia.

    Mr. Carlyle's player recently introduced me to the Blacklist and I see so many parallels between Cippiano and Red in terms of presonality. Even if Morgan usually isn't the action-type of mafia boss. Yet.)

    Auryn is very much embarrassed by her obvious mistake, especially as Carlyle seems to be a magnet for her mistakes. She adds that it is very hard for her to read his thoughts, wishes or desires, which is why she keeps making these mistakes.

    Carlyle returns the favor as he's usually reading people like an open book, but wrapping his mind around Auryn is a tough feat.

    (When two people with high bluffs and sense motives interact... he's a really high-skilled expert at judging people, but she's just a silver-tongued uncanny valley who doesn't like being read)

    “Don't judge yourself too harshly” he adds “That's no bad sign at all. I'd actually find it rather concerning if our relationship descended into routine or professional taxation. I prefer hearing your thoughts when you wish to share them.”

    Auryn says that she's glad to hear that and then invites Carlyle to her home to share a glass of wine. Once they're in her living room, he's quite surprised when she hands him a bottle of one of his favorite wines and jokes that his partner might actually be a crazy stalker.

    She laughs and then says “I'm just paying attention to your daily routines. And I am not too shy to ask your wine dealer for your preferences. Take it as a means of saying 'Thank you' for helping me deal with the task of freeing Isobel's family.”

    When he mentions that he's sure that she would have been able to free them on her own as well, Auryn replies that he's quite correct, but she doesn't know whether she would have made decisions she'd have regretted by now. So yes, she's really thankful for his support.

    “I hope you don't think that I sound like an obnoxious teacher. I don't wish to instruct you. But I've been in your situation as well and I...”

    “You had no one to support you, I know. You had to decide all alone and I guess you do have regrets about some of the decisions you made. See, I'm beginning to understand you.”

    Carlyle smiles faintly in response, thus confirming Auryn's hypothesis. Regarding regrets, he adds that it does seem as if she's having regrets as well as she seems kind of disconnected with her weapon. Auryn explains that regrets isn't the right word, she rather betrayed the purpose of von Recklinghausen's rapier, a weapon he had forged for self-defense.

    “Oh, you mean the weapon he made to exorcise the demons that may haunt him or those he loves? The weapon that you used to slay the Gidim? These people were demons that threatened your people, so I wouldn't say that you betrayed the Doctor's intentions. Even if the Danorans may have a different point of view on that matter”

    “Curse the Danorans and their stupid law that allows them to own other intelligent beings”

    “Yeah, curse them.” Carlyle responds and then both agree to toast on their curse.

    Auryn then shifts the subject back to where both of them are standing right now as she guesses that both are quite vulnerable to each other which is why dealing with one another is such a tough task compared to other people. She explains that at least she needed a lot of the time to understand that there's quite the sensitive soul behind the professional facade of Mr. Carlyle.

    He agrees to her assessment and adds that this doesn't have to be a bad sign at all, as vulnerability is quite normal when it comes to dealing with people you trust.

    They then talk about all the things that may or may have not changed over the last months and Carlyle realizes that despite everything that happened, he and his environment didn't really change that much. Sure, he was knighted and that meant much to him, but being given a title doesn't mean that your life has changed forever. At least nowadays, he adds, before explaining that back in the days, being elevated to even a low noble rank had quite the impact on someone's life. Especially as such an honor was and is quite rare.

    Compared to what he saw back then, his life hasn't changed at all. And what makes matters even weirder is the fact that his chief inspector Delft is a “simple man” who's now below him in terms of social standing. He explains that such a situation would have been impossible in earlier centuries and that it would have been a necessity to knight Delft as well in order to keep social structures intact and avoid a scandal.

    Auryn laughs quietly at Carlyle's little outrage and adds that at least the head of the RHC is a full-fledged Viscount, so there are at least some parts of his precious social structure left. Carlyle agrees that this thought is soothing indeed. He just believes that matters of rank and status mean much less in risuri society today.

    As Auryn still got the feeling that belonging to a different social class now that he's a Knight of Risur does mean much for her partner, she asks him whether there's something he always wanted to do but didn't because he felt it wasn't proper or too daring. Carlyle replies that there had been secret wishes of his back in the day when he was still a butler. But this last year kind of made all of these wishes come true, like traveling around the world first class or being invited to a royal banquet. Which is why he cannot spontaneously name one wish he'd like to see fulfilled.

    Regarding more personal wishes, he also doesn't know who he'd like to be or what he'd like to change either as he'd always been used to be exactly the person he had to be. When Auryn brings up Hector Fernandez as a man she could imagine Carlyle would like to be were he free of all duties and obligations, he shakes his head in response. Being Hector Fernandez, he explains, had been an interesting experience, but this man lacked purpose or direction and he couldn't imagine himself without a purpose.

    Auryn seems a bit surprised, but understands his reasoning. She then adds that he should take some time to think about his wishes. And that she'll help him sort his thoughts should he need her advice. Trying to fulfill your wishes prematurely, she says, might spoil the result anyway as she had to learn when she dared to take on a masterpiece like the “Dirge” on the big stage. Carlyle senses that this topic left quite the impact on her and so he encourages her to keep analyzing reactions and keep practicing without being discouraged by small mistakes.
    Last edited by Lylandra; Monday, 4th March, 2019 at 07:40 PM.
    XP Andrew Moreton, Tormyr, Tizbiz, RangerWickett gave XP for this post

  3. #193

    Glaucia's court

    Before we teleport to Seobriga, Auryn discusses her upcoming mission and corresponding absence with Andrei and Isobel. She encourages both to live according to their own wishes and asks them to look for her botany projects. As Isobel is still learning to fit in and hasn't finished her defense training yet, she also asks Andrei to care for her well-being and safety. Not that she'd needed to ask him though.

    After saying goodbye to the pair, we teleport to Seobriga where we suffer quite the culture shock as everyone seems to have jumped the wig craze train. The menfolk is also quite enthusiastic about double-breasted suits which makes Carlyle reminisce about the era when said clothing was hip in Flint.

    (“Ah yes, these were the days...” Thinking about it, Eladrin, especially those of secluded enclaves must have another sense of time compared to the shorter-lived races. Carlyle definitely has seen the eras come and go while a man like Thorandil – who's of the same age – will probably not know much about the waxing and waning of fashion trends)

    We also realize that many of the buildings in the city must stem from the time of the Dragon Tyrants as they are quite colossal in size compared to its humanoid inhabitants. We keep looking for Brakken Heffanita, but only manage to stumble across a police officer in a strange, old-fashioned uniform who seems to be looking for... us! To our surprise, he kind of walks us off albeit in a very friendly manner. He explains that we're asked to attend Executora Glaucia's court and we agree to follow him without resistance.

    Meanwhile, some local protesters take notice of our small procession and they soon begin to encourage us to resist this obvious case of police brutality. We can see no brutality or despotism in this man's actions, so we try to explain that we're following this man freely and that he's also just doing his job.

    The police officer leads us to the court of Seobriga where we're informed that Brakken Heffanita has been accused of being a “slave-master” which is why he has to be tried by Glaucia. Said Executora turns out to be a gnoll lady who's currently busy trying other offenders. Most of her sentences include some sort of corporeal punishment and we remember that this is quite the normal process in Ber. The judge's seat is also set upon the old bones of the local dragon tyrant, a fearsome female dragon named Widoreva.

    After a couple of trials, Brakken Heffanita is called to enter the circle of truth and asked to tell his version of the story. Brakken then tells Glaucia that he had witnessed how two orcish men got in a fight with each other. He didn't bother until these two got him into the fight as well. As he didn't want to get hurt, he cast a spell to soothe the two rough-heads. Yet he did nothing to make them slave to his will.

    “See, told ya! He's a slaver! He controlled our actions! We just wanted to fight!” shouts of the orcs and the crowd seems roused at the accusation. Glaucia demands silence before she asks whether someone would like to speak for the accused.

    As we were the ones Brakken originally intended to meet in Seobriga, we offer to be witnesses of the minotaur's good character and speak in his defense. We ask Brakken about the nature of his spell and Auryn, who knows quite a bit about enchantments, explains that such a spell would not have the potential to erase someone's free will. She tries to exemplify Brakken's experiences as she explains that the minotaur is a diplomat, not a fighter. Still he had been put in a situation where he had to defend himself as he didn't want to get hurt. And by calming the two hot-heads, he also managed to avoid further injuries on all sides, including other bystanders.

    She adds that, where she comes from, people are sometimes born with magical gifts, which makes it hard to differentiate whether someone is simply using words to calm someone down or whether he's emitting a magical aura. Carlyle realizes that the two orcs seem upset that this trial doesn't take the turn they wish for, so he asks to have them questioned as well. Bit by bit, he realizes that their story of how they “accidentally” got Brakken in a fight sounds pretty fake and so he asks Glaucia to have them questioned inside the circle of truth as well.

    Turns out that the circle punishes liars with an eruption of flames and so the two orcs quickly confess that they were hired by a half-orc named Joe Pena to pick up a fight with Brakken Heffanita to make him use his powers against him. They still insist that they'd been mind controlled though.

    Glaucia sighs and agrees that Brakken used some sort of mild enchantment, and punishes Brakken with a soft pat on his rear. Then she turns to the orcs and judges that they'd been involved in a conspiracy to ruin Brakken Heffanita's reputation. By taking money for carrying out someone else's plot, they made matters worse and so they're in for a serious beating. Brakken leaves the court as a free minotaur and we wonder whether this ploy might have had something to do with our mission. After all, the timing of this “conspiracy” seems very odd and the orcs don't remember much about this mysterious Senor Pena.

    After leaving Glaucia's court, Brakken seems pretty downtrodden despite his victory. He explains that the mere accusation of being a slave-master in combination with his natural-born magic powers might be enough to lower his standing with Bruse Shantus. Which would dampen our chances of getting an audience with the Bruse with his help. We try to cheer him up a bit by saying that we're used to such troubles and then take him to the risuri embassy to get some rest. There, we introduce ourselves as the two announced Knights of Risur and store the baggage we've been dragging along all the time.

    We ask the embassy's employees to take good care of Brakken and then go to search for Melissa Amarie as we'd like to ask the clever reporter a few questions. We ask for directions while Carlyle is still astonished by all these old-fashioned fashion trends. We finally arrive at a tall building where a man is trying to sell two bird breasts as he didn't get the memo that the “double-breasted” craze is actually about suits.

    (Yeah, that didn't translate too well... the guy was actually trying to sell “zwei Reiher” - two herons – as he didn't know what a “Zweireiher” was)

    He can direct us to a small office though where we find said Melissa Amarie, an orcish woman of unparallelled beauty (according to Auryn... Carlyle's tastes seem to differ and he cannot bring himself to refer to anyone of orcish descent as "beautiful") who's busy writing an article. She seems a bit cautious at first as her article led to more attention from foreigners than she had suspected. We ask her about the identity of said foreigners first and she answers that there had been the high ranking Lya Jierre, a member of the sovereign's family, plus an eloquent crisillyiri man who had been asking questions about this Tinker gnome.

    We then formally introduce ourselves as knights of Risur and admit that we understand that she might be intimidated by the thought of giving information to seemingly opposing groups of interest. As soon as she hears our names, she seems quite relieved as she already knew our names from her international newspapers and adds that people brave enough to face a giant titan to defend their homeland seem trustworthy enough to talk to.

    She reminds us that this Tinker Oddcog will mean nothing but trouble for anyone involved, so we'd better proceed with caution. Melissa Amarie then goes into more detail and describes a strange orb-like object that the gnome is carrying around all the time as if it was his most treasured possession. When we utter the thought that this thing might actually be a bomb in disguise, our interview is suddenly interrupted by gunshots which appear to be fired outside of the building.

    As we have no authority to take berans into custody, nor any official authority in Seobriga, we decide to focus on protecting Melissa Amarie. So Auryn hands her her own ring of invisibility and tells her how to use the item to hide herself. We then open the door to the reporter's office to intercept any possible attacker.

    It appears as if interception isn't really necessary as we're being greeted by a volley of shots fired at us by a group of men clad in black cloaks. Fortunately, these guys are quite bad at aiming at nimble targets and we're able to bring them down with ease. When we're just about to go look for further wannabe-assassins, a bomb-like object is dropped down on us from somewhere upstairs.

    Carlyle takes a quick look at the device and identifies it as a timed bomb which is about to explode any second. As he doesn't have enough time to disarm the explosive, he touches the bomb and teleports both himself and the device far away to the oceanside.

    (Proudly presenting Carlyle Maneuver no. 2)

    Meanwhile, Auryn rushes upstairs and suddenly finds herself surrounded by a zone of magical darkness. She dispels both the darkness and the invisibility spell on a guy who proceeds to cast volleys of magic missiles at her. As soon as the second spell falls, she's a bit surprised to see a young crisillyiri mage who doesn't stand a chance against the seasoned fencer. Just as the guy drops to the floor, she hears another pair of feet running away at high speed from upstairs. She follows this source of sound as well, but finds no one, not even a trace of magic.

    Carlyle returns soon after, soaking wet from his encounter with the ocean. Auryn tells her partner about the missing attacker as soon as she's sure that Carlyle wasn't hurt by the bomb's explosion. But unfortunately, even his fine nose is unable to catch a trace of another person. So we return to Melissa Amarie and make sure that she's fine as well. As soon as she turns visible again and appears unharmed, we tie up the bunch of blackcloaks and their mage companion and go outside to take care of the wounded people who had been shot by the first volley.

    Then we turn to the Crisillyiri to interrogate them. They turn out to be quite unwilling to share their reason for attacking us (or Melissa Amarie) and instead call Carlyle a traitor to his nation. Their leader, the missile-throwing mage, tries to intimidate him as he explains that he'd “re-program” his memories after Carlyle's demise and rebirth and mentions that this will be the inevitable fate of every deva whose paths diverge from that of Crisillyir.

    Auryn is, of course, quite unamused about this blunt threat to her partner.
    “Just try to get close to him and I'll erase all of your memories or worse.” she hisses with slightly glowing eyes.

    “Don't you worry. Both my memories and my abilities to defend myself have proven to be quite stable over the last five centuries, so these young lads should be of little concern.” Carlyle states calmly before adding that it is quite uncommon indeed to see crisillyiri agents who do joint missions with the Danorans. He then casually tells them that he's quite aware about the danoran bomb, a design that's clearly to be considered heretic technology in Crisillyir.

    “What do you mean... danoran bomb? We didn't have any explosives with us.” says the mage, frowning about his inability to understand what the heck Carlyle could be talking about. Auryn senses that something is odd about the agent's reaction and so she asks him a few questions about what happened prior to their attack on the office.

    Turns out that the Crisillyiri had been contacted by a man named Joe Pena, whose appearance they cannot remember, who told them about a group of risuri agents who'd try to get their hands on Melissa Amarie and Tinker Oddcog. They are all pretty shocked about the bomb story, but refuse to tell us more about their own mission. And by the traces of magic on their minds, we assume that said Joe Pena did something to alter their memories. We decide that they will most likely not have any valuable information anyway, so we gather the survivors (who act as witnesss for the attack) and hand them over to Glaucia.

    (Great! So it appears that this Joe Pena guy is using our special secret mind altering weapon against us. Totally not fair!

    Also regarding the name Joe Pena in case some of you might have wondered what this mexican baseball player could have possibly in common with our campaign... there is this mexican restaurant which is one of Mr. Carlyle's player's and my favorites which is called Joe Pena's. So it is just an insider reference)

    The gnoll executora isn't too happy to hear about the terrorist's attack on beran civilians and she immediately demands everyone involved to testify in the ring of truth. But while we and the berans are more than willing to talk about this senseless shooting, the Crisillyiri refuse to answer Glaucia's questions and don't even try to defend themselves. So the fearsome gnoll just shrugs and sentences them to be hung for murder and terrorism.

    Carlyle is pretty astonished by the efficiency of the beran judicial system as he had anticipated to spend the next few days in Seobriga waiting to be called as a witness to the trial of the Crisillyiri. He's still not entirely sold on the beran stance on using charms for self-defense, especially as this may mean trouble for Auryn and her fey magic.

    After we got rid of the black-cloaked agents, Auryn turns to Carlyle to discuss something that's been going on in her mind for a while. She says that the thought of someone trying to kill and “reprogram” Carlyle is quite troubling, no matter how stable he might be throughout his reincarnations. She then adds that while no one in Elfaivar might understand her doing so, she will most definitely defend this incarnation of his with all she's got, especially against some fanatic Crisillyiri. Carlyle raises his brows in reaction to her fierce determination, but then responds that he's glad to hear that as he really doesn't wish to leave this self behind.
    Last edited by Lylandra; Yesterday at 12:17 PM.
    XP Andrew Moreton, Tormyr gave XP for this post
    Laugh RangerWickett laughed with this post

Quick Reply Quick Reply

Similar Threads

  1. Re: Zeitgeist Campaign
    By ediz in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 1
    Last Post: Thursday, 18th February, 2016, 11:25 AM
  2. Zeitgeist campaign
    By takai in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 1
    Last Post: Wednesday, 17th February, 2016, 10:55 AM
  3. Ultimate2099's Zeitgeist Campaign
    By Ultimate2099 in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 1
    Last Post: Wednesday, 24th October, 2012, 08:52 PM
  4. Non Zeitgeist Campaign in Zeitgeist Setting?
    By d2OKC in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 2
    Last Post: Wednesday, 12th September, 2012, 06:04 PM
  5. Tukka's ZEITGEIST Campaign Log
    By Tukka in forum EN Publishing, WOIN, ZEITGEIST, WotBS, & Worlds of 2000AD
    Replies: 1
    Last Post: Friday, 1st June, 2012, 01:21 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts