D&D 5E 5E Sunless Citadel - CG

Kobold Stew

Last Guy in the Airlock
Supporter
Kuhl nods thanks to the kobold queen. He is prepared to respect the spaces they have claimed; his issue is with goblins. He suggests taking the long way round. "While knowing there are traps might offer us reassurance, going the long way round may prove safer," he suggests. The herd moves where it wants, but it always ends up in the fold, he tells himself.
 

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EarlyBird

Explorer
"I concur Kuhl," Davonshaw says after the tour. "Let's head back to where you found Zath'ras and I. I do believe there was a door there we could try this key on."
 



Charwoman Gene

Adventurer
Kuhl: The key feels slightly warm.

Assuming no objections you go back the way you went to find the dragon.

Kuhl: As you go east the key gets warmer, but as you turn north, it cools down.
 

DeJoker

First Post
With things concluded with the Kobolds, Zath'ras follows along to their next destination noting whatever he can about the place as he goes. He was sent here to investigate this place and while he could not give it the in-depth investigation he would like he can make note of things to come back to later should the opportunity present itself.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Kuhl is interested in the key's apparent special properties. "Can we wait a moment?" he asks.

He puts down his pack, and cuts off two feet from the rope on his explorer's pack, threads it through the opening at the butt of the key, making a thick lanyard from which the key dangles. He then turns back, and follows where the key leads, checking when it gets hotter, but being careful not to burn himself. "Can we explore this way?" he asks, setting out. He hopes others will follow.
 


TallIan

Explorer
Edgar, Paladin 1

Edgar watches Kuhl as he ties the rope to the key. "Can we explore this way?" asks Kuhl. "You're the scout." Edgar replies following a little behind.

[SBLOCK=Mini Stats]Passive Perception: 12
AC: 16
Initiative: +0
HP: 20/20 (HD: 2/2d10)

Offense:
Halberd +5 10ft 1d10+3S
Halberd (Bonus action): +5 5ft 1d4+3B
Shortsword: +5 5ft 1d6+3P
Javelin: +5 30/120 1d6+3P

Devine Sense 3/3
Lay on Hands 10/10
Spells:
Level 1: 2/2 Bless, Command, Wrathful Smite[/SBLOCK]
 

Charwoman Gene

Adventurer
Following the key, Kuhl leads you all back almost to the entrance of the dungeon.
Zathras and Dr. Davonshaw, despite not having traveled this way, both notice the air has the taste of freshness.

The large round room at the entrance had an unexplored door.
The key leads you to that room, getting very hot.
You carefully open the door.

The masonry walls of this twenty-foot-wide hall are in
poor repair. The far end has collapsed, filling the southern
section with rubble. The western wall is in much
better shape than the other walls, and it holds a stone
door with a rearing dragon carved in relief on it. The door
has a single keyhole, situated in the rearing dragon's
open mouth.
 

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