Since the previous thread seems to have disappeared, at least to my search-fu, here's its replacement.
We're going to be a bit more technical with this than before though. It will measure both average damage per round, assuming hits, and a cross chart of actual damage (average damage * accuracy) against a range of ACs (from 1 to 30).
I'm also adding the "repeatable" tag to it. If you can nova all your resources and do a septillion damage and then nothing, that's certainly impressive, but not really practical.
From below this line, anyone can edit to add submissions.
[MENTION=20564]Blue[/MENTION]: All books and UA are allowed, also the AL's +1 source rule is not in force.
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We're going to be a bit more technical with this than before though. It will measure both average damage per round, assuming hits, and a cross chart of actual damage (average damage * accuracy) against a range of ACs (from 1 to 30).
I'm also adding the "repeatable" tag to it. If you can nova all your resources and do a septillion damage and then nothing, that's certainly impressive, but not really practical.
From below this line, anyone can edit to add submissions.
[MENTION=20564]Blue[/MENTION]: All books and UA are allowed, also the AL's +1 source rule is not in force.
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Half-Elf Barbarian 2/Champion Fighter 5/Swashbuckler Rogue 13
by @Yunru
The core of this build is to get in, recklessly attack three times, and fish for criticals. It combines Elven Accuracy, Reckless Attack, and Improved Critical for maximum critical hit chance, which has a convenient side effect of being hyper-accurate even when it doesn't score a critical. It also serves of a perfect example of why the cross chart is helpful. It deals moderate damage, but with a precision that makes it stronger than at first glance.
Starting stats are:
16 Strength
14 Dexterity
16 Constitution
8 Intelligence
10 Wisdom
10 Charisma
Equipment consists of dual-wielding Scimitars from the get go.
At level 6, you pick up Elven Accuracy.
At level 11, we +2 Strength.
At level 15, we +2 Strength.
At level 17, we have a spare ASI. Probably +2 Con to live more.
At level 19, we have a spare ASI. Probably +2 Con to live more.
When attacking, always use Reckless Attack unless you have another source of advantage, and only apply Sneak Attack if it's either a critical hit, or your last attack.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Average Damage per Round 10.35 10.6825 13.6825 13.6825 14.33 14.897 22.3455 27.9895 27.9895 33.6336 36.6336 42.2776 42.2776 47.9216 50.9216 56.5656 56.5656 62.2097 62.2097 67.8537
Actual Damage vs. AC
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