KidCthulhu
First Post
I agree that you should talk to him. No matter how good just killing his character would make you feel, it will make the party dynamic harder for everyone else. Players don't really want to sit at a game where the DM and one of the players are hashing out their personal issues in and out of game. It makes them mad at the player, and reduces their trust in the DM.
If your player is honest with you, and admits to knowing something about the module, you can do a few things:
1) Run the module as is, with the player's assurance that he won't let information bleed over.
2) Make minor modifications, so the player's knowledge isn't penalized, but so he isn't getting what he expects. Nothing dangerous, just to keep him on his toes.
If the player tells you he doesn't know anything, and then makes it clear in game that he does, you are then justified in changing major chunks of the adventure, and even in asking him to leave the group.
If your player is honest with you, and admits to knowing something about the module, you can do a few things:
1) Run the module as is, with the player's assurance that he won't let information bleed over.
2) Make minor modifications, so the player's knowledge isn't penalized, but so he isn't getting what he expects. Nothing dangerous, just to keep him on his toes.
If the player tells you he doesn't know anything, and then makes it clear in game that he does, you are then justified in changing major chunks of the adventure, and even in asking him to leave the group.