[Scarred Lands] Characters from "The City of Requiem" Adventure


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Zerth

First Post
Nog: Male half-orc Mnk4; Medum-size humanoid; HD 4d8+12; hp 34; Init +3; Spd 40 ft.; AC 17 (touch 17, flat-footed 14); Atk +7 melee [+5/+5 flurry of blows] (1d8+4, x2, unarmed) or +7 melee (1d4+4, 19-20 x2, dagger) or +6 ranged (1d4+4, x2, sling) or +6 ranged (1d6+4, x2, javelin); SA Unarmed Strike, flurry of blows, evasion, Still mind, Slow fall (20 ft.), ki strike (magic); SQ half-orc traits (Darkvision 60 ft., Orc Blood); AL LN; SV Fort +9, Ref +7, Will +7; Str 18, Dex 16, Con 16, Int 10, Wis 16, Cha 7.

Skills:
Balance +6 (1 rank, +3 Dex, +2 synergy from Tumble)
Climb +10 (6 ranks, +4 Str), +12 with climber's kit
Jump +11 (5 ranks, +4 Str, +2 synergy from Tumble)
Profession (fisherman) +5 (2 ranks, +3 Wis)
Swim +6 (2 ranks, +4 Str)
Spot +6 (3 ranks, +3 Wis)
Tumble +10 (5 ranks, +3 Dex, +2 synergy from Jump)
Survival +5* (2 ranks, +3 Wis)

* cross-class skill

Feats: Great Fortitude (1st), Improved Grapple (mnk1), Deflect Arrows (mnk2), Power Attack (3rd).

Languages: Veshian and Orcish.

Possessions:
Dagger, sling, 20 bullets, 4 javelins.
Ring of protection +1, Bag of Holding (bag I).
Potion of bull’s strength, 4 potions of cure light wounds.
5 flasks of alchemist’s fire, 2 vials of antitoxin, 5 sunrods, 10 tindertwigs.
Bedroll, flint and steel, grappling hook, hammer, 20 pitons, silk rope, tent, 2 full waterskins,
2 belt pouches, 2 sacks, climber’s kit, monk’s outfit, soap, shovel, 3 fishhooks, 10 days trail rations, 50 gp.

Age: 20 Height: 6'2'' Weight: 210 lbs.
Hair: Bald, short beard Eyes: Gray
 
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Breezly

First Post
Finneas

Finneas, Male Halfling Rog3/Rgr1: Small Humanoid ; HD 3d6+3 ( Rogue) , 1d10+1 ( Ranger) ; hp 24; Init + 5; Spd 20; AC 21 (Flatfooted: 16 Touch: 16); Atk +5 base melee, +9 base ranged; +5 ( 1d6+1, Sword, short ); +9 ( 1d6, Shortbow, composite ); +5 ( 1d4+1, Dagger ); SQ: Halfling traits (Ex); RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL N; SV Fort + 5, Ref + 9, Will + 1; STR 12, DEX 20, CON 12, INT 12, WIS 11, CHA 12.

Skills: Bluff + 2, Climb + 5, Decipher Script + 3, Disable Device + 10, Gather Information + 6, Hide + 14, Intuit Direction + 2, Jump + 3, Knowledge (nature) + 3, Listen + 8, Move Silently + 13, Open Lock + 13, Search + 7, Spot + 8, Tumble + 7, Wilderness Lore +3.

Feats: Alertness, Dodge, Track.

Possessions:

Weapons: Sword, short; Shortbow, composite; Arrows (20); Dagger.

Armor: Mithral Shirt.

Goods: Sack; Bedroll; Case, map or scroll; Flask; Flint and steel; Ink (vial); Inkpen; Lock, amazing; Pouch, belt; Pouch, belt; Thieves' tools, Masterwork; Waterskin (full); Whetstone; Traveler's outfit; Sunrod; Sunrod; Sunrod; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Rations, trail (per day).

Magic: Wondrous: Heward's handy haversack; Wondrous: Amulet of natural armor (+1).

Edit]Added 2pts to WIS, -1 pt to INT, added 2 pts to WilLore, Removed 1 pt from Search, Listen.

Breezly
 
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GnomeWorks

Adventurer
Samahtar, "Mind Warrior"
Forsaken Elf, Telepath4
Neutral

Stats
Str 6 (-2)
Dex 20 (+5)
Con 6 (-2)
Int 15 (+2)
Wis 14 (+2)
Cha 20 (+5)

Combat
Base Attack Bonus: +2
Melee Attack Bonus: +0
Ranged Attack Bonus: +7
Initiative: +5 (Dex)
HP: 8 (4d4-8)
AC: 15 (+5 Dex)

Saves
Fort: -1 (+1 base, -2 con)
Will: +6 (+4 base, +2 wis)
Ref: +6 (+1 base, +5 dex)

Equipment
Psionatrix of Telepathy [2000 gp]
+1 to setting Telepathy DCs
Psionatrix of Psychic Crush [2000 gp]
+1 to setting DCs for Psionic Combat when using Psychic Crush

Telepath Abilities
Secondary Disciplines (Clairsentience, Psychokinesis)
Telepathic communication with one creature per round out to 10'/class level [40'] at will (as Lesser Mindlink except requires a common language)

Psionic Combat
Attack Modes
--Mind Thrust
--Ego Whip
--Psychic Crush
Defense Modes
--Thought Shield

Skills [Ranks in Brackets]
Bluff +7 [2]
Concentration +5 [7]
Intimidate (cc) +7 [2]
Knowledge (Psionics) +9 [7]
Listen (cc) +5 [3]
Psicraft +9 [7]
Remote View +5 [3]
Sense Motive +4 [2]

Feats
Mental Adversary
Resculpt Mind
Disarm Mind
Psychic Bastion

Psionics
Talents/day: 7
PPs/day: 13 (7+[3+3])
--Fatigued: 4
Known: 5+d/2+d/d

Saving Throw DCs [Highest Level Power]
Psychometabolism: n/a [-]
Psychoportation: +5 [9]
Psychokinesis: +5 [9]
Metacreativity: +2 [4]
Clairsentience: +5 [9]
Telepathy: +6 [9]

0th: Missive (D), Daze, Chrono Sense, Telempathic Projection, Detect Psionics, Know Direction
1st: Charm Person (D), Sense Link, Conceal Thoughts
2nd: Brain Lock (D)

Languages
Common, Elf, Slarecian

Experience
Current: 6,000
Next Level: 10,000
 

Erekose13

Explorer
Torryn Boonsharn

Torryn Boonsharn, male halfling bard 4: CR 4; small humanoid (halfling); HD 4d6+4; hp 24; Init +7; Spd 20 ft.; AC 18, touch 14, flat-footed 15 [+1 size, +3 dex, +4 chain shirt]; Atk +5 melee (1d6+1, 19-20/x2, short sword)] or +8 ranged (1d4+1, 19-20/x2, 10', dagger); Bab/Grapple: +3/+0; SQ Bardic knowledge, bardic music, halfling traits; AL NG; SV Fort +4, Ref +9, Will +7; Str 13, Dex 16, Con 12, Int 17, Wis 12, Cha 18.

Skills and Feats: (63 skill points) Bluff (7+3+2) +12, Concentration (5+2) +7, Climb (0+2) +2, Diplomacy (5+3) +8, Escape Artist (5+3) +8, Gather Information (4+3+1) +8, Hide (5+3+4) +12, Jump (0+2) +2, Listen (5+2+2) +9, Knowledge (Local) (3+2) +5, Move Silently (5+3+2) +10, Perform (Singing) (7+3+1) +11, Sense Motive (7+2) +9, Tumble (5+3) +8, Improved Initiative (+4 Init), Star-Lucky *RR (Charys, +2 saves during conjunction, +1 Gather Information, +1 Perform, +1 untrained Cha checks)

Languages: Halfling, Common, Elven, Gnome, Dwarf

Bardic Knowledge: +7

Bardic Music: counter song, fascinate (2 creatures), inspire courage (+1), inspire competance.

Halfling Traits: small (+1 AC, +1 attack bonus, +4 hide), +2 save versus fear, +1 attack with thrown weapons.

Spells (per day 3/3/1, base save DC: 14+spell level): 0th - dancing lights, daze, detect magic, light, prestidigitation, read magic, resistance; 1st - cure light wounds, charm person,
silent sound *BoEM
; 2nd - hold person, silence.

Non-Magical Gear (297.6gp): chain shirt, 5x daggers, short sword, backpack, blanket, scroll case, flint and steel, ink, pen, blank book, 4 x trail rations, waterskin, lute, traveler's clothes, pony, saddlebags, riding saddle, bit and briddle, sunrod.

Magical Gear: Magic Tattoo: Enkili's Blessing *RR2 (2100gp), Cloak of Resistance +1 (1000gp), Wand of Cure Light Wounds (50) (750gp), Potions (blur, cure moderate wounds, invisibility) (900gp), Scrolls (detect secret doors, elina's wardrobe *RR2, expeditious retreat, flash *RR2, protection from evil, song of heroes *RR) (275gp)

Coins:77 gp, 4 sp

Edit: updated to 3.5, had missed 7 skill points, +1 bardic knowledge, changed potion of alter self to potion of blur (couldnt find it on a list of potions in the srd).
 
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Thrarn Iranorn

First Post
Alias

Character Name : Alias
Character Race : Human
Character Class : Druid
Alignment : Neutral
Deity : Denev

Gender : Female
Age : 24
Height : 5'3"
Weight : 105 lbs
Eyes : Blue
Hair : Blonde

Character Level : 4
EXP Points Gained : 6000
EXP Needed For Next Level : 10000

Known Languages : Common, Druidic,

-------------------------------------------------------

Strength : 10 (+0)
Dexterity : 16 (+3)
Constitution : 14 (+2)
Intelligence : 12 (+1)
Wisdom : 18 (+4)
Charisma : 18 (+ 4)



-------------------------------------------------------

Armor Class : 19 [ BASE (10) + ARMOR (3) + SHIELD (3) + DEX (3)]

Armor Type & Weight:
+1 Leathor Armor [+3 Armor Bonus / +6 Max Dex/ 0 Check Penalty / 10% Spell Failure (15lbs.) 1160gp
+1 Large Wooden Shield +3 Armor Bounus / -2 Check Penalty / 15% Spell Failure / (10lbs.) 1157gp

Flatfooted Armor Class : 16

Special Armor Class Notes :

-------------------------------------------------------

Hit Points : 80

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Save vs. Fortitude: 9 Base(4)+Ability(2) + Magic**(1) + Feat*(+2)
Save vs. Reflex : 7 Base (1)+Ability (3) + Magic**(1) + Feat*(+2)
Save vs. Will : 9 Base (4)+Ability (4) + Magic**(1)

Special Save Notes :
*Lighting Reflex and Great Fortitude Feat
**+1 Cloak of Resistance

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Initiative Modifier : +3

Base Attack Bonus : +3

Melee Attack Bonus : +3

Ranged Attack Bonus : +6

Special Combat Notes :

-------------------------------------------------------

Weapons :
Scimitar/ +3 melee attack / 1d6 damage / 18-20 [x2] critical / slashing damage/ 4lbs

Sling / +6 ranged attack / 1d4 damage / [x2] critical / Range 50 feet/ 0lbs
-------------------------------------------------------

Skills :

Total 42 Points
Name/Total Mod (Ability) ** # Ranks taken

Animal Empathy/10 (Cha +4) 6 ranks
Concentration/10 (Con +2) 4 ranks **
Diplomacy/7 (Cha +4) 3 ranks
Handle Animal/10 (Cha +4) 6 ranks
Heal/7 (Wis +4) 3 ranks
Knowledge (Arcana)/3 (Int +1) 2 rank
Knowledge (Nature)/7 (Int +1) 6 rank
Spellcraft/4 (Int +1) 3 ranks
Swim */3 (Str +0) 3 rank
Wilderness Lore/10 (Wis +4) 6 ranks

* Armor Check Penalty Applies
** Feat Combat Casting

-------------------------------------------------------

Feats :
Combat Casting
Lightning Reflexes
Great Fortitude


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Racial and Class Skills, Abilities & Features :

Nature Sense
Animal Companion
Woodland Stride
Trackless Step
Resist Natures Lure

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Equipment & Gear (include weight of individual items and total weight) :

Waterskin 4(lbs)

Scroll Case (Holds)
# Scroll Entangle
# Scroll Entangle
# Scroll Entangle
# Scroll Entangle
# Scroll Charm Person
# Scroll Charm Person

Scroll Case (Holds)
# Scroll Entangle
# Scroll Entangle
# Scroll Entangle
# Scroll Entangle
# Scroll Charm Person
# Scroll Charm Person

Large Belt Pouch (1lbs)
Potion Spider Climb
Potion Spider Climb


Small Belt Pouch (.5lbs)
5 Pieces Chalk *


Belt Pouch (.5lbs)
Flint and Steel *
5 Fishhooks *

Spell Component Pouch (3lbs) mistletoe & holly

Wand of Cure light wounds 750gp
Wand of Light 375gp
+1 Cloak of Resistance 1000gp

TOTAL Weight Carried 39 lbs
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Money : ___PP 150/GP ___SP ___CP

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Base Speed : 30 ft.

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Spells Available:
0 Level Spells: Create Water, Cure Minor Wounds

Spells Memorized:
0 Level Spells: 5 Max
- Cure Minor Wounds
- Detect Magic
- Read Magic
- Resistance
- Resistance

1st Level Spells: 4 Max
- Calm Animal
- Calm Animal
- Endure Elements
- Faerie Fire

2nd Level Spells: 3 Max
- Barkskin
- Flaming Sphere
- Flaming Sphere

Animal Companions

Sevawyn (Panther) Medium-Size Animal
Hit Points: 38 Hp
Initiative: +4(Dex)
Speed: 40 ft., climb 20 ft.
AC: 15 (+4 Dex, +1 natural)
Attacks: Bite +6 Melee ; 2 claws +1 melee
Damage: Bite 1d6+3; Claw 1d3+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d3+1
Special Qualities:Scent
Saves: Fort +5, Ref +7, Will +2
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +11, Hide +9*,Listen +6, Move Silently +9, Spot +6
Feats: Weapon Finesse (bite, claw)
Tricks:Stay, Follow, Attack, Hold, Fetch, Watch (Guard)
Advancement: 4-5 HD (Medium-size) 6-8 HD (Large)
 
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